/proc/getbrokeninhands() //var/icon/IL = new('items_lefthand.dmi') //var/list/Lstates = IL.IconStates() //var/icon/IR = new('items_righthand.dmi') //var/list/Rstates = IR.IconStates() var/icon/I = new('icons/mob/inhand/hand_general.dmi') var/list/states = I.IconStates() var/text for(var/A in typesof(/obj/item)) var/obj/item/O = new A( locate(1,1,1) ) if(!O) continue var/icon/J = new(O.icon) var/list/istates = J.IconStates() if(!states.Find(O.icon_state) && !states.Find(O.item_state)) if(O.icon_state) text += "[O.type] WANTS SPRITE CALLED
\"[O.icon_state]\".
" if(O.icon_state) if(!istates.Find(O.icon_state)) text += "[O.type] MISSING NORMAL ICON CALLED
\"[O.icon_state]\" IN \"[O.icon]\"
" if(O.item_state) if(!istates.Find(O.item_state)) text += "[O.type] MISSING NORMAL ICON CALLED
\"[O.item_state]\" IN \"[O.icon]\"
" text+="
" qdel(O) if(text) var/F = file("broken_icons.txt") fdel(F) boutput(F, text) boutput(world, "Completely successfully and written to [F]")