/datum/targetable/spell/kill
name = "Shocking Grasp"
desc = "Kills the victim with electrical power. Takes a few seconds to cast."
icon_state = "grasp"
targeted = 1
max_range = 1
cooldown = 600
requires_robes = 1
offensive = 1
sticky = 1
cast(mob/target)
if(!holder)
return
holder.owner.visible_message("[holder.owner] begins to cast a spell on [target]!")
playsound(holder.owner.loc, "sound/effects/elec_bzzz.ogg", 25, 1, -1)
if (do_mob(holder.owner, target, 20))
holder.owner.say("EI NATH")
playsound(holder.owner.loc, "sound/voice/wizard/ShockingGraspLoud.ogg", 50, 0, -1)
playsound(holder.owner.loc, "sound/effects/elec_bigzap.ogg", 25, 1, -1)
if (ishuman(target))
if (target.bioHolder.HasEffect("training_chaplain"))
boutput(holder.owner, "[target] has divine protection from magic.")
target.visible_message("The electric charge courses through [target] harmlessly!")
return
else if (iswizard(target) && target.wizard_spellpower())
target.visible_message("The electric charge somehow completely misses [target]!")
return
if (holder.owner.wizard_spellpower())
var/datum/effects/system/spark_spread/s = unpool(/datum/effects/system/spark_spread)
s.set_up(4, 1, target)
s.start()
target.elecgib()
else
var/datum/effects/system/spark_spread/s = unpool(/datum/effects/system/spark_spread)
s.set_up(4, 1, target)
s.start()
boutput(holder.owner, "Your spell is weak without a staff to focus it!")
target.visible_message("[target] is severely burned by an electrical charge!")
target.lastattacker = holder.owner
target.lastattackertime = world.time
target.TakeDamage("chest", 0, 80, 0, DAMAGE_BURN)
target.stunned += 10
target.weakened += 10
target.stuttering += 15
else
return 1 // no cooldown if it fails