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789 lines
27 KiB
Plaintext
789 lines
27 KiB
Plaintext
/* Note from Carnie:
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The way datum/mind stuff works has been changed a lot.
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Minds now represent IC characters rather than following a client around constantly.
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Guidelines for using minds properly:
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- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
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ghost.mind is however used as a reference to the ghost's corpse
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- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
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the existing mind of the old mob should be transfered to the new mob like so:
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mind.transfer_to(new_mob)
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- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
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By setting key or ckey explicitly after transferring the mind with transfer_to you will cause bugs like DCing
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the player.
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- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
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- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
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a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
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new_mob.key = key
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The Login proc will handle making a new mind for that mobtype (including setting up stuff like mind.name). Simple!
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However if you want that mind to have any special properties like being a traitor etc you will have to do that
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yourself.
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*/
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/datum/mind
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var/key
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var/name //replaces mob/var/original_name
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var/ghostname //replaces name for observers name if set
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var/mob/living/current
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var/active = 0
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var/memory
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var/assigned_role
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var/special_role
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var/list/restricted_roles = list()
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var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
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var/linglink
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var/datum/martial_art/martial_art
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var/static/default_martial_art = new/datum/martial_art
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var/miming = FALSE // Mime's vow of silence
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var/list/antag_datums
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var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
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var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
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var/damnation_type = 0
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var/datum/mind/soulOwner //who owns the soul. Under normal circumstances, this will point to src
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var/hasSoul = TRUE // If false, renders the character unable to sell their soul.
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var/isholy = FALSE //is this person a chaplain or admin role allowed to use bibles
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var/mob/living/enslaved_to //If this mind's master is another mob (i.e. adamantine golems)
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var/datum/language_holder/language_holder
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var/unconvertable = FALSE
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var/late_joiner = FALSE
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var/last_death = 0
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var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator
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var/list/learned_recipes //List of learned recipe TYPES.
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///Assoc list of skills - level
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var/list/known_skills = list()
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///Assoc list of skills - exp
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var/list/skill_experience = list()
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/datum/mind/New(key)
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src.key = key
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soulOwner = src
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martial_art = default_martial_art
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/datum/mind/Destroy()
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SSticker.minds -= src
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if(islist(antag_datums))
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QDEL_LIST(antag_datums)
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return ..()
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/datum/mind/proc/get_language_holder()
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if(!language_holder)
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language_holder = new (src)
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return language_holder
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/datum/mind/proc/transfer_to(mob/new_character, force_key_move = 0)
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if(current) // remove ourself from our old body's mind variable
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current.mind = null
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UnregisterSignal(current, COMSIG_MOB_DEATH)
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SStgui.on_transfer(current, new_character)
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if(key)
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if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours
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new_character.ghostize(1) //we'll need to ghostize so that key isn't mobless.
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else
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key = new_character.key
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if(new_character.mind) //disassociate any mind currently in our new body's mind variable
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new_character.mind.current = null
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var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list
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var/mob/living/old_current = current
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if(current)
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current.transfer_observers_to(new_character) //transfer anyone observing the old character to the new one
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current = new_character //associate ourself with our new body
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new_character.mind = src //and associate our new body with ourself
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for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
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var/datum/antagonist/A = a
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A.on_body_transfer(old_current, current)
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if(iscarbon(new_character))
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var/mob/living/carbon/C = new_character
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C.last_mind = src
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transfer_antag_huds(hud_to_transfer) //inherit the antag HUD
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transfer_actions(new_character)
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transfer_martial_arts(new_character)
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RegisterSignal(new_character, COMSIG_MOB_DEATH, .proc/set_death_time)
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if(active || force_key_move)
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new_character.key = key //now transfer the key to link the client to our new body
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current.update_atom_languages()
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///Adjust experience of a specific skill
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/datum/mind/proc/adjust_experience(skill, amt, silent = FALSE)
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var/datum/skill/S = GetSkillRef(skill)
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skill_experience[S] = max(0, skill_experience[S] + amt) //Prevent going below 0
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var/old_level = known_skills[S]
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switch(skill_experience[S])
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if(SKILL_EXP_LEGENDARY to INFINITY)
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known_skills[S] = SKILL_LEVEL_LEGENDARY
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if(SKILL_EXP_MASTER to SKILL_EXP_LEGENDARY)
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known_skills[S] = SKILL_LEVEL_MASTER
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if(SKILL_EXP_EXPERT to SKILL_EXP_MASTER)
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known_skills[S] = SKILL_LEVEL_EXPERT
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if(SKILL_EXP_JOURNEYMAN to SKILL_EXP_EXPERT)
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known_skills[S] = SKILL_LEVEL_JOURNEYMAN
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if(SKILL_EXP_APPRENTICE to SKILL_EXP_JOURNEYMAN)
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known_skills[S] = SKILL_LEVEL_APPRENTICE
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if(SKILL_EXP_NOVICE to SKILL_EXP_APPRENTICE)
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known_skills[S] = SKILL_LEVEL_NOVICE
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if(0 to SKILL_EXP_NOVICE)
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known_skills[S] = SKILL_LEVEL_NONE
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if(isnull(old_level) || known_skills[S] == old_level)
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return //same level or we just started earning xp towards the first level.
