mirror of
https://github.com/goonstation/goonstation-2016.git
synced 2026-08-29 08:56:16 +01:00
Initial Commit
This commit is contained in:
@@ -0,0 +1,459 @@
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// converyor belt
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// moves items/mobs/movables in set direction every ptick
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/obj/machinery/conveyor
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icon = 'icons/obj/recycling.dmi'
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icon_state = "conveyor0"
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name = "conveyor belt"
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desc = "A conveyor belt."
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anchored = 1
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power_usage = 100
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layer = 2.5
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var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off
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var/operable = 1 // true if can operate (no broken segments in this belt run)
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var/basedir // this is the default (forward) direction, set by the map dir
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// note dir var can vary when the direction changes
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var/list/affecting // the list of all items that will be moved this ptick
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var/id = "" // the control ID - must match controller ID
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// following two only used if a diverter is present
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var/divert = 0 // if non-zero, direction to divert items
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var/divdir = 0 // if diverting, will be conveyer dir needed to divert (otherwise dense)
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var/move_lag = 4
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var/obj/machinery/conveyor/next_conveyor = null
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/obj/machinery/conveyor/north
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dir = NORTH
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/obj/machinery/conveyor/south
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dir = SOUTH
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/obj/machinery/conveyor/east
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dir = EAST
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/obj/machinery/conveyor/west
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dir = WEST
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// create a conveyor
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/obj/machinery/conveyor/New()
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..()
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basedir = dir
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setdir()
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// set the dir and target turf depending on the operating direction
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/obj/machinery/conveyor/proc/setdir()
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if(operating == -1)
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dir = turn(basedir,180)
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else
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dir = basedir
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next_conveyor = locate(/obj/machinery/conveyor) in get_step(src,dir)
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update()
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// update the icon depending on the operating condition
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/obj/machinery/conveyor/proc/update()
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if(stat & BROKEN)
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icon_state = "conveyor-b"
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operating = 0
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if(!operable)
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operating = 0
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if(!operating)
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for(var/atom/movable/A in loc.contents)
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walk(A, 0)
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icon_state = "conveyor[(operating != 0) && !(stat & NOPOWER)]"
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// machine process
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// move items to the target location
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/obj/machinery/conveyor/process()
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if(stat & (BROKEN | NOPOWER))
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return
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if(!operating)
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return
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if(!loc)
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return
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..()
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for(var/atom/movable/A in loc.contents)
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move_thing(A)
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/obj/machinery/conveyor/proc/move_thing(var/atom/movable/A)
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if(isobserver(A))
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return
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if(istype(A, /obj/machinery/bot) && A:on) //They drive against the motion of the conveyor, ok.
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return
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if(istype(A, /obj/critter) && A:flying) //They are flying above it, ok.
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return
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var/movedir = dir // base movement dir
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if(divert && dir==divdir) // update if diverter present
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movedir = divert
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if(!A.anchored)
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/* if (A.l_move_time == world.timeofday)
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continue // already moved by another conveyor
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*/
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var/mob/M = A
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if(istype(M) && M.buckled == src)
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walk(M, dir, move_lag)
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else
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walk(A, movedir, move_lag)
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/obj/machinery/conveyor/HasEntered(var/atom/movable/AM, /atom/oldloc)
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..()
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if(stat & (BROKEN | NOPOWER))
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return
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if(!operating)
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return
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if(!loc)
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return
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//DEBUG("[AM] entered conveyor at [showCoords(src.x, src.y, src.z)] and is being moved.")
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move_thing(AM)
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/obj/machinery/conveyor/HasExited(var/atom/movable/AM, var/atom/newloc)
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..()
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if(stat & (BROKEN | NOPOWER))
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return
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if(!operating)
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return
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if(!loc)
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return
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if(next_conveyor && next_conveyor.loc == newloc)
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//Ok, they will soon walk() according to the new conveyor
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//DEBUG("[AM] exited conveyor at [showCoords(src.x, src.y, src.z)] onto another conveyor! Wow!.")
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var/mob/M = AM
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if(istype(M) && M.buckled == src) //Transfer the buckle
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M.buckled = next_conveyor
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if(!next_conveyor.operating)
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walk(AM, 0)
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return
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else
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//Stop walking, we left the belt
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//DEBUG("[AM] exited conveyor at [showCoords(src.x, src.y, src.z)] onto the cold, hard floor.")
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var/mob/M = AM
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if(istype(M) && M.buckled == src) //Unbuckle
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M.buckled = null
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new /obj/item/cable_coil/cut(M.loc)
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walk(AM, 0)
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// attack with item, place item on conveyor
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/obj/machinery/conveyor/attackby(var/obj/item/I, mob/user)
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if(istype(I, /obj/item/grab)) // special handling if grabbing a mob
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var/obj/item/grab/G = I
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G.affecting.Move(src.loc)
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qdel(G)
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return
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else if(istype(I, /obj/item/cable_coil)) // if cable, see if a mob is present
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var/mob/M = locate() in src.loc
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if(M)
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if (M == user)
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src.visible_message("<span style=\"color:blue\">[M] ties \himself to the conveyor.</span>")
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// note don't check for lying if self-tying
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else
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if(M.lying)
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user.visible_message("<span style=\"color:blue\">[M] has been tied to the conveyor by [user].</span>", "<span style=\"color:blue\">You tie [M] to the converyor!</span>")
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else
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boutput(user, "<span style=\"color:blue\">[M] must be lying down to be tied to the converyor!</span>")
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return
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M.buckled = src
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src.add_fingerprint(user)
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I:use(1)
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M.lying = 1
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M.set_clothing_icon_dirty()
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return
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// else if no mob in loc, then allow coil to be placed
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else if(istype(I, /obj/item/wirecutters))
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var/mob/M = locate() in src.loc
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if(M && M.buckled == src)
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M.buckled = null
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src.add_fingerprint(user)
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if (M == user)
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src.visible_message("<span style=\"color:blue\">[M] cuts \himself free from the conveyor.</span>")
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else
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src.visible_message("<span style=\"color:blue\">[M] had been cut free from the conveyor by [user].</span>")
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return
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else if(istype(I, /obj/item/ore_scoop))
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// this is handled in the ore scoop's afterattack proc
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return
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// otherwise drop and place on conveyor
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if (istype(user, /mob/living/silicon))
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return
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user.drop_item()
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if(I && I.loc) I.set_loc(src.loc)
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return
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// attack with hand, move pulled object onto conveyor
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/obj/machinery/conveyor/attack_hand(mob/user as mob)
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if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
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return
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if (user.pulling.anchored)
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return
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if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
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return
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if (ismob(user.pulling))
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var/mob/M = user.pulling
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M.pulling = null
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step(user.pulling, get_dir(user.pulling.loc, src))
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user.pulling = null
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else
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step(user.pulling, get_dir(user.pulling.loc, src))
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user.pulling = null
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return
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// make the conveyor broken
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// also propagate inoperability to any connected conveyor with the same ID
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/obj/machinery/conveyor/proc/broken()
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stat |= BROKEN
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update()
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var/obj/machinery/conveyor/C = locate() in get_step(src, basedir)
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if(C)
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C.set_operable(basedir, id, 0)
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C = locate() in get_step(src, turn(basedir,180))
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if(C)
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C.set_operable(turn(basedir,180), id, 0)
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//set the operable var if ID matches, propagating in the given direction
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/obj/machinery/conveyor/proc/set_operable(stepdir, match_id, op)
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if(id != match_id)
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return
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operable = op
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update()
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var/obj/machinery/conveyor/C = locate() in get_step(src, stepdir)
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if(C)
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C.set_operable(stepdir, id, op)
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/obj/machinery/conveyor/power_change()
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..()
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update()
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// converyor diverter
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// extendable arm that can be switched so items on the conveyer are diverted sideways
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// situate in same turf as conveyor
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// only works if belts is running proper direction
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//
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//
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/obj/machinery/diverter
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icon = 'icons/obj/recycling.dmi'
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icon_state = "diverter0"
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name = "diverter"
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desc = "A diverter arm for a conveyor belt."
