/obj/decal/fakeobjects/carcosa/statue name = "statue" desc = "A statue of some ominous looking, robed, figure. There's barely a scratch on it." icon = 'icons/obj/64x64.dmi' icon_state = "statue" anchored = 1 density = 1 layer = 4 bound_height = 32 bound_width = 64 /obj/decal/fakeobjects/carcosa/statue/broken name = "broken statue" desc = "A statue of some ominous looking, robed, figure. It's badly damaged." icon_state = "statue_broken" /obj/decal/fakeobjects/carcosa/tree name = "tree" desc = "A dead tree." icon = 'icons/obj/64x64.dmi' icon_state = "tree1" anchored = 1 density = 1 layer = 4 bound_height = 32 bound_width = 64 /obj/decal/fakeobjects/carcosa/tree/one icon_state = "tree1" /obj/decal/fakeobjects/carcosa/tree/two icon_state = "planthuge1" /obj/decal/fakeobjects/carcosa/tree/three icon_state = "planthuge2" /obj/decal/fakeobjects/carcosa/tree/four icon_state = "planthuge3" /obj/decal/fakeobjects/carcosa/tree/five icon_state = "planthuge4" /obj/decal/fakeobjects/carcosa/brokenwall name = "broken wall" desc = "A broken wall." icon = 'icons/obj/64x64.dmi' icon_state = "cwall1" anchored = 1 density = 1 bound_height = 32 bound_width = 64 /obj/decal/fakeobjects/carcosa/brokenwall/one icon_state = "cwall1" /obj/decal/fakeobjects/carcosa/brokenwall/two icon_state = "cwall2" /obj/decal/fakeobjects/carcosa/brokenwall/three icon_state = "cwall3" /obj/decal/fakeobjects/carcosa/brokenwall/four icon_state = "cwall4" /obj/decal/fakeobjects/carcosa/brokenwall/up_one icon_state = "wallcont1" bound_height = 64 bound_width = 32 bound_x = 32 /obj/decal/fakeobjects/carcosa/brokenwall/up_two icon_state = "wallcont2" bound_height = 64 bound_width = 32 /obj/decal/fakeobjects/carcosa/brokenwall/ruined_one icon_state = "wallruin1" bound_height = 32 bound_width = 32 /obj/decal/fakeobjects/carcosa/brokenwall/ruined_two icon_state = "wallruin2" bound_height = 32 bound_width = 32 bound_x = 32 /obj/decal/fakeobjects/carcosa/brokenwall/arch_one icon_state = "carch1" name = "crumbling arches" desc = "An archway, It's a bit crumbly." density = 0 /obj/decal/fakeobjects/carcosa/grtrans name = "" desc = "" icon = 'icons/misc/exploration.dmi' icon_state = "empty" anchored = 1 density = 0 /obj/decal/fakeobjects/carcosa/grtrans/west icon_state = "grtransW" /obj/decal/fakeobjects/carcosa/grtrans/east icon_state = "grtransE" /obj/decal/fakeobjects/carcosa/grtrans/north icon_state = "grtransN" /obj/decal/fakeobjects/carcosa/grtrans/south icon_state = "grtransS" /obj/decal/fakeobjects/carcosa/grtrans/northeast icon_state = "grtransNE" /obj/decal/fakeobjects/carcosa/grtrans/southeast icon_state = "grtransSE" /obj/decal/fakeobjects/carcosa/grtrans/southwest icon_state = "grtransSW" /obj/decal/fakeobjects/carcosa/grtrans/northwest icon_state = "grtransNW" /obj/decal/fakeobjects/carcosa/rubble name = "rubble" desc = "Bits of stone and various other debris." icon = 'icons/obj/64x64.dmi' icon_state = "empty" anchored = 1 density = 0 /obj/decal/fakeobjects/carcosa/rubble/one icon_state = "crubble1" /obj/decal/fakeobjects/carcosa/rubble/two icon_state = "crubble2" /obj/decal/fakeobjects/carcosa/rubble/three icon_state = "crubble3" /obj/decal/fakeobjects/carcosa/carcosa_plant name = "alien plant" desc = "A strange looking plant." icon = 'icons/misc/exploration.dmi' icon_state = "empty" anchored = 1 density = 0 /obj/decal/fakeobjects/carcosa/carcosa_plant/one icon_state = "aplant1" /obj/decal/fakeobjects/carcosa/carcosa_plant/two icon_state = "aplant2" /obj/decal/fakeobjects/carcosa/carcosa_plant/three icon_state = "aplant3" /obj/decal/fakeobjects/carcosa/carcosa_plant/four icon_state = "aplant4" /obj/decal/fakeobjects/carcosa/carcosa_plant/five icon_state = "aplant5" /obj/decal/fakeobjects/carcosa/carcosa_plant/six icon_state = "aplant6" /turf/simulated/floor/carcosa/carcosa_dirt name = "dirt" desc = "It's just some odd looking dirt." icon = 'icons/misc/exploration.dmi' icon_state = "aground" ex_act(severity) return /turf/simulated/floor/carcosa/carcosa_dirt_inner name = "dirt" desc = "It's just some odd looking dirt." icon = 'icons/misc/exploration.dmi' icon_state = "aground_inner4" ex_act(severity) return // cognote: large adventure areas should probably mostly use unsimulated turfs. i'll leave your simulated versions in for now so i don't break your local files /turf/unsimulated/floor/setpieces/carcosa/carcosa_dirt name = "dirt" desc = "It's just some odd looking dirt." icon = 'icons/misc/exploration.dmi' icon_state = "aground" ex_act(severity) return /turf/unsimulated/floor/setpieces/carcosa/carcosa_dirt_inner name = "dirt" desc = "It's just some odd looking dirt." icon = 'icons/misc/exploration.dmi' icon_state = "aground_inner4" ex_act(severity) return