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Initial Commit
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/* This is an attempt to make some easily reusable "particle" type effects, to stop the code
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constantly having to be rewritten. An item like the jetpack that uses the ion_trail_follow system, just has one
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defined, then set up when it is created with New(). Then this same system can just be reused each time
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it needs to create more trails.A beaker could have a steam_trail_follow system set up, then the steam
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would spawn and follow the beaker, even if it is carried or thrown.
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*/
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#define TOUCH 1
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#define INGEST 2
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/obj/effects
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name = "effects"
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icon = 'icons/effects/effects.dmi'
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mouse_opacity = 0
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flags = TABLEPASS
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desc = null
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pooled()
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..()
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color = initial(color)
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