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anchored = 1
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layer = FLY_LAYER
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var/obj/machinery/conveyor/conv // the conveyor this diverter works on
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var/deployed = 0 // true if diverter arm is extended
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var/operating = 0 // true if arm is extending/contracting
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var/divert_to // the dir that diverted items will be moved
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var/divert_from // the dir items must be moving to divert
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// create a diverter
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// set up divert_to and divert_from directions depending on dir state
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/obj/machinery/diverter/New()
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..()
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switch(dir)
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if(NORTH)
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divert_to = WEST // stuff will be moved to the west
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divert_from = NORTH // if entering from the north
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if(SOUTH)
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divert_to = EAST
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divert_from = NORTH
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if(EAST)
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divert_to = EAST
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divert_from = SOUTH
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if(WEST)
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divert_to = WEST
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divert_from = SOUTH
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if(NORTHEAST)
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divert_to = NORTH
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divert_from = EAST
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if(NORTHWEST)
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divert_to = NORTH
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divert_from = WEST
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if(SOUTHEAST)
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divert_to = SOUTH
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divert_from = EAST
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if(SOUTHWEST)
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divert_to = SOUTH
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divert_from = WEST
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spawn(2)
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// wait for map load then find the conveyor in this turf
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conv = locate() in src.loc
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if(conv) // divert_from dir must match possible conveyor movement
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if(conv.basedir != divert_from && conv.basedir != turn(divert_from,180) )
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qdel(src) // if no dir match, then delete self
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set_divert()
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update()
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// update the icon state depending on whether the diverter is extended
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/obj/machinery/diverter/proc/update()
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icon_state = "diverter[deployed]"
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// call to set the diversion vars of underlying conveyor
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/obj/machinery/diverter/proc/set_divert()
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if(conv)
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if(deployed)
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conv.divert = divert_to
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conv.divdir = divert_from
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else
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conv.divert= 0
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// *** TESTING click to toggle
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/obj/machinery/diverter/Click()
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toggle()
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// toggle between arm deployed and not deployed, showing animation
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//
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/obj/machinery/diverter/proc/toggle()
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if( stat & (NOPOWER|BROKEN))
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return
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if(operating)
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return
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use_power(50)
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operating = 1
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if(deployed)
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flick("diverter10",src)
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icon_state = "diverter0"
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sleep(10)
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deployed = 0
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else
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flick("diverter01",src)
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icon_state = "diverter1"
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sleep(10)
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deployed = 1
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operating = 0
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update()
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set_divert()
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// don't allow movement into the 'backwards' direction if deployed
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/obj/machinery/diverter/CanPass(atom/movable/O, var/turf/target)
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var/direct = get_dir(O, target)
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if(direct == divert_to) // prevent movement through body of diverter
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return 0
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if(!deployed)
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return 1
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return(direct != turn(divert_from,180))
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// don't allow movement through the arm if deployed
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/obj/machinery/diverter/CheckExit(atom/movable/O, var/turf/target)
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var/direct = get_dir(O, target)
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if(direct == turn(divert_to,180)) // prevent movement through body of diverter
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return 0
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if(!deployed)
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return 1
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return(direct != divert_from)
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// the conveyor control switch
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//
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//
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/obj/machinery/conveyor_switch
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name = "conveyor switch"
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desc = "A conveyor control switch."
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icon = 'icons/obj/recycling.dmi'
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icon_state = "switch-off"
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var/position = 0 // 0 off, -1 reverse, 1 forward
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var/last_pos = -1 // last direction setting
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var/operated = 1 // true if just operated
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var/id = "" // must match conveyor IDs to control them
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var/list/conveyors // the list of converyors that are controlled by this switch
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anchored = 1
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/obj/machinery/conveyor_switch/New()
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..()
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update()
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spawn(5) // allow map load
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conveyors = list()
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for(var/obj/machinery/conveyor/C in machines)
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if(C.id == id)
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conveyors += C
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mechanics = new(src)
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mechanics.master = src
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mechanics.addInput("trigger", "trigger")
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/obj/machinery/conveyor_switch/proc/trigger(var/inp)
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attack_hand(usr) //bit of a hack but hey.
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return
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// update the icon depending on the position
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/obj/machinery/conveyor_switch/proc/update()
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if(position<0)
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icon_state = "switch-rev"
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else if(position>0)
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icon_state = "switch-fwd"
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else
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icon_state = "switch-off"
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// timed process
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// if the switch changed, update the linked conveyors
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/obj/machinery/conveyor_switch/process()
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if(!operated)
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return
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operated = 0
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||||
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for(var/obj/machinery/conveyor/C in conveyors)
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C.operating = position
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C.setdir()
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// attack with hand, switch position
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/obj/machinery/conveyor_switch/attack_hand(mob/user)
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if(position == 0)
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if(last_pos < 0)
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position = 1
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last_pos = 0
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else
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position = -1
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last_pos = 0
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else
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last_pos = position
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position = 0
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||||
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operated = 1
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update()
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||||
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||||
// find any switches with same id as this one, and set their positions to match us
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for(var/obj/machinery/conveyor_switch/S in machines)
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if(S.id == src.id)
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S.position = position
|
||||
S.update()
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||||
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if(mechanics) mechanics.fireOutgoing(mechanics.newSignal("switchTriggered"))
|
||||
@@ -0,0 +1,69 @@
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||||
/obj/machinery/crusher
|
||||
name = "Crusher Unit"
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||||
desc = "Breaks things down into metal/glass/waste"
|
||||
density = 1
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||||
icon = 'icons/obj/scrap.dmi'
|
||||
icon_state = "Crusher_1"
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||||
layer = MOB_LAYER + 1
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||||
anchored = 1.0
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||||
mats = 20
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||||
is_syndicate = 1
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||||
var/active = 0
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||||
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/obj/machinery/crusher/Bumped(atom/AM)
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||||
var/tm_amt = 0
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||||
var/tg_amt = 0
|
||||
var/tw_amt = 0
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||||
var/bblood = 0
|
||||
|
||||
if(istype(AM,/obj/item/scrap))
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||||
return
|
||||
|
||||
if(world.timeofday - AM.last_bumped <= 60)
|
||||
return
|
||||
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
for(var/obj/O in M.contents)
|
||||
if(isobj(O))
|
||||
tm_amt += O.m_amt
|
||||
tg_amt += O.g_amt
|
||||
tw_amt += O.w_amt
|
||||
if(iscarbon(M))
|
||||
tw_amt += 5000
|
||||
bblood = 2
|
||||
else if(issilicon(M))
|
||||
tm_amt += 5000
|
||||
tg_amt += 1000
|
||||
qdel(O)
|
||||
logTheThing("combat", M, null, "is ground up in a crusher at [log_loc(src)].")