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if(silent)
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return
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if(known_skills[S] >= old_level)
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to_chat(current, "<span class='nicegreen'>I feel like I've become more proficient at [S.name]!</span>")
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else
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to_chat(current, "<span class='warning'>I feel like I've become worse at [S.name]!</span>")
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///Gets the skill's singleton and returns the result of its get_skill_modifier
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/datum/mind/proc/get_skill_modifier(skill, modifier)
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var/datum/skill/S = GetSkillRef(skill)
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return S.get_skill_modifier(modifier, known_skills[S] || SKILL_LEVEL_NONE)
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/datum/mind/proc/get_skill_level(skill)
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var/datum/skill/S = GetSkillRef(skill)
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return known_skills[S] || SKILL_LEVEL_NONE
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/datum/mind/proc/print_levels(user)
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var/list/shown_skills = list()
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for(var/i in known_skills)
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if(known_skills[i]) //Do we actually have a level in this?
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shown_skills += i
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if(!length(shown_skills))
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to_chat(user, "<span class='notice'>You don't seem to have any particularly outstanding skills.</span>")
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return
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var/msg = ""
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msg += "<span class='info'>*---------*\n<EM>Your skills</EM></span>\n<span class='notice'>"
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for(var/i in shown_skills)
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var/datum/skill/S = i
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msg += "[i] - [SSskills.level_names[known_skills[S]]]\n"
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msg += "</span>"
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to_chat(user, msg)
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/datum/mind/proc/set_death_time()
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last_death = world.time
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/datum/mind/proc/store_memory(new_text)
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var/newlength = length(memory) + length(new_text)
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if (newlength > MAX_MESSAGE_LEN * 100)
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memory = copytext(memory, -newlength-MAX_MESSAGE_LEN * 100)
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memory += "[new_text]<BR>"
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/datum/mind/proc/wipe_memory()
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memory = null
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// Datum antag mind procs
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/datum/mind/proc/add_antag_datum(datum_type_or_instance, team)
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if(!datum_type_or_instance)
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return
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var/datum/antagonist/A
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if(!ispath(datum_type_or_instance))
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A = datum_type_or_instance
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if(!istype(A))
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return
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else
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A = new datum_type_or_instance()
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//Choose snowflake variation if antagonist handles it
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var/datum/antagonist/S = A.specialization(src)
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if(S && S != A)
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qdel(A)
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A = S
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if(!A.can_be_owned(src))
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qdel(A)
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return
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A.owner = src
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LAZYADD(antag_datums, A)
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A.create_team(team)
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var/datum/team/antag_team = A.get_team()
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if(antag_team)
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antag_team.add_member(src)
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A.on_gain()
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log_game("[key_name(src)] has gained antag datum [A.name]([A.type])")
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return A
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/datum/mind/proc/remove_antag_datum(datum_type)
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if(!datum_type)
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return
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var/datum/antagonist/A = has_antag_datum(datum_type)
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if(A)
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A.on_removal()
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return TRUE
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/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
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for(var/a in antag_datums)
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var/datum/antagonist/A = a
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A.on_removal()
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/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
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if(!datum_type)
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return
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. = FALSE
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for(var/a in antag_datums)
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var/datum/antagonist/A = a
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if(check_subtypes && istype(A, datum_type))
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return A
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else if(A.type == datum_type)
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return A
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/*
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Removes antag type's references from a mind.
