/datum/targetable/vampire/vampire_scream name = "Chiropteran screech" desc = "Deafens nearby foes, smashes windows and lights. Blocked by ear protection." targeted = 0 target_nodamage_check = 0 max_range = 0 cooldown = 1200 pointCost = 60 when_stunned = 1 not_when_handcuffed = 0 unlock_message = "You have gained chiropteran screech. It deafens nearby foes, smashes windows and lights." cast(mob/target) if (!holder) return 1 var/mob/living/M = holder.owner var/datum/abilityHolder/vampire/H = holder if (!M) return 1 if (M.wear_mask && istype(M.wear_mask, /obj/item/clothing/mask/muzzle)) boutput(M, __red("How do you expect this to work? You're muzzled!")) M.visible_message("[M] makes a loud noise.") if (istype(H)) H.blood_tracking_output(src.pointCost) return 0 // Cooldown because spam is bad. M.emote("scream") for (var/mob/living/HH in hearers(M, null)) if (HH == M) continue if (isvampire(HH) && HH.check_vampire_power(3) == 1) boutput(HH, __blue("You are immune to [M]'s screech!")) continue if (HH.bioHolder && HH.bioHolder.HasEffect("training_chaplain")) boutput(HH, __blue("[M]'s scream only strengthens your resolve!")) continue HH.apply_sonic_stun(0, 0, 40, 0, 15, 8, 12) sonic_attack_environmental_effect(M, 7, list("light", "window", "r_window")) if (istype(H)) H.blood_tracking_output(src.pointCost) logTheThing("combat", M, null, "uses chiropteran screech at [log_loc(M)].") return 0