// handles critters datum/controller/process/mob_ai setup() name = "Mob AI" schedule_interval = 16 // 1.6 seconds doWork() for(var/mob/living/carbon/human/H in mobs) H.ai_process() scheck() /*var/currentTick = ticks for(var/obj/critter in critters) tick_counter = world.timeofday critter:process() tick_counter = world.timeofday - tick_counter if (critter && tick_counter > 0) detailed_count["[critter.type]"] += tick_counter scheck(currentTick)*/