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objectives, uplinks, powers etc are all handled.
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*/
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/datum/mind/proc/remove_changeling()
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var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
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if(C)
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remove_antag_datum(/datum/antagonist/changeling)
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special_role = null
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/datum/mind/proc/remove_traitor()
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remove_antag_datum(/datum/antagonist/traitor)
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/datum/mind/proc/remove_brother()
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if(src in SSticker.mode.brothers)
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remove_antag_datum(/datum/antagonist/brother)
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/datum/mind/proc/remove_nukeop()
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var/datum/antagonist/nukeop/nuke = has_antag_datum(/datum/antagonist/nukeop,TRUE)
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if(nuke)
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remove_antag_datum(nuke.type)
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special_role = null
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/datum/mind/proc/remove_wizard()
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remove_antag_datum(/datum/antagonist/wizard)
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special_role = null
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/datum/mind/proc/remove_cultist()
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if(src in SSticker.mode.cult)
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SSticker.mode.remove_cultist(src, 0, 0)
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special_role = null
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remove_antag_equip()
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/datum/mind/proc/remove_rev()
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var/datum/antagonist/rev/rev = has_antag_datum(/datum/antagonist/rev)
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if(rev)
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remove_antag_datum(rev.type)
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special_role = null
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/datum/mind/proc/remove_antag_equip()
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var/list/Mob_Contents = current.get_contents()
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for(var/obj/item/I in Mob_Contents)
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var/datum/component/uplink/O = I.GetComponent(/datum/component/uplink) //Todo make this reset signal
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if(O)
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O.unlock_code = null
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/datum/mind/proc/remove_all_antag() //For the Lazy amongst us.
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remove_changeling()
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remove_traitor()
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remove_nukeop()
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remove_wizard()
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remove_cultist()
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remove_rev()
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/datum/mind/proc/equip_traitor(employer = "The Syndicate", silent = FALSE, datum/antagonist/uplink_owner)
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if(!current)
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return
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var/mob/living/carbon/human/traitor_mob = current
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if (!istype(traitor_mob))
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return
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var/list/all_contents = traitor_mob.GetAllContents()
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var/obj/item/pda/PDA = locate() in all_contents
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var/obj/item/radio/R = locate() in all_contents
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var/obj/item/pen/P
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if (PDA) // Prioritize PDA pen, otherwise the pocket protector pens will be chosen, which causes numerous ahelps about missing uplink
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P = locate() in PDA
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if (!P) // If we couldn't find a pen in the PDA, or we didn't even have a PDA, do it the old way
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P = locate() in all_contents
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var/obj/item/uplink_loc
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if(traitor_mob.client && traitor_mob.client.prefs)
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switch(traitor_mob.client.prefs.uplink_spawn_loc)
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if(UPLINK_PDA)
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uplink_loc = PDA
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if(!uplink_loc)
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uplink_loc = R
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if(!uplink_loc)
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uplink_loc = P
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if(UPLINK_RADIO)
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uplink_loc = R
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if(!uplink_loc)
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uplink_loc = PDA
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if(!uplink_loc)
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uplink_loc = P
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if(UPLINK_PEN)
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uplink_loc = P
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if(!uplink_loc) // We've looked everywhere, let's just give you a pen
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if(istype(traitor_mob.back,/obj/item/storage)) //ok buddy you better have a backpack!
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P = new /obj/item/pen(traitor_mob.back)
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else
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P = new /obj/item/pen(traitor_mob.loc)
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traitor_mob.put_in_hands(P) // I hope you don't have arms and your traitor pen gets stolen for all this trouble you've caused.
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uplink_loc = P
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if (!uplink_loc)
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if(!silent)
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to_chat(traitor_mob, "<span class='boldwarning'>Unfortunately, [employer] wasn't able to get you an Uplink.</span>")
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. = 0
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else
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. = uplink_loc
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var/datum/component/uplink/U = uplink_loc.AddComponent(/datum/component/uplink, traitor_mob.key)
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if(!U)
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CRASH("Uplink creation failed.")
