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Improves the code for the solar panels a lot. It's still pretty bad but to make it better I'd have to dive into powernets. Solar panels visually rotate a full 360 degrees instead of being locked to ordinal directions only. In 513 this uses vis_contents, in 512 it uses a regular overlay that needs to be reset constantly. Adds a signal from the sun SS when the sun moves. Timed tracking is now measured in degrees per minute instead of degrees per hour.
88 lines
2.8 KiB
Plaintext
88 lines
2.8 KiB
Plaintext
//Solar tracker
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//Machine that tracks the sun and reports its direction to the solar controllers
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//As long as this is working, solar panels on same powernet will track automatically
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/obj/machinery/power/tracker
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name = "solar tracker"
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desc = "A solar directional tracker."
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icon = 'goon/icons/obj/power.dmi'
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icon_state = "tracker"
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density = TRUE
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use_power = NO_POWER_USE
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max_integrity = 250
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integrity_failure = 0.2
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var/id = 0
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var/obj/machinery/power/solar_control/control
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/obj/machinery/power/tracker/Initialize(mapload, obj/item/solar_assembly/S)
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. = ..()
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Make(S)
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connect_to_network()
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RegisterSignal(SSsun, COMSIG_SUN_MOVED, .proc/sun_update)
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/obj/machinery/power/tracker/Destroy()
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unset_control() //remove from control computer
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return ..()
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/obj/machinery/power/tracker/proc/set_control(obj/machinery/power/solar_control/SC)
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unset_control()
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control = SC
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SC.connected_tracker = src
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//set the control of the tracker to null and removes it from the previous control computer if needed
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/obj/machinery/power/tracker/proc/unset_control()
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if(control)
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if(control.track == SOLAR_TRACK_AUTO)
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control.track = SOLAR_TRACK_OFF
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control.connected_tracker = null
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control = null
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///Tell the controller to turn the solar panels
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/obj/machinery/power/tracker/proc/sun_update(datum/source, azimuth)
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setDir(angle2dir(azimuth))
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if(control && control.track == SOLAR_TRACK_AUTO)
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control.set_panels(azimuth)
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/obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S)
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if(!S)
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S = new /obj/item/solar_assembly(src)
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S.glass_type = /obj/item/stack/sheet/glass
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S.tracker = 1
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S.anchored = TRUE
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S.forceMove(src)
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/obj/machinery/power/tracker/crowbar_act(mob/user, obj/item/I)
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playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
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user.visible_message("<span class='notice'>[user] begins to take the glass off [src].</span>", "<span class='notice'>You begin to take the glass off [src]...</span>")
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if(I.use_tool(src, user, 50))
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playsound(src.loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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user.visible_message("<span class='notice'>[user] takes the glass off [src].</span>", "<span class='notice'>You take the glass off [src].</span>")
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deconstruct(TRUE)
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return TRUE
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/obj/machinery/power/tracker/obj_break(damage_flag)
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. = ..()
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if(.)
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playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
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unset_control()
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/obj/machinery/power/tracker/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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if(disassembled)
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var/obj/item/solar_assembly/S = locate() in src
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if(S)
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S.forceMove(loc)
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S.give_glass(stat & BROKEN)
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else
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playsound(src, "shatter", 70, TRUE)
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new /obj/item/shard(src.loc)
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new /obj/item/shard(src.loc)
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qdel(src)
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// Tracker Electronic
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/obj/item/electronics/tracker
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name = "tracker electronics"
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