|
||||
M.gib()
|
||||
else if(isobj(AM))
|
||||
var/obj/B = AM
|
||||
tm_amt += B.m_amt
|
||||
tg_amt += B.g_amt
|
||||
tw_amt += B.w_amt
|
||||
for(var/obj/O in AM.contents)
|
||||
if(isobj(O))
|
||||
tm_amt += O.m_amt
|
||||
tg_amt += O.g_amt
|
||||
tw_amt += O.w_amt
|
||||
qdel(O)
|
||||
else
|
||||
return
|
||||
for(var/mob/M in oviewers())
|
||||
if(M.client)
|
||||
boutput(M, "<span style=\"color:red\">You hear a grinding sound!</span>")
|
||||
var/obj/item/scrap/S = new(get_turf(src))
|
||||
S.blood = bblood
|
||||
S.set_components(tm_amt,tg_amt,tw_amt)
|
||||
qdel(AM)
|
||||
// step(S,2)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/machinery/crusher/process()
|
||||
..()
|
||||
if(stat & (NOPOWER|BROKEN)) return
|
||||
use_power(500)
|
||||
@@ -0,0 +1,217 @@
|
||||
// Disposal pipe construction
|
||||
|
||||
/obj/disposalconstruct
|
||||
|
||||
name = "disposal pipe segment"
|
||||
desc = "A huge pipe segment used for constructing disposal systems."
|
||||
icon = 'icons/obj/disposal.dmi'
|
||||
icon_state = "conpipe-s"
|
||||
anchored = 0
|
||||
density = 1
|
||||
pressure_resistance = 5*ONE_ATMOSPHERE
|
||||
m_amt = 1850
|
||||
level = 2
|
||||
var/ptype = 0
|
||||
// 0=straight, 1=bent, 2=junction-j1, 3=junction-j2, 4=junction-y, 5=trunk, 6 & 7=switching junction, 8 & 9=mob filter junction, 10 = loafer, 11 = mechanics controlled junction
|
||||
|
||||
var/dpdir = 0 // directions as disposalpipe
|
||||
var/base_state = "pipe-s"
|
||||
var/mail_tag = null //For pipes that use mail filtering
|
||||
var/filter_type = null //For pipes that filter objects passing through.
|
||||
|
||||
// update iconstate and dpdir due to dir and type
|
||||
proc/update()
|
||||
var/flip = turn(dir, 180)
|
||||
var/left = turn(dir, 90)
|
||||
var/right = turn(dir, -90)
|
||||
|
||||
switch(ptype)
|
||||
if(0)
|
||||
base_state = "pipe-s"
|
||||
dpdir = dir | flip
|
||||
if(1)
|
||||
base_state = "pipe-c"
|
||||
dpdir = dir | right
|
||||
if(2)
|
||||
base_state = "pipe-j1"
|
||||
dpdir = dir | right | flip
|
||||
if(3)
|
||||
base_state = "pipe-j2"
|
||||
dpdir = dir | left | flip
|
||||
if(4)
|
||||
base_state = "pipe-y"
|
||||
dpdir = dir | left | right
|
||||
if(5)
|
||||
base_state = "pipe-t"
|
||||
dpdir = dir
|
||||
if(6,8)
|
||||
base_state = "pipe-sj1"
|
||||
dpdir = dir
|
||||
if(7,9)
|
||||
base_state = "pipe-sj2"
|
||||
dpdir = dir
|
||||
if(10)
|
||||
base_state = "pipe-loaf0"
|
||||
dpdir = dir
|
||||
if(11)
|
||||
base_state = "pipe-mech"
|
||||
dpdir = dir | left | flip
|
||||
if(12)
|
||||
base_state = "pipe-mechsense"
|
||||
dpdir = dir | flip
|
||||
|
||||
|
||||
icon_state = "con[base_state]"
|
||||
|
||||
if(invisibility) // if invisible, fade icon
|
||||
icon -= rgb(0,0,0,128)
|
||||
|
||||
// hide called by levelupdate if turf intact status changes
|
||||
// change visibility status and force update of icon
|
||||
hide(var/intact)
|
||||
invisibility = (intact && level==1) ? 101: 0 // hide if floor is intact
|
||||
update()
|
||||
|
||||
|
||||
// flip and rotate verbs
|
||||
verb/rotate()
|
||||
set name = "Rotate Pipe"
|
||||
set src in view(1)
|
||||
set category = "Local"
|
||||
|
||||
if(usr.stat)
|
||||
return
|
||||
if(anchored)
|
||||
boutput(usr, "You must unfasten the pipe before rotating it.")
|
||||
dir = turn(dir, -90)
|
||||
update()
|
||||
|
||||
verb/flip()
|
||||
set name = "Flip Pipe"
|
||||
set src in view(1)
|
||||
set category = "Local"
|
||||
if(usr.stat)
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
boutput(usr, "You must unfasten the pipe before flipping it.")
|
||||
|
||||
dir = turn(dir, 180)
|
||||
if(ptype == 2)
|
||||
ptype = 3
|
||||
else if(ptype == 3)
|
||||
ptype = 2
|
||||
update()
|
||||
|
||||
// returns the type path of disposalpipe corresponding to this item dtype
|
||||
proc/dpipetype()
|
||||
switch(ptype)
|
||||
if(0,1)
|
||||
return /obj/disposalpipe/segment
|
||||
if(2,3,4)
|
||||
return /obj/disposalpipe/junction
|
||||
if(5)
|
||||
return /obj/disposalpipe/trunk
|
||||
if(6,7)
|
||||
return /obj/disposalpipe/switch_junction
|
||||
if(8,9)
|
||||
return /obj/disposalpipe/switch_junction/biofilter
|
||||
if(10)
|
||||
return /obj/disposalpipe/loafer
|
||||
if(11)
|
||||
return /obj/disposalpipe/mechanics_switch
|
||||
if(12)
|
||||
return /obj/disposalpipe/mechanics_sensor
|
||||
return
|
||||
|
||||
|
||||
|
||||
// attackby item
|
||||
// wrench: (un)anchor
|
||||
// weldingtool: convert to real pipe
|
||||
|
||||
attackby(var/obj/item/I, var/mob/user)
|
||||
var/turf/T = src.loc
|
||||
if(T.intact)
|
||||
boutput(user, "You can only attach the pipe if the floor plating is removed.")
|
||||
return
|
||||
|
||||
var/obj/disposalpipe/CP = locate() in T
|
||||
if(CP)
|
||||
update()
|
||||
var/pdir = CP.dpdir
|
||||
if(istype(CP, /obj/disposalpipe/broken))
|
||||
pdir = CP.dir
|
||||
if(pdir & dpdir)
|
||||
boutput(user, "There is already a pipe at that location.")