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U.setup_unlock_code()
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if(!silent)
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if(uplink_loc == R)
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to_chat(traitor_mob, "<span class='boldnotice'>[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(U.unlock_code)] to unlock its hidden features.</span>")
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else if(uplink_loc == PDA)
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to_chat(traitor_mob, "<span class='boldnotice'>[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[U.unlock_code]\" into the ringtone select to unlock its hidden features.</span>")
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else if(uplink_loc == P)
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to_chat(traitor_mob, "<span class='boldnotice'>[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [english_list(U.unlock_code)] from its starting position to unlock its hidden features.</span>")
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if(uplink_owner)
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uplink_owner.antag_memory += U.unlock_note + "<br>"
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else
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traitor_mob.mind.store_memory(U.unlock_note)
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//Link a new mobs mind to the creator of said mob. They will join any team they are currently on, and will only switch teams when their creator does.
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/datum/mind/proc/enslave_mind_to_creator(mob/living/creator)
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if(iscultist(creator))
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SSticker.mode.add_cultist(src)
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else if(is_revolutionary(creator))
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var/datum/antagonist/rev/converter = creator.mind.has_antag_datum(/datum/antagonist/rev,TRUE)
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converter.add_revolutionary(src,FALSE)
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else if(is_nuclear_operative(creator))
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var/datum/antagonist/nukeop/converter = creator.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
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var/datum/antagonist/nukeop/N = new()
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N.send_to_spawnpoint = FALSE
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N.nukeop_outfit = null
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add_antag_datum(N,converter.nuke_team)
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enslaved_to = creator
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current.faction |= creator.faction
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creator.faction |= current.faction
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if(creator.mind.special_role)
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message_admins("[ADMIN_LOOKUPFLW(current)] has been created by [ADMIN_LOOKUPFLW(creator)], an antagonist.")
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to_chat(current, "<span class='userdanger'>Despite your creators current allegiances, your true master remains [creator.real_name]. If their loyalties change, so do yours. This will never change unless your creator's body is destroyed.</span>")
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/datum/mind/proc/show_memory(mob/recipient, window=1)
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if(!recipient)
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recipient = current
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var/output = "<B>[current.real_name]'s Memories:</B><br>"
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output += memory
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var/list/all_objectives = list()
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for(var/datum/antagonist/A in antag_datums)
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output += A.antag_memory
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all_objectives |= A.objectives
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if(all_objectives.len)
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output += "<B>Objectives:</B>"
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var/obj_count = 1
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for(var/datum/objective/objective in all_objectives)
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output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
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var/list/datum/mind/other_owners = objective.get_owners() - src
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if(other_owners.len)
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output += "<ul>"
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for(var/datum/mind/M in other_owners)
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output += "<li>Conspirator: [M.name]</li>"
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output += "</ul>"
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if(window)
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recipient << browse(output,"window=memory")
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else if(all_objectives.len || memory)
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to_chat(recipient, "<i>[output]</i>")
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/datum/mind/Topic(href, href_list)
|
|
if(!check_rights(R_ADMIN))
|
|
return
|
|
|
|
var/self_antagging = usr == current
|
|
|
|
if(href_list["add_antag"])
|
|
add_antag_wrapper(text2path(href_list["add_antag"]),usr)
|
|
if(href_list["remove_antag"])
|
|
var/datum/antagonist/A = locate(href_list["remove_antag"]) in antag_datums
|
|
if(!istype(A))
|
|
to_chat(usr,"<span class='warning'>Invalid antagonist ref to be removed.</span>")
|
|
return
|
|
A.admin_remove(usr)
|
|
|
|
if (href_list["role_edit"])
|
|
var/new_role = input("Select new role", "Assigned role", assigned_role) as null|anything in sortList(get_all_jobs())
|
|
if (!new_role)
|
|
return
|
|
assigned_role = new_role
|
|
|
|
else if (href_list["memory_edit"])
|
|
var/new_memo = copytext(sanitize(input("Write new memory", "Memory", memory) as null|message),1,MAX_MESSAGE_LEN)
|
|
if (isnull(new_memo))
|
|
return
|
|
memory = new_memo
|
|
|
|
else if (href_list["obj_edit"] || href_list["obj_add"])
|
|
var/objective_pos //Edited objectives need to keep same order in antag objective list
|
|
var/def_value
|
|
var/datum/antagonist/target_antag
|
|
var/datum/objective/old_objective //The old objective we're replacing/editing
|
|
var/datum/objective/new_objective //New objective we're be adding
|
|
|
|
if(href_list["obj_edit"])
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
old_objective = locate(href_list["obj_edit"]) in A.objectives
|
|
if(old_objective)
|
|
target_antag = A
|
|
objective_pos = A.objectives.Find(old_objective)
|
|
break
|
|
if(!old_objective)
|
|
to_chat(usr,"Invalid objective.")
