Files
fulpstation/code/__DEFINES/role_preferences.dm
KomradeSpectre 9ff071af60 Clockcult Removal 2019 (#47057)
* Nanotrasen fires the Wave Motion Gun at the Clock Cult

* Fixes a random changelog appearing from the reebe void.

* Fixes a wrong type reference regarding the bronze sheets in the Lavaland Ruin for it.

* Fixes redundant cells after CC removal in ruin by populating them with varied ore chunks, or destruction clutter.

* why is it /obj/item/stack/sheet/metal but not /obj/item/stack/sheet/iron

* Fixes the lavaland ratvar ruin to have fluff variant structures of deleted shit it referenced instead what I thought was reasonable.
2019-10-15 10:13:41 +02:00

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//Values for antag preferences, event roles, etc. unified here
//These are synced with the Database, if you change the values of the defines
//then you MUST update the database!
#define ROLE_SYNDICATE "Syndicate"
#define ROLE_TRAITOR "Traitor"
#define ROLE_OPERATIVE "Operative"
#define ROLE_CHANGELING "Changeling"
#define ROLE_WIZARD "Wizard"
#define ROLE_MALF "Malf AI"
#define ROLE_REV "Revolutionary"
#define ROLE_REV_HEAD "Head Revolutionary"
#define ROLE_ALIEN "Xenomorph"
#define ROLE_PAI "pAI"
#define ROLE_CULTIST "Cultist"
#define ROLE_BLOB "Blob"
#define ROLE_NINJA "Space Ninja"
#define ROLE_MONKEY "Monkey"
#define ROLE_ABDUCTOR "Abductor"
#define ROLE_REVENANT "Revenant"
#define ROLE_DEVIL "Devil"
#define ROLE_BROTHER "Blood Brother"
#define ROLE_BRAINWASHED "Brainwashed Victim"
#define ROLE_OVERTHROW "Syndicate Mutineer" //Role removed, left here for safety.
#define ROLE_HIVE "Hivemind Host" //Role removed, left here for safety.
#define ROLE_OBSESSED "Obsessed"
#define ROLE_SENTIENCE "Sentience Potion Spawn"
#define ROLE_MIND_TRANSFER "Mind Transfer Potion"
#define ROLE_POSIBRAIN "Posibrain"
#define ROLE_DRONE "Drone"
#define ROLE_DEATHSQUAD "Deathsquad"
#define ROLE_LAVALAND "Lavaland"
#define ROLE_INTERNAL_AFFAIRS "Internal Affairs Agent"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
//(in game days played) to play that role
GLOBAL_LIST_INIT(special_roles, list(
ROLE_TRAITOR = /datum/game_mode/traitor,
ROLE_BROTHER = /datum/game_mode/traitor/bros,
ROLE_OPERATIVE = /datum/game_mode/nuclear,
ROLE_CHANGELING = /datum/game_mode/changeling,
ROLE_WIZARD = /datum/game_mode/wizard,
ROLE_MALF,
ROLE_REV = /datum/game_mode/revolution,
ROLE_ALIEN,
ROLE_PAI,
ROLE_CULTIST = /datum/game_mode/cult,
ROLE_BLOB,
ROLE_NINJA,
ROLE_OBSESSED,
ROLE_MONKEY = /datum/game_mode/monkey,
ROLE_REVENANT,
ROLE_ABDUCTOR,
ROLE_DEVIL = /datum/game_mode/devil,
ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
ROLE_SENTIENCE
))
//Job defines for what happens when you fail to qualify for any job during job selection
#define BEOVERFLOW 1
#define BERANDOMJOB 2
#define RETURNTOLOBBY 3