|
||||
return
|
||||
|
||||
if(istype(I, /obj/item/wrench))
|
||||
if(anchored)
|
||||
anchored = 0
|
||||
level = 2
|
||||
density = 1
|
||||
boutput(user, "You detach the pipe from the underfloor.")
|
||||
else
|
||||
anchored = 1
|
||||
level = 1
|
||||
density = 0
|
||||
boutput(user, "You attach the pipe to the underfloor.")
|
||||
playsound(src.loc, "sound/items/Ratchet.ogg", 100, 1)
|
||||
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
var/obj/item/weldingtool/W = I
|
||||
if(W.welding)
|
||||
if(W.get_fuel() > 2)
|
||||
W.use_fuel(2)
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
|
||||
|
||||
// check if anything changed over 2 seconds
|
||||
var/turf/uloc = user.loc
|
||||
var/atom/wloc = W.loc
|
||||
var/turf/ploc = loc
|
||||
boutput(user, "You begin welding [src] in place.")
|
||||
sleep(20)
|
||||
if(user.loc == uloc && wloc == W.loc)
|
||||
// REALLY? YOU DON'T FUCKING CARE ABOUT THE LOCATION OF THE PIPE? GET FUCKED <CODER>
|
||||
if (ploc != loc)
|
||||
boutput(user, "<span style='color:red'>As you try to weld the pipe to a completely different floor than it was originally placed on it breaks!</span>")
|
||||
ploc = loc
|
||||
spawn(0)
|
||||
robogibs(ploc)
|
||||
//if (isrestrictedz(ploc.z))
|
||||
//explosion_new(src, ploc, 3) // okay yes we don't need to explode people for this
|
||||
qdel(src)
|
||||
return
|
||||
update()
|
||||
var/pipetype = dpipetype()
|
||||
var/obj/disposalpipe/P = new pipetype(src.loc)
|
||||
P.base_icon_state = base_state
|
||||
P.dir = dir
|
||||
P.dpdir = dpdir
|
||||
P.mail_tag = mail_tag
|
||||
P.updateicon()
|
||||
boutput(user, "You weld [P] in place.")
|
||||
|
||||
qdel(src)
|
||||
else
|
||||
boutput(user, "You must stay still while welding.")
|
||||
return
|
||||
|
||||
|
||||
|
||||
else
|
||||
boutput(user, "You need more welding fuel to complete this task.")
|
||||
return
|
||||
|
||||
/obj/disposalconstruct/mechanics
|
||||
name = "controlled pipe junction"
|
||||
ptype = 11
|
||||
base_state = "pipe-mech"
|
||||
icon_state = "conpipe-mech"
|
||||
|
||||
/obj/disposalconstruct/mechanics_sensor
|
||||
name = "sensor pipe"
|
||||
ptype = 12
|
||||
base_state = "pipe-mechsense"
|
||||
icon_state = "pipe-mechsense"
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,537 @@
|
||||
// Disposal bin
|
||||
// Holds items for disposal into pipe system
|
||||
// Draws air from turf, gradually charges internal reservoir
|
||||
// Once full (~1 atm), uses air resv to flush items into the pipes
|
||||
// Automatically recharges air (unless off), will flush when ready if pre-set
|
||||
// Can hold items and human size things, no other draggables
|
||||
|
||||
/obj/machinery/disposal
|
||||
name = "disposal unit"
|
||||
desc = "A pneumatic waste disposal unit."
|
||||
icon = 'icons/obj/disposal.dmi'
|
||||
icon_state = "disposal"
|
||||
anchored = 1
|
||||
density = 1
|
||||
flags = NOSPLASH
|
||||
var/datum/gas_mixture/air_contents // internal reservoir
|
||||
var/mode = 1 // item mode 0=off 1=charging 2=charged
|
||||
var/flush = 0 // true if flush handle is pulled
|
||||
var/obj/disposalpipe/trunk/trunk = null // the attached pipe trunk
|
||||
var/flushing = 0 // true if flushing in progress
|
||||
var/icon_style = "disposal"
|
||||
var/handle_state = null // this is the overlay added when the handle is in the normal position (for the small chutes, mainly this can be ignored otherwise)
|
||||
var/image/handle_image = null
|
||||
mats = 20 // whats the point of letting people build trunk pipes if they cant build new disposals?
|
||||
power_usage = 100
|
||||
|
||||
// create a new disposal
|
||||
// find the attached trunk (if present) and init gas resvr.
|
||||
New()
|
||||
..()
|
||||
spawn(5)
|
||||
if (src)
|
||||
trunk = locate() in src.loc
|
||||
if(!trunk)
|
||||
mode = 0
|
||||
flush = 0
|
||||
else
|
||||
trunk.linked = src // link the pipe trunk to self
|
||||
|
||||
initair()
|
||||
update()
|
||||
|
||||
disposing()
|
||||
if(air_contents)
|
||||
pool(air_contents)
|
||||
air_contents = null
|
||||
..()
|
||||
|
||||
proc/initair()
|
||||
air_contents = unpool(/datum/gas_mixture)
|
||||
air_contents.volume = 255
|
||||
air_contents.nitrogen = 16.5
|
||||
air_contents.oxygen = 4.4
|
||||
air_contents.temperature = 293.15
|
||||
|
||||
// attack by item places it in to disposal
|
||||
attackby(var/obj/item/I, var/mob/user)
|
||||
if(stat & BROKEN)
|
||||
return
|
||||
if (istype(I,/obj/item/electronics/scanner))
|
||||
user.visible_message("<span style=\"color:red\"><B>[user] hits [src] with [I]!</B></span>")
|
||||
return
|
||||
if (istype(I,/obj/item/satchel/))
|
||||
var/action = input(usr, "What do you want to do with the satchel?") in list("Empty it into the Chute","Place it in the Chute","Never Mind")
|
||||
if (!action || action == "Never Mind") return
|
||||
if (get_dist(src,user) > 1)
|
||||
boutput(user, "<span style=\"color:red\">You need to be closer to the chute to do that.</span>")
|
||||
return
|
||||
if (action == "Empty it into the Chute")
|
||||
var/obj/item/satchel/S = I
|
||||
for(var/obj/item/O in S.contents) O.set_loc(src)
|
||||
S.satchel_updateicon()
|
||||
user.visible_message("<b>[user.name]</b> dumps out [S] into [src].")
|
||||
return
|
||||
if (issilicon(user))
|
||||
boutput(user, "<span style=\"color:red\">You can't put that in the trash when it's attached to you!</span>")
|
||||
return
|
||||
|
||||
var/obj/item/grab/G = I
|
||||
if(istype(G)) // handle grabbed mob
|
||||
if (ismob(G.affecting))
|
||||
var/mob/GM = G.affecting
|
||||
if (istype(src, /obj/machinery/disposal/mail) && !GM.canRideMailchutes())
|
||||
boutput(user, "<span style=\"color:red\">That won't fit!</span>")
|
||||
return
|
||||
GM.set_loc(src)
|
||||
user.visible_message("<span style=\"color:red\"><b>[user.name] stuffs [GM.name] into [src]!</b></span>")
|
||||
qdel(G)
|
||||
logTheThing("combat", user, GM, "places %target% into [src] at [log_loc(src)].")