|
|
return
|
|
else
|
|
if(href_list["target_antag"])
|
|
var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums
|
|
if(X)
|
|
target_antag = X
|
|
if(!target_antag)
|
|
switch(antag_datums.len)
|
|
if(0)
|
|
target_antag = add_antag_datum(/datum/antagonist/custom)
|
|
if(1)
|
|
target_antag = antag_datums[1]
|
|
else
|
|
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in sortList(antag_datums) + "(new custom antag)"
|
|
if (QDELETED(target))
|
|
return
|
|
else if(target == "(new custom antag)")
|
|
target_antag = add_antag_datum(/datum/antagonist/custom)
|
|
else
|
|
target_antag = target
|
|
|
|
if(!GLOB.admin_objective_list)
|
|
generate_admin_objective_list()
|
|
|
|
if(old_objective)
|
|
if(old_objective.name in GLOB.admin_objective_list)
|
|
def_value = old_objective.name
|
|
|
|
var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in GLOB.admin_objective_list
|
|
selected_type = GLOB.admin_objective_list[selected_type]
|
|
if (!selected_type)
|
|
return
|
|
|
|
if(!old_objective)
|
|
//Add new one
|
|
new_objective = new selected_type
|
|
new_objective.owner = src
|
|
new_objective.admin_edit(usr)
|
|
target_antag.objectives += new_objective
|
|
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
|
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
|
else
|
|
if(old_objective.type == selected_type)
|
|
//Edit the old
|
|
old_objective.admin_edit(usr)
|
|
new_objective = old_objective
|
|
else
|
|
//Replace the old
|
|
new_objective = new selected_type
|
|
new_objective.owner = src
|
|
new_objective.admin_edit(usr)
|
|
target_antag.objectives -= old_objective
|
|
target_antag.objectives.Insert(objective_pos, new_objective)
|
|
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
|
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
|
|
|
else if (href_list["obj_delete"])
|
|
var/datum/objective/objective
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
objective = locate(href_list["obj_delete"]) in A.objectives
|
|
if(istype(objective))
|
|
A.objectives -= objective
|
|
break
|
|
if(!objective)
|
|
to_chat(usr,"Invalid objective.")
|
|
return
|
|
//qdel(objective) Needs cleaning objective destroys
|
|
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
|
|
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
|
|
|
|
else if(href_list["obj_completed"])
|
|
var/datum/objective/objective
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
objective = locate(href_list["obj_completed"]) in A.objectives
|
|
if(istype(objective))
|
|
objective = objective
|
|
break
|
|
if(!objective)
|
|
to_chat(usr,"Invalid objective.")
|
|
return
|
|
objective.completed = !objective.completed
|
|
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
|
|
|
|
else if (href_list["silicon"])
|
|
switch(href_list["silicon"])
|
|
if("unemag")
|
|
var/mob/living/silicon/robot/R = current
|
|
if (istype(R))
|
|
R.SetEmagged(0)
|
|
message_admins("[key_name_admin(usr)] has unemag'ed [R].")
|
|
log_admin("[key_name(usr)] has unemag'ed [R].")
|
|
|
|
if("unemagcyborgs")
|
|
if(isAI(current))
|
|
var/mob/living/silicon/ai/ai = current
|
|
for (var/mob/living/silicon/robot/R in ai.connected_robots)
|
|
R.SetEmagged(0)
|
|
message_admins("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
|
|
log_admin("[key_name(usr)] has unemag'ed [ai]'s Cyborgs.")
|
|
|
|
else if (href_list["common"])
|
|
switch(href_list["common"])
|
|
if("undress")
|
|
for(var/obj/item/W in current)
|
|
current.dropItemToGround(W, TRUE) //The 1 forces all items to drop, since this is an admin undress.
|
|
if("takeuplink")
|
|
take_uplink()
|
|
memory = null//Remove any memory they may have had.
|
|
log_admin("[key_name(usr)] removed [current]'s uplink.")
