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cl ShizCalev refactor: Optimized a good chunk of MULEbot code, fixing things such as it rebuilding it's overlays/icons 5 times every second while moving to a destination. Less free lag! fix: Fixed MULEbots closing crates when the crate doesn't actually get loaded onto it. fix: Fixed the maintenance hatch on MULEbots visually closing for a moment when emagged. fix: Paranormal MULEbots will no longer briefly turn into a normal MULEbot when emagged. fix: Fixed interface exploits involving paranormal MULEbots carrying ghosts. fix: Fixed MULEbot blood tracks sometimes facing the wrong direction. fix: Player controlled MULEbots will now leave bloody tracks if they've run over a mob. fix: Fixed players riding MULEbots sometimes appearing underneath it instead of ontop of it. fix: Fixed AI's making a chiming noise when they receive a remote notification from a MULEbot. Now only the AI will hear the notification's sound. fix: Fixed MULEbots dropping mobs off at their current location instead of at their dropoff point. fix: Fixed a minor runtime related to MULEbots dropping off deleted items/mobs. fix: Fixed mobs having the wrong height offset when riding MULEbots. fix: Fixed mobs sometimes ending up underneath MULEbots while riding them. fix: Fixed mobs not falling off MULEbots when stunned / incapacitated. fix: Fixed inducers not recharging MULEbots. fix: Fixed MULEbots leaving bloody tracks in space. fix: Fixed MULEbots leaving multiple blood tracks in the same spot if they failed to move. fix: Fixed hacked MULEbots spamming messages about knocking down a mob when they didn't actually do it. fix: Fixed MULEbot commands not resetting when they were turned off. fix: Fixed MULEbots not turning off properly when their maintenance hatch is opened. fix: Fixed MULEbots not turning off properly when they ran out of power while moving. fix: Fixed MULEbots flashing their external warning lights while they're turned off when their avoidance wire is cut. fix: Fixed mobs being able to walk right over MULEbots when they turn off. fix: MULEbots will now try to put their powercell in your hands when you remove them with a crowbar. fix: Fixed the interface for MULEbots briefly looking like you turned it on successfully even though it was out of power. fix: MULEbots will now provide feedback if they fail to turn on due to their maintenance panel being open. fix: MULEbots will no longer flash and beep when their wires are pulsed if they don't have power. fix: MULEbots will now actually flash when their external warning lights are pulsed. tweak: MULEbots will now flash when they beep / buzz. add: Added a bit more examine text to MULEbots. /cl Fixes #42918 Fixes #46030 fixes #38594