|
||||
actions.interrupt(G.affecting, INTERRUPT_MOVE)
|
||||
actions.interrupt(user, INTERRUPT_ACT)
|
||||
else
|
||||
if (!user.drop_item())
|
||||
return
|
||||
I.set_loc(src)
|
||||
boutput(user, "You place \the [I] into the [src].")
|
||||
user.show_message("[user.name] places \the [I] into the [src].")
|
||||
actions.interrupt(user, INTERRUPT_ACT)
|
||||
|
||||
update()
|
||||
|
||||
// mouse drop another mob or self
|
||||
//
|
||||
MouseDrop_T(mob/target, mob/user)
|
||||
//jesus fucking christ
|
||||
if (!istype(target) || target.buckled || get_dist(user, src) > 1 || get_dist(user, target) > 1 || user.stat || user.paralysis || user.stunned || user.weakened || istype(user, /mob/living/silicon/ai) || istype(target, /mob/living/silicon/ai))
|
||||
return
|
||||
|
||||
if (istype(src, /obj/machinery/disposal/mail) && istype(target, /mob/living))
|
||||
//Is this mob allowed to ride mailchutes?
|
||||
if (!target.canRideMailchutes())
|
||||
boutput(user, "<span style=\"color:red\">That won't fit!</span>")
|
||||
return
|
||||
|
||||
var/msg
|
||||
var/turf/Q = target.loc
|
||||
sleep (5)
|
||||
if(target == user && !user.stat) // if drop self, then climbed in
|
||||
// must be awake
|
||||
msg = "[user.name] climbs into the [src]."
|
||||
boutput(user, "You climb into the [src].")
|
||||
else if(target != user && !user.restrained() && Q == target.loc)
|
||||
msg = "[user.name] stuffs [target.name] into the [src]!"
|
||||
boutput(user, "You stuff [target.name] into the [src]!")
|
||||
logTheThing("combat", user, target, "places %target% into [src] at [log_loc(src)].")
|
||||
else
|
||||
return
|
||||
actions.interrupt(target, INTERRUPT_MOVE)
|
||||
actions.interrupt(user, INTERRUPT_ACT)
|
||||
target.set_loc(src)
|
||||
|
||||
if (msg)
|
||||
src.visible_message(msg)
|
||||
|
||||
update()
|
||||
return
|
||||
|
||||
hitby(MO as mob|obj)
|
||||
// This feature interferes with mail delivery, i.e. objects bouncing back into the chute.
|
||||
// Leaves people wondering where the stuff is, assuming they received a PDA alert at all.
|
||||
if (istype(src, /obj/machinery/disposal/mail))
|
||||
return ..()
|
||||
|
||||
if(istype(MO, /obj/item))
|
||||
var/obj/item/I = MO
|
||||
|
||||
if(prob(20)) //It might land!
|
||||
I.set_loc(get_turf(src))
|
||||
if(prob(30)) //It landed cleanly!
|
||||
I.set_loc(src)
|
||||
src.visible_message("<span style=\"color:red\">\The [I] lands cleanly in \the [src]!</span>")
|
||||
else //Aaaa the tension!
|
||||
src.visible_message("<span style=\"color:red\">\The [I] teeters on the edge of \the [src]!</span>")
|
||||
var/delay = rand(5, 15)
|
||||
spawn(0)
|
||||
var/in_x = I.pixel_x
|
||||
for(var/d = 0; d < delay; d++)
|
||||
if(I) I.pixel_x = in_x + rand(-1, 1)
|
||||
sleep(1)
|
||||
if(I) I.pixel_x = in_x
|
||||
sleep(delay)
|
||||
if(I && I.loc == src.loc)
|
||||
if(prob(40)) //It goes in!
|
||||
src.visible_message("<span style=\"color:red\">\The [I] slips into \the [src]!</span>")
|
||||
I.set_loc(src)
|
||||
else
|
||||
src.visible_message("<span style=\"color:red\">\The [I] slips off of the edge of \the [src]!</span>")
|
||||
|
||||
else if (ishuman(MO))
|
||||
var/mob/living/carbon/human/H = MO
|
||||
H.set_loc(get_turf(src))
|
||||
if(prob(30))
|
||||
H.visible_message("<span style=\"color:red\"><B>[H] falls into the disposal outlet!</B></span>")
|
||||
logTheThing("combat", H, null, "is thrown into a [src.name] at [log_loc(src)].")
|
||||
H.set_loc(src)
|
||||
if(prob(20))
|
||||
src.visible_message("<span style=\"color:red\"><B><I>...accidentally hitting the handle!</I></B></span>")
|
||||
H.show_text("<B><I>...accidentally hitting the handle!</I></B>", "red")
|
||||
flush = 1
|
||||
update()
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
// can breath normally in the disposal
|
||||
alter_health()
|
||||
return get_turf(src)
|
||||
|
||||
// attempt to move while inside
|
||||
relaymove(mob/user as mob)
|
||||
if(user.stat || src.flushing)
|
||||
return
|
||||
src.go_out(user)
|
||||
return
|
||||
|
||||
// leave the disposal
|
||||
proc/go_out(mob/user)
|
||||
user.set_loc(src.loc)
|
||||
user.weakened = max(user.weakened, 2)
|
||||
update()
|
||||
return
|
||||
|
||||
// ai as human but can't flush
|
||||
attack_ai(mob/user as mob)
|
||||
interact(user, 1)
|
||||
|
||||
// human interact with machine
|
||||
attack_hand(mob/user as mob)
|
||||
interact(user, 0)
|
||||
|
||||
proc/interact(mob/user, var/ai=0)
|
||||
src.add_fingerprint(user)
|
||||
if(stat & BROKEN)
|
||||
user.machine = null
|
||||
return
|
||||
|
||||
var/dat = "<head><title>Waste Disposal Unit</title></head><body><TT><B>Waste Disposal Unit</B><HR>"
|
||||
|
||||
if(!ai) // AI can't pull flush handle
|
||||
if(flush)
|
||||
dat += "Disposal handle: <A href='?src=\ref[src];handle=0'>Disengage</A> <B>Engaged</B>"
|
||||
else
|
||||
dat += "Disposal handle: <B>Disengaged</B> <A href='?src=\ref[src];handle=1'>Engage</A>"
|
||||
|
||||
dat += "<BR><HR><A href='?src=\ref[src];eject=1'>Eject contents</A><HR>"
|
||||
|
||||
if(mode == 0)
|
||||
dat += "Pump: <B>Off</B> <A href='?src=\ref[src];pump=1'>On</A><BR>"
|
||||
else if(mode == 1)
|
||||
dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (pressurizing)<BR>"
|
||||
else
|
||||
dat += "Pump: <A href='?src=\ref[src];pump=0'>Off</A> <B>On</B> (idle)<BR>"
|
||||
|
||||
if (!air_contents)
|
||||
initair()
|
||||
|
||||
