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About The Pull Request Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue. Why It's Good For The Game This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
87 lines
3.2 KiB
Plaintext
87 lines
3.2 KiB
Plaintext
/datum/wires/robot
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holder_type = /mob/living/silicon/robot
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randomize = TRUE
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/datum/wires/robot/New(atom/holder)
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wires = list(
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WIRE_AI, WIRE_CAMERA,
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WIRE_LAWSYNC, WIRE_LOCKDOWN,
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WIRE_RESET_MODULE
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)
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add_duds(2)
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..()
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/datum/wires/robot/interactable(mob/user)
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var/mob/living/silicon/robot/R = holder
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if(R.wiresexposed)
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return TRUE
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/datum/wires/robot/get_status()
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var/mob/living/silicon/robot/R = holder
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var/list/status = list()
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status += "The law sync module is [R.lawupdate ? "on" : "off"]."
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status += "The intelligence link display shows [R.connected_ai ? R.connected_ai.name : "NULL"]."
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status += "The camera light is [!isnull(R.builtInCamera) && R.builtInCamera.status ? "on" : "off"]."
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status += "The lockdown indicator is [R.lockcharge ? "on" : "off"]."
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status += "There is a star symbol above the [get_color_of_wire(WIRE_RESET_MODULE)] wire."
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return status
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/datum/wires/robot/on_pulse(wire, user)
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var/mob/living/silicon/robot/R = holder
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switch(wire)
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if(WIRE_AI) // Pulse to pick a new AI.
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if(!R.emagged)
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var/new_ai
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if(user)
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new_ai = select_active_ai(user)
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else
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new_ai = select_active_ai(R)
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R.notify_ai(DISCONNECT)
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if(new_ai && (new_ai != R.connected_ai))
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R.connected_ai = new_ai
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if(R.shell)
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R.undeploy() //If this borg is an AI shell, disconnect the controlling AI and assign ti to a new AI
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R.notify_ai(AI_SHELL)
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else
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R.notify_ai(TRUE)
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if(WIRE_CAMERA) // Pulse to disable the camera.
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if(!QDELETED(R.builtInCamera) && !R.scrambledcodes)
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R.builtInCamera.toggle_cam(usr, 0)
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R.visible_message("<span class='notice'>[R]'s camera lens focuses loudly.</span>", "<span class='notice'>Your camera lens focuses loudly.</span>")
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if(WIRE_LAWSYNC) // Forces a law update if possible.
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if(R.lawupdate)
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R.visible_message("<span class='notice'>[R] gently chimes.</span>", "<span class='notice'>LawSync protocol engaged.</span>")
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R.lawsync()
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R.show_laws()
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if(WIRE_LOCKDOWN)
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R.SetLockdown(!R.lockcharge) // Toggle
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if(WIRE_RESET_MODULE)
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if(R.has_module())
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R.visible_message("<span class='notice'>[R]'s module servos twitch.</span>", "<span class='notice'>Your module display flickers.</span>")
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/datum/wires/robot/on_cut(wire, mend)
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var/mob/living/silicon/robot/R = holder
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switch(wire)
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if(WIRE_AI) // Cut the AI wire to reset AI control.
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if(!mend)
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R.notify_ai(DISCONNECT)
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if(R.shell)
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R.undeploy()
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R.connected_ai = null
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if(WIRE_LAWSYNC) // Cut the law wire, and the borg will no longer receive law updates from its AI. Repair and it will re-sync.
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if(mend)
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if(!R.emagged)
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R.lawupdate = TRUE
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else if(!R.deployed) //AI shells must always have the same laws as the AI
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R.lawupdate = FALSE
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if (WIRE_CAMERA) // Disable the camera.
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if(!QDELETED(R.builtInCamera) && !R.scrambledcodes)
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R.builtInCamera.status = mend
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R.builtInCamera.toggle_cam(usr, 0)
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R.visible_message("<span class='notice'>[R]'s camera lens focuses loudly.</span>", "<span class='notice'>Your camera lens focuses loudly.</span>")
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if(WIRE_LOCKDOWN) // Simple lockdown.
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R.SetLockdown(!mend)
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if(WIRE_RESET_MODULE)
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if(R.has_module() && !mend)
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R.ResetModule()
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