/datum/material_recipe var/name = "" var/result_id = "" //Id of the result material. used as fallback or when you do not want to use a result item. var/result_item = null //Path of the resulting material item. //This checks if the recipe applies to the given result material. //This is a proc so you can do practically anything for recipes. //Want a recipe that only applies to wool + erebite composites and only if they have a high temperature resistance? You can. //Try to keep these cheap if you can. proc/validate(var/datum/material/M) return null //If no result id or result items are defined, this proc will be executed on the material. Do this if you want a recipe to just modifiy a material. proc/apply_to(var/datum/material/M) return M /datum/material_recipe/spacelag name = "spacelag" result_id = "spacelag" result_item = /obj/item/material_piece/spacelag validate(var/datum/material/M) if(M.name == "spacelag") return 1 else return 0 /datum/material_recipe/dyneema name = "dyneema" result_id = "dyneema" result_item = /obj/item/material_piece/cloth/dyneema validate(var/datum/material/M) var/hasCarbon = 0 var/hasSilk = 0 for(var/datum/material/CM in M.parent_materials) if(CM.mat_id == "carbonfibre") hasCarbon = 1 if(CM.mat_id == "spidersilk") hasSilk = 1 if(M.mat_id == "carbonfibre") hasCarbon = 1 if(M.mat_id == "spidersilk") hasSilk = 1 if(hasCarbon && hasSilk) return 1 else return 0