var/per = 100* air_contents.return_pressure() / (2*ONE_ATMOSPHERE)
|
||||
|
||||
dat += "Pressure: [round(per, 1)]%<BR></body>"
|
||||
|
||||
|
||||
user.machine = src
|
||||
user << browse(dat, "window=disposal;size=360x170")
|
||||
onclose(user, "disposal")
|
||||
|
||||
// handle machine interaction
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
src.add_fingerprint(usr)
|
||||
if(stat & BROKEN)
|
||||
DEBUG("[src] is broken")
|
||||
return
|
||||
if(usr.stat || usr.restrained() || src.flushing)
|
||||
DEBUG("[src] is flushing/usr.stat returned with someting/usr is restrained")
|
||||
return
|
||||
|
||||
if (in_range(src, usr) && isturf(src.loc))
|
||||
DEBUG("in range of [src] and it is on a turf")
|
||||
usr.machine = src
|
||||
|
||||
if(href_list["close"])
|
||||
DEBUG("closed [src]")
|
||||
usr.machine = null
|
||||
usr << browse(null, "window=disposal")
|
||||
return
|
||||
|
||||
if(href_list["pump"])
|
||||
if(text2num(href_list["pump"]))
|
||||
DEBUG("[src] pump engaged")
|
||||
power_usage = 600
|
||||
mode = 1
|
||||
else
|
||||
DEBUG("[src] pump disengaged")
|
||||
power_usage = 100
|
||||
mode = 0
|
||||
update()
|
||||
|
||||
if(href_list["handle"])
|
||||
DEBUG("[src] handle")
|
||||
flush = text2num(href_list["handle"])
|
||||
update()
|
||||
|
||||
if(href_list["eject"])
|
||||
DEBUG("[src] eject")
|
||||
eject()
|
||||
else
|
||||
if (!isturf(src.loc))
|
||||
DEBUG("[src]'s loc is not a turf: [src.loc]")
|
||||
if (!in_range(src, usr))
|
||||
DEBUG("[src] and [usr] are too far apart: [src] [log_loc(src)], [usr] [log_loc(usr)]")
|
||||
|
||||
usr << browse(null, "window=disposal")
|
||||
usr.machine = null
|
||||
return
|
||||
return
|
||||
|
||||
// eject the contents of the disposal unit
|
||||
proc/eject()
|
||||
for(var/atom/movable/AM in src)
|
||||
AM.set_loc(src.loc)
|
||||
AM.pipe_eject(0)
|
||||
update()
|
||||
|
||||
// update the icon & overlays to reflect mode & status
|
||||
proc/update()
|
||||
if (stat & BROKEN)
|
||||
icon_state = "disposal-broken"
|
||||
ClearAllOverlays()
|
||||
mode = 0
|
||||
flush = 0
|
||||
return
|
||||
|
||||
// flush handle
|
||||
if (flush)
|
||||
if (!src.handle_image)
|
||||
src.handle_image = image(src.icon, "[icon_style]-over-handle")
|
||||
else if (!src.handle_state)
|
||||
src.handle_image.icon_state = "[icon_style]-over-handle"
|
||||
UpdateOverlays(src.handle_image, "handle")
|
||||
else
|
||||
if (src.handle_state)
|
||||
if (!src.handle_image)
|
||||
src.handle_image = image(src.icon, src.handle_state)
|
||||
else
|
||||
src.handle_image.icon_state = src.handle_state
|
||||
UpdateOverlays(src.handle_image, "handle")
|
||||
else
|
||||
UpdateOverlays(null, "handle", 0, 1)
|
||||
|
||||
// only handle is shown if no power
|
||||
if (stat & NOPOWER)
|
||||
return
|
||||
|
||||
// check for items in disposal - occupied light
|
||||
if (contents.len > 0)
|
||||
var/image/I = GetOverlayImage("content_light")
|
||||
if (!I)
|
||||
I = image(src.icon, "dispover-full")
|
||||
UpdateOverlays(I, "content_light")
|
||||
else
|
||||
UpdateOverlays(null, "content_light", 0, 1)
|
||||
|
||||
// charging and ready light
|
||||
var/image/I = GetOverlayImage("status")
|
||||
if (!I)
|
||||
I = image(src.icon, "dispover-charge")
|
||||
switch (mode)
|
||||
if (1)
|
||||
I.icon_state = "dispover-charge"
|
||||
if (2)
|
||||
I.icon_state = "dispover-ready"
|
||||
else
|
||||
I = null
|
||||
|
||||
UpdateOverlays(I, "status", 0, 1)
|
||||
/*
|
||||
if(mode == 1)
|
||||
overlays += image('icons/obj/disposal.dmi', "dispover-charge")
|
||||
else if(mode == 2)
|
||||
overlays += image('icons/obj/disposal.dmi', "dispover-ready")
|
||||
*/
|
||||
// timed process
|
||||
// charge the gas reservoir and perform flush if ready
|
||||
process()
|
||||
if(stat & BROKEN) // nothing can happen if broken
|
||||
return
|
||||
|
||||
..()
|
||||
|
||||
src.updateDialog()
|
||||
|
||||
if(flush && air_contents.return_pressure() >= 2*ONE_ATMOSPHERE) // flush can happen even without power
|
||||
spawn(0) //Quit holding up the process you fucker
|
||||
flush()
|
||||
|
||||
if(stat & NOPOWER) // won't charge if no power
|
||||
return
|
||||
|
||||
if (!loc) return
|
||||
|
||||
use_power(100) // base power usage
|
||||
|
||||
if(mode != 1) // if off or ready, no need to charge
|
||||
return
|
||||
|
||||
// otherwise charge
|
||||
use_power(500) // charging power usage
|
||||
|
||||
var/atom/L = loc // recharging from loc turf
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
if (!air_contents)
|
||||
air_contents = unpool(/datum/gas_mixture)
|
||||
var/pressure_delta = (ONE_ATMOSPHERE*2.1) - air_contents.return_pressure()
|
||||
|
||||
if(env.temperature > 0)
|
||||
var/transfer_moles = 0.1 * pressure_delta*air_contents.volume/(env.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
//Actually transfer the gas
|
||||
var/datum/gas_mixture/removed = env.remove(transfer_moles)
|
||||
air_contents.merge(removed)
|
||||
|
||||
|
||||
// if full enough, switch to ready mode
|
||||
if(air_contents.return_pressure() >= 2*ONE_ATMOSPHERE)
|
||||
mode = 2
|
||||
power_usage = 100
|
||||
update()
|
||||
return
|
||||
|
||||
// perform a flush
|
||||
proc/flush()
|
||||
|
||||
flushing = 1
|
||||
flick("[icon_style]-flush", src)
|
||||
|
||||
var/obj/disposalholder/H = new() // virtual holder object which actually
|
||||
// travels through the pipes.
