Files
fulpstation/code/game/objects/structures/mirror.dm
MrPerson f7eb2c905b Unicode awareness Part 2 -- copytext() (#48512)
* Unicode support Part 2 -- copytext()

This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.

I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````

with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.

This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.

* Makes the code functional

* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.

* Removes ninjaspeak since it's unused
2020-01-18 13:07:22 +13:00

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//wip wip wup
/obj/structure/mirror
name = "mirror"
desc = "Mirror mirror on the wall, who's the most robust of them all?"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
density = FALSE
anchored = TRUE
max_integrity = 200
integrity_failure = 0.5
/obj/structure/mirror/Initialize(mapload)
. = ..()
if(icon_state == "mirror_broke" && !broken)
obj_break(null, mapload)
/obj/structure/mirror/attack_hand(mob/user)
. = ..()
if(.)
return
if(broken || !Adjacent(user))
return
if(ishuman(user))
var/mob/living/carbon/human/H = user
//see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments!
//this is largely copypasted from there.
//handle facial hair (if necessary)
if(H.gender != FEMALE)
var/new_style = input(user, "Select a facial hairstyle", "Grooming") as null|anything in GLOB.facial_hairstyles_list
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return //no tele-grooming
if(new_style)
H.facial_hairstyle = new_style
else
H.facial_hairstyle = "Shaved"
//handle normal hair
var/new_style = input(user, "Select a hairstyle", "Grooming") as null|anything in GLOB.hairstyles_list
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return //no tele-grooming
if(new_style)
H.hairstyle = new_style
H.update_hair()
/obj/structure/mirror/examine_status(mob/user)
if(broken)
return list()// no message spam
return ..()
/obj/structure/mirror/obj_break(damage_flag, mapload)
if(!broken && !(flags_1 & NODECONSTRUCT_1))
icon_state = "mirror_broke"
if(!mapload)
playsound(src, "shatter", 70, TRUE)
if(desc == initial(desc))
desc = "Oh no, seven years of bad luck!"
broken = TRUE
/obj/structure/mirror/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(!disassembled)
new /obj/item/shard( src.loc )
qdel(src)
/obj/structure/mirror/welder_act(mob/living/user, obj/item/I)
..()
if(user.a_intent == INTENT_HARM)
return FALSE
if(!broken)
return TRUE
if(!I.tool_start_check(user, amount=0))
return TRUE
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
if(I.use_tool(src, user, 10, volume=50))
to_chat(user, "<span class='notice'>You repair [src].</span>")
broken = 0
icon_state = initial(icon_state)
desc = initial(desc)
return TRUE
/obj/structure/mirror/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
if(BURN)
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
/obj/structure/mirror/magic
name = "magic mirror"
desc = "Turn and face the strange... face."
icon_state = "magic_mirror"
var/list/choosable_races = list()
/obj/structure/mirror/magic/New()
if(!choosable_races.len)
for(var/speciestype in subtypesof(/datum/species))
var/datum/species/S = speciestype
if(initial(S.changesource_flags) & MIRROR_MAGIC)
choosable_races += initial(S.id)
choosable_races = sortList(choosable_races)
..()
/obj/structure/mirror/magic/lesser/New()
choosable_races = GLOB.roundstart_races.Copy()
..()
/obj/structure/mirror/magic/badmin/New()
for(var/speciestype in subtypesof(/datum/species))
var/datum/species/S = speciestype
if(initial(S.changesource_flags) & MIRROR_BADMIN)
choosable_races += initial(S.id)
..()
/obj/structure/mirror/magic/attack_hand(mob/user)
. = ..()
if(.)
return
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
var/choice = input(user, "Something to change?", "Magical Grooming") as null|anything in list("name", "race", "gender", "hair", "eyes")
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
switch(choice)
if("name")
var/newname = sanitize_name(reject_bad_text(stripped_input(H, "Who are we again?", "Name change", H.name, MAX_NAME_LEN)))
if(!newname)
return
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
H.real_name = newname
H.name = newname
if(H.dna)
H.dna.real_name = newname
if(H.mind)
H.mind.name = newname
if("race")
var/newrace
var/racechoice = input(H, "What are we again?", "Race change") as null|anything in choosable_races
newrace = GLOB.species_list[racechoice]
if(!newrace)
return
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
H.set_species(newrace, icon_update=0)
if(H.dna.species.use_skintones)
var/new_s_tone = input(user, "Choose your skin tone:", "Race change") as null|anything in GLOB.skin_tones
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(new_s_tone)
H.skin_tone = new_s_tone
H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK)
if(MUTCOLORS in H.dna.species.species_traits)
var/new_mutantcolor = input(user, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(new_mutantcolor)
var/temp_hsv = RGBtoHSV(new_mutantcolor)
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright
H.dna.features["mcolor"] = sanitize_hexcolor(new_mutantcolor)
else
to_chat(H, "<span class='notice'>Invalid color. Your color is not bright enough.</span>")
H.update_body()
H.update_hair()
H.update_body_parts()
H.update_mutations_overlay() // no hulk lizard
if("gender")
if(!(H.gender in list("male", "female"))) //blame the patriarchy
return
if(H.gender == "male")
if(alert(H, "Become a Witch?", "Confirmation", "Yes", "No") == "Yes")
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
H.gender = "female"
to_chat(H, "<span class='notice'>Man, you feel like a woman!</span>")
else
return
else
if(alert(H, "Become a Warlock?", "Confirmation", "Yes", "No") == "Yes")
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
H.gender = "male"
to_chat(H, "<span class='notice'>Whoa man, you feel like a man!</span>")
else
return
H.dna.update_ui_block(DNA_GENDER_BLOCK)
H.update_body()
H.update_mutations_overlay() //(hulk male/female)
if("hair")
var/hairchoice = alert(H, "Hairstyle or hair color?", "Change Hair", "Style", "Color")
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(hairchoice == "Style") //So you just want to use a mirror then?
..()
else
var/new_hair_color = input(H, "Choose your hair color", "Hair Color","#"+H.hair_color) as color|null
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(new_hair_color)
H.hair_color = sanitize_hexcolor(new_hair_color)
H.dna.update_ui_block(DNA_HAIR_COLOR_BLOCK)
if(H.gender == "male")
var/new_face_color = input(H, "Choose your facial hair color", "Hair Color","#"+H.facial_hair_color) as color|null
if(new_face_color)
H.facial_hair_color = sanitize_hexcolor(new_face_color)
H.dna.update_ui_block(DNA_FACIAL_HAIR_COLOR_BLOCK)
H.update_hair()
if(BODY_ZONE_PRECISE_EYES)
var/new_eye_color = input(H, "Choose your eye color", "Eye Color","#"+H.eye_color) as color|null
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
if(new_eye_color)
H.eye_color = sanitize_hexcolor(new_eye_color)
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
H.update_body()
if(choice)
curse(user)
/obj/structure/mirror/magic/proc/curse(mob/living/user)
return