/datum/ailment/disability/clumsy name = "Dyspraxia" max_stages = 1 cure = "Unknown" affected_species = list("Human") /datum/ailment/disability/clumsy/stage_act(var/mob/living/affected_mob,var/datum/ailment_data/D) if (..()) return var/mob/living/M = D.affected_mob if (prob(6)) boutput(M, "Your hands twitch.") var/h = M.hand M.hand = 0 M.drop_item() M.hand = 1 M.drop_item() M.hand = h if (prob(3)) M.visible_message("[M.name] stumbles and falls!") M.stunned = max(10, M.stunned) M.weakened = max(10, M.weakened) if (istype(M,/mob/living/carbon/human/) && prob(25)) var/mob/living/carbon/human/H = M if(!istype(H.head, /obj/item/clothing/head/helmet)) boutput(H, "You bash your head on the ground.") random_brute_damage(H, 5) H.take_brain_damage(2) H.paralysis = max(10, H.paralysis) H.make_jittery(1000) H.updatehealth() else boutput(H, "You bash your head on the ground - good thing you were wearing a helmet!") if (prob(1)) boutput(M, "You forget to breathe.") M.take_oxygen_deprivation(33)