|
||||
|
||||
H.init(src) // copy the contents of disposer to holder
|
||||
|
||||
air_contents.zero()
|
||||
|
||||
sleep(10)
|
||||
playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
|
||||
sleep(5) // wait for animation to finish
|
||||
|
||||
|
||||
H.start(src) // start the holder processing movement
|
||||
flushing = 0
|
||||
// now reset disposal state
|
||||
flush = 0
|
||||
if(mode == 2) // if was ready,
|
||||
mode = 1 // switch to charging
|
||||
power_usage = 600
|
||||
update()
|
||||
return
|
||||
|
||||
|
||||
// called when area power changes
|
||||
power_change()
|
||||
..() // do default setting/reset of stat NOPOWER bit
|
||||
update() // update icon
|
||||
return
|
||||
|
||||
|
||||
// called when holder is expelled from a disposal
|
||||
// should usually only occur if the pipe network is modified
|
||||
proc/expel(var/obj/disposalholder/H)
|
||||
|
||||
var/turf/target
|
||||
playsound(src, 'sound/machines/hiss.ogg', 50, 0, 0)
|
||||
for(var/atom/movable/AM in H)
|
||||
target = get_offset_target_turf(src.loc, rand(5)-rand(5), rand(5)-rand(5))
|
||||
|
||||
AM.set_loc(src.loc)
|
||||
AM.pipe_eject(0)
|
||||
spawn(1)
|
||||
if(AM)
|
||||
AM.throw_at(target, 5, 1)
|
||||
|
||||
H.vent_gas(loc)
|
||||
qdel(H)
|
||||
|
||||
suicide(var/mob/user as mob)
|
||||
if(src.mode != 2 || !hasvar(user,"organHolder")) return 0
|
||||
|
||||
user.visible_message("<span style=\"color:red\"><b>[user] sticks \his head into the [src.name] and pulls the flush!</b></span>")
|
||||
var/obj/head = user:organHolder.drop_organ("head")
|
||||
head.set_loc(src)
|
||||
src.flush()
|
||||
playsound(src.loc, 'sound/effects/bloody_stab.ogg', 50, 1)
|
||||
new /obj/decal/cleanable/blood(user.loc)
|
||||
user.updatehealth()
|
||||
spawn(100)
|
||||
if (user)
|
||||
user.suiciding = 0
|
||||
return 1
|
||||
|
||||
/obj/machinery/disposal/small
|
||||
icon = 'icons/obj/disposal_small.dmi'
|
||||
handle_state = "dispover-handle"
|
||||
density = 0
|
||||
|
||||
north
|
||||
dir = NORTH
|
||||
east
|
||||
dir = EAST
|
||||
south
|
||||
dir = SOUTH
|
||||
west
|
||||
dir = WEST
|
||||
|
||||
/obj/machinery/disposal/brig
|
||||
name = "brig chute"
|
||||
icon_state = "brigchute"
|
||||
desc = "A pneumatic delivery chute for sending things directly to the brig."
|
||||
icon_style = "brig"
|
||||
|
||||
/obj/machinery/disposal/morgue
|
||||
name = "morgue chute"
|
||||
icon_state = "morguechute"
|
||||
desc = "A pneumatic delivery chute for sending things directly to the morgue."
|
||||
icon_style = "morgue"
|
||||
|
||||
/obj/machinery/disposal/alert_a_chump
|
||||
var/message = null
|
||||
var/mailgroup = null
|
||||
|
||||
var/net_id = null
|
||||
var/frequency = 1149
|
||||
var/datum/radio_frequency/radio_connection
|
||||
|
||||
New()
|
||||
..()
|
||||
spawn(8)
|
||||
if(radio_controller)
|
||||
radio_connection = radio_controller.add_object(src, "[frequency]")
|
||||
if(!src.net_id)
|
||||
src.net_id = generate_net_id(src)
|
||||
|
||||
expel(var/obj/disposalholder/H)
|
||||
..(H)
|
||||
|
||||
if (message && mailgroup && radio_connection)
|
||||
var/datum/signal/newsignal = get_free_signal()
|
||||
newsignal.source = src
|
||||
newsignal.transmission_method = TRANSMISSION_RADIO
|
||||
newsignal.data["command"] = "text_message"
|
||||
newsignal.data["sender_name"] = "CHUTE-MAILBOT"
|
||||
newsignal.data["message"] = "[message]"
|
||||
|
||||
newsignal.data["address_1"] = "00000000"
|
||||
newsignal.data["group"] = mailgroup
|
||||
newsignal.data["sender"] = src.net_id
|
||||
|
||||
radio_connection.post_signal(src, newsignal)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,294 @@
|
||||
// The scrap item
|
||||
// a single object type represents all combinations of size and composition of scrap
|
||||
//
|
||||
|
||||
|
||||
/obj/item/scrap
|
||||
name = "scrap"
|
||||
icon = 'icons/obj/scrap.dmi'
|
||||
icon_state = "1metal0"
|
||||
item_state = "scrap-metal"
|
||||
desc = "A piece of scrap"
|
||||
var/classtext = ""
|
||||
throwforce = 10.0
|
||||
m_amt = 1
|
||||
g_amt = 1
|
||||
w_amt = 1
|
||||
var/size = 1 // 1=piece, 2= few pieces, 3=small pile, 4=large pile
|
||||
var/blood = 0 // 0=none, 1=blood-stained, 2=bloody
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
w_class = 1
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
|
||||
#define MAX_SCRAP 15000 // maximum content amount of a scrap pile
|
||||
|
||||
|
||||
/obj/item/scrap/New()
|
||||
src.verbs -= /atom/movable/verb/pull
|
||||
..()
|
||||
update()
|
||||
|
||||
// return a copy
|
||||
/obj/item/scrap/proc/copy()
|
||||
var/obj/item/scrap/ret = new()
|
||||
ret.set_components(m_amt, g_amt, w_amt)
|
||||
return ret
|
||||
|
||||
|
||||
// set the metal, glass and waste content
|
||||
/obj/item/scrap/proc/set_components(var/m, var/g, var/w)
|
||||
m_amt = m
|
||||
g_amt = g
|
||||
w_amt = w
|
||||
update()
|
||||
|
||||
// returns the total amount of scrap in this pile
|
||||
/obj/item/scrap/proc/total()
|
||||
var/V = (m_amt + g_amt + w_amt)
|
||||
return V
|
||||
|
||||
|
||||
// sets the size, appearance, and description of the scrap depending on component amounts
|
||||
/obj/item/scrap/proc/update()
|
||||
var/total = total()
|
||||
|
||||
|
||||
// determine size of pile
|
||||
if(total<=400)
|
||||
size = 1
|
||||
else if(total<=1600)
|
||||
size = 2
|
||||
else
|
||||
size = 3
|
||||
|
||||
w_class = size
|
||||
|
||||
var/sizetext = ""
|
||||
|
||||
switch(size)
|
||||
if(1)
|
||||
sizetext = "A piece of"
|
||||
if(2)
|
||||
sizetext = "A few pieces of"
|
||||
if(3)
|
||||
sizetext = "A pile of"
|
||||
|
||||
// determine bloodiness
|
||||
var/bloodtext = ""
|
||||
switch(blood)
|
||||
if(0)
|
||||
bloodtext = ""
|
||||
if(1)
|
||||
bloodtext = "blood-stained "
|
||||
if(2)
|
||||
bloodtext = "bloody "
|
||||
|
||||
|
||||
// find mixture and composition
|
||||
var/class = 0 // 0 = mixed, 1=mostly. 2=pure
|
||||
var/major = "waste" // the major component type
|
||||
|
||||
var/max = 0
|
||||
|
||||
if(m_amt > max)
|
||||
max = m_amt
|
||||
else if(g_amt > max)
|
||||
max = g_amt
|
||||
else if(w_amt > max)
|
||||
max = w_amt
|
||||
|
||||
if(max == total)
|
||||
class = 2 // pure
|
||||
else if(max/total > 0.6)
|
||||
class = 1 // mostly
|
||||
else
|
||||
class = 0 // mixed
|
||||
|
||||
if(class>0)
|
||||
var/remain = total - max
|
||||
if(m_amt > remain)
|
||||
major = "metal"
|
||||
else if(g_amt > remain)
|
||||
major = "glass"
|
||||
else
|
||||
major = "waste"
|
||||
|
||||
|
||||
if(class == 1)
|
||||
desc = "[sizetext] mostly [major] [bloodtext]scrap."
