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* Unicode support Part 2 -- copytext() This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved. I replaced a ton of ```` var/something = sanitize(input()) something = copytext(something, 1, MAX_MESSAGE_LEN) ```` with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there. This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs. * Makes the code functional * Assume color hex strings are always # followed by ascii. Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there. * Removes ninjaspeak since it's unused
122 lines
3.9 KiB
Plaintext
122 lines
3.9 KiB
Plaintext
/obj/item/hand_labeler
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name = "hand labeler"
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desc = "A combined label printer and applicator in a portable device, designed to be easy to operate and use."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler0"
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item_state = "flight"
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var/label = null
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var/labels_left = 30
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var/mode = 0
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/obj/item/hand_labeler/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is pointing [src] at [user.p_them()]self. [user.p_theyre(TRUE)] going to label [user.p_them()]self as a suicide!</span>")
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labels_left = max(labels_left - 1, 0)
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var/old_real_name = user.real_name
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user.real_name += " (suicide)"
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// no conflicts with their identification card
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for(var/atom/A in user.GetAllContents())
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if(istype(A, /obj/item/card/id))
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var/obj/item/card/id/their_card = A
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// only renames their card, as opposed to tagging everyone's
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if(their_card.registered_name != old_real_name)
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continue
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their_card.registered_name = user.real_name
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their_card.update_label()
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// NOT EVEN DEATH WILL TAKE AWAY THE STAIN
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user.mind.name += " (suicide)"
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mode = 1
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icon_state = "labeler[mode]"
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label = "suicide"
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return OXYLOSS
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/obj/item/hand_labeler/afterattack(atom/A, mob/user,proximity)
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. = ..()
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if(!proximity)
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return
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if(!mode) //if it's off, give up.
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return
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if(!labels_left)
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to_chat(user, "<span class='warning'>No labels left!</span>")
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return
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if(!label || !length(label))
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to_chat(user, "<span class='warning'>No text set!</span>")
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return
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if(length(A.name) + length(label) > 64)
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to_chat(user, "<span class='warning'>Label too big!</span>")
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return
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if(ismob(A))
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to_chat(user, "<span class='warning'>You can't label creatures!</span>") // use a collar
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return
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user.visible_message("<span class='notice'>[user] labels [A] as [label].</span>", \
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"<span class='notice'>You label [A] as [label].</span>")
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A.name = "[A.name] ([label])"
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labels_left--
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/obj/item/hand_labeler/attack_self(mob/user)
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to use [src]!</span>")
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return
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mode = !mode
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icon_state = "labeler[mode]"
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if(mode)
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to_chat(user, "<span class='notice'>You turn on [src].</span>")
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//Now let them chose the text.
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var/str = reject_bad_text(stripped_input(user, "Label text?", "Set label","", MAX_NAME_LEN))
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if(!str || !length(str))
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to_chat(user, "<span class='warning'>Invalid text!</span>")
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return
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label = str
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to_chat(user, "<span class='notice'>You set the text to '[str]'.</span>")
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else
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to_chat(user, "<span class='notice'>You turn off [src].</span>")
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/obj/item/hand_labeler/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/hand_labeler_refill))
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to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
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qdel(I)
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labels_left = initial(labels_left) //Yes, it's capped at its initial value
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/obj/item/hand_labeler/borg
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name = "cyborg-hand labeler"
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/obj/item/hand_labeler/borg/afterattack(atom/A, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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if(!iscyborg(user))
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return
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var/mob/living/silicon/robot/borgy = user
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var/starting_labels = initial(labels_left)
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var/diff = starting_labels - labels_left
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if(diff)
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labels_left = starting_labels
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// 50 per label. Magical cyborg paper doesn't come cheap.
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var/cost = diff * 50
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// If the cyborg manages to use a module without a cell, they get the paper
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// for free.
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if(borgy.cell)
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borgy.cell.use(cost)
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/obj/item/hand_labeler_refill
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name = "hand labeler paper roll"
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icon = 'icons/obj/bureaucracy.dmi'
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desc = "A roll of paper. Use it on a hand labeler to refill it."
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icon_state = "labeler_refill"
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item_state = "electropack"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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w_class = WEIGHT_CLASS_TINY
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