//essential part of the ship,provides power to other components //enables travel to other Z-Spaces. /obj/item/shipcomponent/engine name = "Warp-1 Engine" desc = "A standard engine" var/powergenerated = 200 //how much power for components the engine generates var/currentgen = 200 //handles engine power debuffs var/warprecharge = 300 //Interval it takes for warp to be ready again var/status = "Normal" var/speedmod = 2 // how fast should the vehicle be, lower is faster var/wormholeQueued = 0 //so users cant open a million inputs and bypass all cooldowns power_used = 0 system = "Engine" icon_state = "engine" activate() ..() ship.powercapacity = src.powergenerated return ////Warp requires recharge time ready() spawn(warprecharge) ready = 1 wormholeQueued = 0 deactivate() ..() ship.powercapacity = 0 for(var/obj/item/shipcomponent/S in ship.components) if(S.active) S.deactivate() return opencomputer(mob/user as mob) if(user.loc != src.ship) return user.machine = src var/dat = "[src] Console


" if(src.active) dat+= {"
Current Output: [currentgen]"} dat+= {"
Standard Ouput: [powergenerated]"} dat+= {"
Engine Status: [status]"} dat+= {"
Current Load: [ship.powercurrent]"} if(ready) dat+= {"
Warp Status: Ready"} else dat+= {"
Warp Status: Recharging"} else dat += {"SYSTEM OFFLINE"} user << browse(dat, "window=ship_engine") onclose(user, "ship_engine") return /obj/item/shipcomponent/engine/proc/Wormhole() if (wormholeQueued) return var/list/beacons = list() for(var/obj/warp_beacon/W) beacons += W for (var/obj/machinery/tripod/T) if (istype(T.bulb, /obj/item/tripod_bulb/beacon)) beacons += T wormholeQueued = 1 var/obj/target = input(usr, "Please select a location to warp to.", "Warp Computer") as null|obj in beacons if(!target) wormholeQueued = 0 return var/obj/warp_portal/P = new /obj/warp_portal( ship.loc ) P.target = target step(P, ship.dir) ready = 0 ready() /obj/item/shipcomponent/engine/helios name = "Helios Mark-II Engine" desc = "A really fast engine" powergenerated = 300 //how much power for components the engine generates currentgen = 300 //handles engine power debuffs warprecharge = 150 //Interval it takes for warp to be ready again speedmod = 1 /obj/item/shipcomponent/engine/hermes name = "Hermes 3.0 Engine" desc = "An incredibly powerful but slow engine" powergenerated = 500 currentgen = 500 warprecharge =300 speedmod = 3