|
||||
classtext = "mostly [major] [bloodtext]"
|
||||
else
|
||||
desc = "[sizetext] [bloodtext][major] scrap."
|
||||
classtext = "[bloodtext][major] "
|
||||
icon_state = "[size][major][blood]"
|
||||
else
|
||||
desc = "[sizetext] [bloodtext]mixed scrap."
|
||||
classtext = "[bloodtext]mixed"
|
||||
icon_state = "[size]mixed[blood]"
|
||||
|
||||
if(size==0)
|
||||
pixel_x = rand(-5,5)
|
||||
pixel_y = rand(-5,5)
|
||||
else
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
|
||||
// clear or set conduction flag depending on whether scrap is mostly metal
|
||||
if(major=="metal")
|
||||
flags |= CONDUCT
|
||||
else
|
||||
flags &= ~CONDUCT
|
||||
|
||||
item_state = "scrap-[major]"
|
||||
|
||||
// add a scrap item to this one
|
||||
// if the resulting pile is too big, transfer only what will fit
|
||||
// otherwise add them and deleted the added pile
|
||||
|
||||
/obj/item/scrap/proc/add_scrap(var/obj/item/scrap/other, var/limit = MAX_SCRAP)
|
||||
var/total = total()
|
||||
var/other_total = other.total()
|
||||
|
||||
if(total <= 0)
|
||||
qdel(src)
|
||||
return
|
||||
if(other_total <= 0)
|
||||
qdel(other)
|
||||
return
|
||||
|
||||
if( (total + other_total) <= limit)
|
||||
m_amt += other.m_amt
|
||||
g_amt += other.g_amt
|
||||
w_amt += other.w_amt
|
||||
|
||||
blood = (total*blood + other_total*other.blood) / (total + other_total)
|
||||
qdel(other)
|
||||
|
||||
else
|
||||
var/space = limit - total
|
||||
|
||||
var/m = round(other.m_amt/other_total*space, 1)
|
||||
var/g = round(other.g_amt/other_total*space, 1)
|
||||
var/w = round(other.w_amt/other_total*space, 1)
|
||||
|
||||
m_amt += m
|
||||
g_amt += g
|
||||
w_amt += w
|
||||
|
||||
other.m_amt -= m
|
||||
other.g_amt -= g
|
||||
other.w_amt -= w
|
||||
|
||||
var/other_trans = m + g + w
|
||||
other.update()
|
||||
blood = (total*blood + other_trans*other.blood) / (total + other_trans)
|
||||
|
||||
|
||||
blood = round(blood,1)
|
||||
src.update()
|
||||
|
||||
// limit this pile to maximum size
|
||||
// return any remainder as a new scrap item (or null if none)
|
||||
// note return item is not necessarily smaller than max size
|
||||
|
||||
/obj/item/scrap/proc/remainder(var/limit = MAX_SCRAP)
|
||||
var/total = total()
|
||||
if(total > limit)
|
||||
var/m = round( m_amt/total * limit, 1)
|
||||
var/g = round( g_amt/total * limit, 1)
|
||||
var/w = round( w_amt/total * limit, 1)
|
||||
|
||||
var/obj/item/scrap/S = new()
|
||||
S.set_components(m_amt - m,g_amt - g,w_amt - w)
|
||||
src.set_components(m,g,w)
|
||||
|
||||
return S
|
||||
return null
|
||||
|
||||
// if other pile of scrap tries to enter the same turf, then add that pile to this one
|
||||
|
||||
/obj/item/scrap/CanPass(var/obj/item/scrap/O)
|
||||
|
||||
if(istype(O))
|
||||
|
||||
src.add_scrap(O)
|
||||
// if(O)
|
||||
// return 0 // O still exists if not all could be transfered, so block it
|
||||
return 1
|
||||
|
||||
/obj/item/scrap/proc/to_text()
|
||||
return "[m_amt],[g_amt],[w_amt] ([total()])"
|
||||
|
||||
|
||||
// attack with hand removes a single piece from a pile <-- This makes it uselessssss
|
||||
/*/obj/item/scrap/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(src.is_single_piece())
|
||||
return ..(user)
|
||||
var/obj/item/scrap/S = src.get_single_piece()
|
||||
S.attack_hand(user)
|
||||
return
|
||||
*/
|
||||
|
||||
/obj/item/scrap/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/scrap))
|
||||
var/obj/item/scrap/S = I
|
||||
if( (S.total()+src.total() ) > MAX_SCRAP )
|
||||
boutput(user, "The pile is full.")
|
||||
return
|
||||
if(ismob(src.loc)) // can't combine scrap in hand
|
||||
return
|
||||
|
||||
src.add_scrap(S)
|
||||
|
||||
// when dropped, try to make a pile if scrap is already there
|
||||
/obj/item/scrap/dropped()
|
||||
|
||||
spawn(2) // delay to allow drop postprocessing (since src may be destroyed)
|
||||
for(var/obj/item/scrap/S in oview(0,src)) // excludes src itself
|
||||
S.add_scrap(src)
|
||||
|
||||
// return true if this is a single piece of scrap
|
||||
// must be total<=400 and of single composition
|
||||
/obj/item/scrap/proc/is_single_piece()
|
||||
if(total() > 400)
|
||||
return 0
|
||||
|
||||
var/empty = (m_amt == 0) + (g_amt == 0) + (w_amt == 0)
|
||||
|
||||
return (empty==2) // must be 2 components with zero amount
|
||||
|
||||
|
||||
// get a single piece of scrap from a pile
|
||||
/obj/item/scrap/proc/get_single_piece()
|
||||
|
||||
var/obj/item/scrap/S = new()
|
||||
|
||||
var/cmp = pick(m_amt;1 , g_amt;2, w_amt;3)
|
||||
|
||||
var/amount = 400
|
||||
switch(cmp)
|
||||
if(1)
|
||||
if(m_amt < amount)
|
||||
amount = m_amt
|
||||
|
||||
S.set_components(amount, 0, 0)
|
||||
src.set_components(m_amt - amount, g_amt, w_amt)
|
||||
|
||||
if(2)
|
||||
if(g_amt < amount)
|
||||
amount = g_amt
|
||||
S.set_components(0, amount, 0)
|
||||
src.set_components(m_amt, g_amt - amount, w_amt)
|
||||
|
||||
if(3)
|
||||
if(w_amt < amount)
|
||||
amount = w_amt
|
||||
S.set_components(0, 0, amount)
|
||||
src.set_components(m_amt, g_amt, w_amt - amount)
|
||||
|
||||
|
||||
return S
|
||||
|
||||
|
||||
Reference in New Issue
Block a user