|
|
if("crystals")
|
|
if(check_rights(R_FUN, 0))
|
|
var/datum/component/uplink/U = find_syndicate_uplink()
|
|
if(U)
|
|
var/crystals = input("Amount of telecrystals for [key]","Syndicate uplink", U.telecrystals) as null | num
|
|
if(!isnull(crystals))
|
|
U.telecrystals = crystals
|
|
message_admins("[key_name_admin(usr)] changed [current]'s telecrystal count to [crystals].")
|
|
log_admin("[key_name(usr)] changed [current]'s telecrystal count to [crystals].")
|
|
if("uplink")
|
|
if(!equip_traitor())
|
|
to_chat(usr, "<span class='danger'>Equipping a syndicate failed!</span>")
|
|
log_admin("[key_name(usr)] tried and failed to give [current] an uplink.")
|
|
else
|
|
log_admin("[key_name(usr)] gave [current] an uplink.")
|
|
|
|
else if (href_list["obj_announce"])
|
|
announce_objectives()
|
|
|
|
//Something in here might have changed your mob
|
|
if(self_antagging && (!usr || !usr.client) && current.client)
|
|
usr = current
|
|
traitor_panel()
|
|
|
|
|
|
/datum/mind/proc/get_all_objectives()
|
|
var/list/all_objectives = list()
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
all_objectives |= A.objectives
|
|
return all_objectives
|
|
|
|
/datum/mind/proc/announce_objectives()
|
|
var/obj_count = 1
|
|
to_chat(current, "<span class='notice'>Your current objectives:</span>")
|
|
for(var/objective in get_all_objectives())
|
|
var/datum/objective/O = objective
|
|
to_chat(current, "<B>Objective #[obj_count]</B>: [O.explanation_text]")
|
|
obj_count++
|
|
|
|
/datum/mind/proc/find_syndicate_uplink()
|
|
var/list/L = current.GetAllContents()
|
|
for (var/i in L)
|
|
var/atom/movable/I = i
|
|
. = I.GetComponent(/datum/component/uplink)
|
|
if(.)
|
|
break
|
|
|
|
/datum/mind/proc/take_uplink()
|
|
qdel(find_syndicate_uplink())
|
|
|
|
/datum/mind/proc/make_Traitor()
|
|
if(!(has_antag_datum(/datum/antagonist/traitor)))
|
|
add_antag_datum(/datum/antagonist/traitor)
|
|
|
|
/datum/mind/proc/make_Contractor_Support()
|
|
if(!(has_antag_datum(/datum/antagonist/traitor/contractor_support)))
|
|
add_antag_datum(/datum/antagonist/traitor/contractor_support)
|
|
|
|
/datum/mind/proc/make_Changeling()
|
|
var/datum/antagonist/changeling/C = has_antag_datum(/datum/antagonist/changeling)
|
|
if(!C)
|
|
C = add_antag_datum(/datum/antagonist/changeling)
|
|
special_role = ROLE_CHANGELING
|
|
return C
|
|
|
|
/datum/mind/proc/make_Wizard()
|
|
if(!has_antag_datum(/datum/antagonist/wizard))
|
|
special_role = ROLE_WIZARD
|
|
assigned_role = ROLE_WIZARD
|
|
add_antag_datum(/datum/antagonist/wizard)
|
|
|
|
|
|
/datum/mind/proc/make_Cultist()
|
|
if(!has_antag_datum(/datum/antagonist/cult,TRUE))
|
|
SSticker.mode.add_cultist(src,FALSE,equip=TRUE)
|
|
special_role = ROLE_CULTIST
|
|
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar'Sie, The Geometer of Blood. You now see how flimsy your world is, you see that it should be open to the knowledge of Nar'Sie.</b></i></font>")
|
|
to_chat(current, "<font color=\"purple\"><b><i>Assist your new brethren in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
|
|
|
|
/datum/mind/proc/make_Rev()
|
|
var/datum/antagonist/rev/head/head = new()
|
|
head.give_flash = TRUE
|
|
head.give_hud = TRUE
|
|
add_antag_datum(head)
|
|
special_role = ROLE_REV_HEAD
|
|
|
|
/datum/mind/proc/AddSpell(obj/effect/proc_holder/spell/S)
|
|
spell_list += S
|
|
S.action.Grant(current)
|
|
|
|
/datum/mind/proc/owns_soul()
|
|
return soulOwner == src
|
|
|
|
//To remove a specific spell from a mind
|
|
/datum/mind/proc/RemoveSpell(obj/effect/proc_holder/spell/spell)
|
|
if(!spell)
|
|
return
|
|
for(var/X in spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
if(istype(S, spell))
|
|
spell_list -= S
|
|
qdel(S)
|
|
|
|
/datum/mind/proc/RemoveAllSpells()
|
|
for(var/obj/effect/proc_holder/S in spell_list)
|
|
RemoveSpell(S)
|
|
|
|
/datum/mind/proc/transfer_martial_arts(mob/living/new_character)
|
|
if(!ishuman(new_character))
|
|
return
|
|
if(martial_art)
|
|
if(martial_art.base) //Is the martial art temporary?
