Files
fulpstation/code/__HELPERS/names.dm
A miscellaneous Fern f3397e3136 January TGU - First Draft (#879)
* Update beefman.dm

* Update beefman.dm

* xsaxsfvvvvvvvv

* Update shaded_bloodsucker.dm

* yeah that thing

* FUCK you

* Update hunting_contract.dm

* dd

* vdvdfv

* Update monsterhunter_weapons.dm

* Update whiterabbit.dm

* onokkn

* Update monsterhunter_weapons.dm

* Update monsterhunter_weapons.dm

* efe

* Update whiterabbit.dm

* yeaywa

* Update red_rabbit.dmi

* oihop

* Update HunterContract.js

* wonderland.dm

* gs

* dcd

* Update rabbit.dmi

* ass

* fvd

* Update paradox_rabbit.dm

* f

* Update tgstation.dme

* Delete heartbeatmoon.dmi

* shtntb

* sed

* sfe

* Update monsterhunter_weapons.dm

* cdc

* Update wonderland.dm

* dgrd

* wef

* b

* pipkk

* Update hunting_contract.dm

* Update paradox_rabbit.dm

* wr

* Update worn_mask.dmi

* some documenting

* Update areas.dm

* eg

* Update white_rabbit.dm

* Update HunterContract.js

* s

* Update weapons.dmi

* Update weapons.dmi

* Jack in the bomb

* some signals

* ui

* h

* y

* music

* Update wonderlandmusic.ogg

* f

* v

* cleanups

* g

* a

* t

* y

* g

* a

* o

* first commit

* Adding our stuff back in

* k

* Before procs

* proc refs

* carps

* Fixes

* shuttles

* dumb dumb names

* I hate windows I hate windows

* I hate windows I hate windows

* h

* Selenestation has issues

* Update monsterhunter_weapons.dm

* eretics

* Update weapons.dmi

* Update monsterhunter_weapons.dm

* g

* kpop

* r

* m

* grgr

* Update simple_animal_freeze.dm

* Update wonderland_apocalypse.dm

* Update wonderland_apocalypse.dm

* d

* Update fulp_defines.dm

* ff

* Update wonderland.dmm

* Update tgstation.dme

* Update infil_objectives.dm

* Update infil_objectives.dm

* Update monsterhunter_weapons.dm

* Update monsterhunter_event.dm

* Update monsterhunter_event.dm

* Update areas.dm

* Update monsterhunter_event.dm

* Update monsterhunter_weapons.dm

* Step 0, version 2

* step 0.5 - version 2

* step 1 - version 2

* 2.5 version 2

* fix

* Mapping

* okay fine

* more mapping

* uuuuu
hhhh

* fixes

* help me

* hurry

* I'm killing the mf that did access helpers on this map

* Welp, we lost.

* Or did we?

---------

Co-authored-by: SmoSmoSmoSmok <95004236+SmoSmoSmoSmok@users.noreply.github.com>
Co-authored-by: Pepsilawn <reisenrui@gmail.com>
Co-authored-by: SgtHunk <68669754+SgtHunk@users.noreply.github.com>
2023-02-01 03:57:55 -03:00

