Files
fulpstation/code/__DEFINES/robots.dm
Strommer Kilian 34cebb22e0 Adds firebots to the robotics arsenal (#42881)
* initial firebot commit

* add sprites for the firebot

* firebot.dm: More work on the firebot, implemented emag behaviour and better extinguishing
construction.dm: Added firebot assembly

* extinguisher.dm: Added support for the firebot assembly

* fix build error

* commit missing dme

* now drops the helmet again, also added a message for knocking people over

* fix previous commit, thats what you get for pushing without building first

* firebot now deploys firefighting foam when under heat instead of spraying wildly

* fix typos, move defines to top of file and adds undefines to the end

* renamed loc to drop_location for clarity

* fix drop location for real this time

* extinguisher.dm: Add newline to eof
firebot.dm: Make explode() use drop_location properly (for real this time), text fixes, removed improper use of .loc

* Update code/modules/mob/living/simple_animal/bot/firebot.dm

Co-Authored-By: Lett1 <kilian2311@gmail.com>

* update emag behaviour to use cfl3

* recipes.dm: Add crafting recipe for firebot
extinguisher.dm + construction.dm: Move extinguisher on_attack code to construction.dm
2019-02-26 21:01:42 +11:00

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/*ALL DEFINES FOR AIS, CYBORGS, AND SIMPLE ANIMAL BOTS*/
#define DEFAULT_AI_LAWID "default"
//Bot defines, placed here so they can be read by other things!
#define BOT_STEP_DELAY 4 //Delay between movemements
#define BOT_STEP_MAX_RETRIES 5 //Maximum times a bot will retry to step from its position
#define DEFAULT_SCAN_RANGE 7 //default view range for finding targets.
//Mode defines
#define BOT_IDLE 0 // idle
#define BOT_HUNT 1 // found target, hunting
#define BOT_PREP_ARREST 2 // at target, preparing to arrest
#define BOT_ARREST 3 // arresting target
#define BOT_START_PATROL 4 // start patrol
#define BOT_PATROL 5 // patrolling
#define BOT_SUMMON 6 // summoned by PDA
#define BOT_CLEANING 7 // cleaning (cleanbots)
#define BOT_REPAIRING 8 // repairing hull breaches (floorbots)
#define BOT_MOVING 9 // for clean/floor/med bots, when moving.
#define BOT_HEALING 10 // healing people (medbots)
#define BOT_RESPONDING 11 // responding to a call from the AI
#define BOT_DELIVER 12 // moving to deliver
#define BOT_GO_HOME 13 // returning to home
#define BOT_BLOCKED 14 // blocked
#define BOT_NAV 15 // computing navigation
#define BOT_WAIT_FOR_NAV 16 // waiting for nav computation
#define BOT_NO_ROUTE 17 // no destination beacon found (or no route)
//Bot types
#define SEC_BOT (1<<0) // Secutritrons (Beepsky) and ED-209s
#define MULE_BOT (1<<1) // MULEbots
#define FLOOR_BOT (1<<2) // Floorbots
#define CLEAN_BOT (1<<3) // Cleanbots
#define MED_BOT (1<<4) // Medibots
#define HONK_BOT (1<<5) // Honkbots & ED-Honks
#define FIRE_BOT (1<<6) // Firebots
//AI notification defines
#define NEW_BORG 1
#define NEW_MODULE 2
#define RENAME 3
#define AI_SHELL 4
#define DISCONNECT 5
//Assembly defines
#define ASSEMBLY_FIRST_STEP 0
#define ASSEMBLY_SECOND_STEP 1
#define ASSEMBLY_THIRD_STEP 2
#define ASSEMBLY_FOURTH_STEP 3
#define ASSEMBLY_FIFTH_STEP 4