|
|
martial_art.remove(new_character)
|
|
else
|
|
martial_art.teach(new_character)
|
|
|
|
/datum/mind/proc/transfer_actions(mob/living/new_character)
|
|
if(current && current.actions)
|
|
for(var/datum/action/A in current.actions)
|
|
A.Grant(new_character)
|
|
transfer_mindbound_actions(new_character)
|
|
|
|
/datum/mind/proc/transfer_mindbound_actions(mob/living/new_character)
|
|
for(var/X in spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
S.action.Grant(new_character)
|
|
|
|
/datum/mind/proc/disrupt_spells(delay, list/exceptions = New())
|
|
for(var/X in spell_list)
|
|
var/obj/effect/proc_holder/spell/S = X
|
|
for(var/type in exceptions)
|
|
if(istype(S, type))
|
|
continue
|
|
S.charge_counter = delay
|
|
S.updateButtonIcon()
|
|
INVOKE_ASYNC(S, /obj/effect/proc_holder/spell.proc/start_recharge)
|
|
|
|
/datum/mind/proc/get_ghost(even_if_they_cant_reenter, ghosts_with_clients)
|
|
for(var/mob/dead/observer/G in (ghosts_with_clients ? GLOB.player_list : GLOB.dead_mob_list))
|
|
if(G.mind == src)
|
|
if(G.can_reenter_corpse || even_if_they_cant_reenter)
|
|
return G
|
|
break
|
|
|
|
/datum/mind/proc/grab_ghost(force)
|
|
var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force)
|
|
. = G
|
|
if(G)
|
|
G.reenter_corpse()
|
|
|
|
|
|
/datum/mind/proc/has_objective(objective_type)
|
|
for(var/datum/antagonist/A in antag_datums)
|
|
for(var/O in A.objectives)
|
|
if(istype(O,objective_type))
|
|
return TRUE
|
|
|
|
/mob/proc/sync_mind()
|
|
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
|
|
mind.active = 1 //indicates that the mind is currently synced with a client
|
|
|
|
/datum/mind/proc/has_martialart(string)
|
|
if(martial_art && martial_art.id == string)
|
|
return martial_art
|
|
return FALSE
|
|
|
|
/mob/dead/new_player/sync_mind()
|
|
return
|
|
|
|
/mob/dead/observer/sync_mind()
|
|
return
|
|
|
|
//Initialisation procs
|
|
/mob/proc/mind_initialize()
|
|
if(mind)
|
|
mind.key = key
|
|
|
|
else
|
|
mind = new /datum/mind(key)
|
|
SSticker.minds += mind
|
|
if(!mind.name)
|
|
mind.name = real_name
|
|
mind.current = src
|
|
|
|
/mob/living/carbon/mind_initialize()
|
|
..()
|
|
last_mind = mind
|
|
|
|
//HUMAN
|
|
/mob/living/carbon/human/mind_initialize()
|
|
..()
|
|
if(!mind.assigned_role)
|
|
mind.assigned_role = "Unassigned" //default
|
|
|
|
//AI
|
|
/mob/living/silicon/ai/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "AI"
|
|
|
|
//BORG
|
|
/mob/living/silicon/robot/mind_initialize()
|
|
..()
|
|
mind.assigned_role = "Cyborg"
|
|
|
|
//PAI
|
|
/mob/living/silicon/pai/mind_initialize()
|
|
..()
|
|
mind.assigned_role = ROLE_PAI
|
|
mind.special_role = ""
|