293 lines
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/proc/lizard_name(gender)
if(gender == MALE)
return "[pick(GLOB.lizard_names_male)]-[pick(GLOB.lizard_names_male)]"
else
return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_female)]"
/proc/ethereal_name()
var/tempname = "[pick(GLOB.ethereal_names)] [random_capital_letter()]"
if(prob(65))
tempname += random_capital_letter()
return tempname
/proc/plasmaman_name()
return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]"
/proc/moth_name()
return "[pick(GLOB.moth_first)] [pick(GLOB.moth_last)]"
GLOBAL_VAR(command_name)
/proc/command_name()
if (GLOB.command_name)
return GLOB.command_name
var/name = "Central Command"
GLOB.command_name = name
return name
/proc/change_command_name(name)
GLOB.command_name = name
return name
/proc/station_name()
if(!GLOB.station_name)
var/newname
var/config_station_name = CONFIG_GET(string/stationname)
if(config_station_name)
newname = config_station_name
else
newname = new_station_name()
set_station_name(newname)
return GLOB.station_name
/proc/set_station_name(new_name)
var/old_name = GLOB.station_name
GLOB.station_name = new_name
var/config_server_name = CONFIG_GET(string/servername)
if(config_server_name)
world.name = "[config_server_name][config_server_name == GLOB.station_name ? "" : ": [html_decode(GLOB.station_name)]"]"
else
world.name = html_decode(GLOB.station_name)
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_STATION_NAME_CHANGED, new_name, old_name)
/proc/new_station_name()
var/random = rand(1,5)
var/name = ""
var/new_station_name = ""
//Rare: Pre-Prefix
if (prob(10))
name = pick(GLOB.station_prefixes)
new_station_name = name + " "
name = ""
if(prob(0.1))
random = 999999999 //ridiculously long name in written numbers
// Prefix
var/holiday_name = length(GLOB.holidays) && pick(GLOB.holidays)
if(holiday_name)
var/datum/holiday/holiday = GLOB.holidays[holiday_name]
if(istype(holiday, /datum/holiday/friday_thirteenth))
random = 13
name = holiday.getStationPrefix()
//get normal name
if(!name)
name = pick(GLOB.station_names)
if(name)
new_station_name += name + " "
// Suffix
name = pick(GLOB.station_suffixes)
new_station_name += name + " "
// ID Number
switch(random)
if(1)
new_station_name += "[rand(1, 99)]"
if(2)
new_station_name += pick(GLOB.greek_letters)
if(3)
new_station_name += "\Roman[rand(1,99)]"
if(4)
new_station_name += pick(GLOB.phonetic_alphabet)
if(5)
new_station_name += convert_integer_to_words(rand(-1,99), capitalise = TRUE)
if(13)
new_station_name += pick("13","XIII","Thirteen")
if(999999999)
new_station_name += convert_integer_to_words(rand(111111111,999999999), capitalise = TRUE)
return new_station_name
/proc/syndicate_name()
var/name = ""
// Prefix
name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib")
// Suffix
if (prob(80))
name += " "
// Full
if (prob(60))
name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive")
// Broken
else
name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive")
name += pick("", "-")
name += pick("Tech", "Co", "Tek", "X", "Inc", "Code")
// Small
else
name += pick("-", "*", "")
name += pick("Tech", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
return name
//Traitors and traitor silicons will get these. Revs will not.
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
//Cached regex search - for checking if codewords are used.
GLOBAL_DATUM(syndicate_code_phrase_regex, /regex)
GLOBAL_DATUM(syndicate_code_response_regex, /regex)
/*
Should be expanded.
How this works:
Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation.
Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict."
The phrase should then have the words: James Smith.
The response should then have the words: run, void, and derelict.
This way assures that the code is suited to the conversation and is unpredicatable.
Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
Can probably be done through "{ }" but I don't really see the practical benefit.
One example of an earlier system is commented below.
/N
*/
/proc/generate_code_phrase(return_list=FALSE)//Proc is used for phrase and response in master_controller.dm
if(!return_list)
. = ""
else
. = list()
var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely.
50; 2,
200; 3,
50; 4,
25; 5
)
var/list/safety = list(1,2,3)//Tells the proc which options to remove later on.
var/nouns = strings(ION_FILE, "ionabstract")
var/objects = strings(ION_FILE, "ionobjects")
var/adjectives = strings(ION_FILE, "ionadjectives")
var/threats = strings(ION_FILE, "ionthreats")
var/foods = strings(ION_FILE, "ionfood")
var/drinks = strings(ION_FILE, "iondrinks")
var/locations = strings(LOCATIONS_FILE, "locations")
var/list/names = list()
for(var/datum/record/crew/target in GLOB.manifest.general)//Picks from crew manifest.
names += target.name
var/maxwords = words//Extra var to check for duplicates.
for(words,words>0,words--)//Randomly picks from one of the choices below.
if(words == 1 && (1 in safety) && (2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected.
safety = list(pick(1,2))//Select choice 1 or 2.
else if(words == 1 && maxwords == 2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen,
safety = list(3)//Default to list 3
switch(pick(safety))//Chance based on the safety list.
if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc.
switch(rand(1,2))//Mainly to add more options later.
if(1)
if(names.len && prob(70))
. += pick(names)
else
if(prob(10))
. += pick(lizard_name(MALE),lizard_name(FEMALE))
else
var/new_name = pick(pick(GLOB.first_names_male,GLOB.first_names_female))
new_name += " "
new_name += pick(GLOB.last_names)
. += new_name
if(2)
var/datum/job/job = pick(SSjob.joinable_occupations)
if(job)
. += job.title //Returns a job.
else
stack_trace("Failed to pick(SSjob.joinable_occupations) on generate_code_phrase()")
. += "Bug"
safety -= 1
if(2)
switch(rand(1,3))//Food, drinks, or places. Only selectable once.
if(1)
. += lowertext(pick(drinks))
if(2)
. += lowertext(pick(foods))
if(3)
. += lowertext(pick(locations))
safety -= 2
if(3)
switch(rand(1,4))//Abstract nouns, objects, adjectives, threats. Can be selected more than once.
if(1)
. += lowertext(pick(nouns))
if(2)
. += lowertext(pick(objects))
if(3)
. += lowertext(pick(adjectives))
if(4)
. += lowertext(pick(threats))
if(!return_list)
if(words == 1)
. += "."
else
. += ", "
/proc/odd_organ_name()
return "[pick(GLOB.gross_adjectives)], [pick(GLOB.gross_adjectives)] organ"
/proc/hive_name()
return "[pick(GLOB.hive_names)]-hive"
/**
* returns an ic name of the tool needed
* Arguments:
* * tool_behaviour: the tool described!
*/
/proc/tool_behaviour_name(tool_behaviour)
switch(tool_behaviour)
if(TOOL_CROWBAR)
return "a crowbar"
if(TOOL_MULTITOOL)
return "a multitool"
if(TOOL_SCREWDRIVER)
return "a screwdriver"
if(TOOL_WIRECUTTER)
return "a pair of wirecutters"
if(TOOL_WRENCH)
return "a wrench"
if(TOOL_WELDER)
return "a welder"
if(TOOL_ANALYZER)
return "an analyzer tool"
if(TOOL_MINING)
return "a mining implement"
if(TOOL_SHOVEL)
return "a digging tool"
if(TOOL_RETRACTOR)
return "a retractor"
if(TOOL_HEMOSTAT)
return "something to clamp bleeding"
if(TOOL_CAUTERY)
return "a cautery"
if(TOOL_DRILL)
return "a drilling tool"
if(TOOL_SCALPEL)
return "a fine cutting tool"
if(TOOL_SAW)
return "a saw"
if(TOOL_BONESET)
return "a bone setter"
if(TOOL_KNIFE)
return "a cutting tool"
if(TOOL_BLOODFILTER)
return "a blood filter"
if(TOOL_ROLLINGPIN)
return "a rolling pin"
else
return "something... but the gods didn't set this up right (Please report this bug)"