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https://github.com/goonstation/goonstation-2016.git
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Initial Commit
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@@ -0,0 +1,207 @@
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/obj/machinery/power/am_engine
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icon = 'AM_Engine.dmi'
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density = 1
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anchored = 1.0
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flags = ON_BORDER
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/obj/machinery/power/am_engine/bits
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name = "Antimatter Engine"
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icon_state = "1"
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/obj/machinery/power/am_engine/engine
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name = "Antimatter Engine"
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icon_state = "am_engine"
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var/engine_id = 0
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var/H_fuel = 0
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var/antiH_fuel = 0
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var/operating = 0
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var/stopping = 0
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var/obj/machinery/power/am_engine/injector/connected = null
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/obj/machinery/power/am_engine/injector
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name = "Injector"
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icon_state = "injector"
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var/engine_id = 0
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var/injecting = 0
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var/fuel = 0
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var/obj/machinery/power/am_engine/engine/connected = null
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//injector
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/obj/machinery/power/am_engine/injector/New()
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..()
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spawn( 13 )
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var/loc = get_step(src, NORTH)
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src.connected = locate(/obj/machinery/power/am_engine/engine, get_step(loc, NORTH))
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return
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return
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/obj/machinery/power/am_engine/injector/attackby(obj/item/weapon/fuel/F, mob/user)
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if( (stat & BROKEN) || !connected) return
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if(istype(F, /obj/item/weapon/fuel/H))
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if(injecting)
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boutput(user, "Theres already a fuel rod in the injector!")
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return
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boutput(user, "You insert the rod into the injector")
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injecting = 1
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var/fuel = F.fuel
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qdel(F)
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spawn( 300 )
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injecting = 0
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new/obj/item/weapon/fuel(src.loc)
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connected.H_fuel += fuel
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if(istype(F, /obj/item/weapon/fuel/antiH))
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if(injecting)
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boutput(user, "Theres already a fuel rod in the injector!")
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return
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boutput(user, "You insert the rod into the injector")
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injecting = 1
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var/fuel = F.fuel
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qdel(F)
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spawn( 300 )
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injecting = 0
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new /obj/item/weapon/fuel(src.loc)
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connected.antiH_fuel += fuel
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return
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//engine
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/obj/machinery/power/am_engine/engine/New()
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..()
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spawn( 7 )
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var/loc = get_step(src, SOUTH)
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src.connected = locate(/obj/machinery/power/am_engine/injector, get_step(loc, SOUTH))
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return
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return
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/obj/machinery/power/am_engine/engine/proc/engine_go()
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if( (!src.connected) || (stat & BROKEN) )
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return
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if(!antiH_fuel || !H_fuel)
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return
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operating = 1
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var/energy = 0
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if(antiH_fuel == H_fuel)
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var/mass = antiH_fuel + H_fuel
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energy = convert2energy(mass)
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H_fuel = 0
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antiH_fuel = 0
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else
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var/residual_matter = modulus(H_fuel - antiH_fuel)
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var/mass = antiH_fuel + H_fuel - residual_matter
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energy = convert2energy(mass)
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if( H_fuel > antiH_fuel )
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H_fuel = residual_matter
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antiH_fuel = 0
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else
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H_fuel = 0
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antiH_fuel = residual_matter
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for(var/mob/M in hearers(src, null))
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M.show_message(text("<span style=\"color:red\">You hear a loud bang!</span>"))
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//Q = k x (delta T)
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energy = energy*0.75
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operating = 0
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//TODO: DEFERRED Heat tile
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return
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/obj/machinery/power/am_engine/engine/proc/engine_process()
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do
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if( (!src.connected) || (stat & BROKEN) )
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return
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if(!antiH_fuel || !H_fuel)
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return
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if(operating)
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return
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operating = 1
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sleep(50)
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var/energy //energy from the reaction
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var/H //residual matter if H
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var/antiH //residual matter if antiH
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var/mass //total mass
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if(antiH_fuel == H_fuel) //if they're equal then convert the whole mass to energy
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mass = antiH_fuel + H_fuel
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energy = convert2energy(mass)
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else //else if they're not equal determine which isn't equal
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//and set it equal to either H or antiH so we don't lose anything
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var/residual_matter = modulus(H_fuel - antiH_fuel)
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mass = antiH_fuel + H_fuel - residual_matter
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energy = convert2energy(mass)
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if( H_fuel > antiH_fuel )
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H = residual_matter
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else
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antiH = residual_matter
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if(energy > convert2energy(8e-12)) //TOO MUCH ENERGY
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for(var/mob/M in hearers(src, null))
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M.show_message(text("<span style=\"color:red\">You hear a loud whirring!</span>"))
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sleep(20)
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//Q = k x (delta T)
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//Too much energy so machine panics and dissapates half of it as heat
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//The rest of the energetic photons then form into H and anti H particles again!
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H_fuel -= H
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antiH_fuel -= antiH
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antiH_fuel = antiH_fuel/2
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H_fuel = H_fuel/2
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energy = convert2energy(H_fuel + antiH_fuel)
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H_fuel += H
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antiH_fuel += antiH
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if(energy > convert2energy(8e-12)) //FAR TOO MUCH ENERGY STILL
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for(var/mob/M in hearers(src, null))
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M.show_message(text("<span style=\"color:red\"><big>BANG!</big></span>"))
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new /obj/bhole(src.loc)
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else //this amount of energy is okay so it does the proper output thing
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sleep(60)
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//E = Pt
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//Lets say its 86% efficient
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var/output = 0.86*energy/20
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add_avail(output)
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//yeah the machine realises that something isn't right and accounts for it if H or antiH
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H_fuel -= H
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antiH_fuel -= antiH
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antiH_fuel = antiH_fuel/4
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H_fuel = H_fuel/4
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H_fuel += H
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antiH_fuel += antiH
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operating = 0
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sleep(100)
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while(!stopping)
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stopping = 0
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return
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