/datum/ailment/disease/flu
name = "The Flu"
max_stages = 3
spread = "Airborne"
virulence = 30 // Reduced from 100 %. Station-wide, basically incurable and unavoidable epidemics weren't fun (Convair880).
resistance_prob = 25 // Increased from 0 %.
cure = "Sleep"
associated_reagent = "green mucus"
affected_species = list("Human")
/datum/ailment/disease/flu/stage_act(var/mob/living/affected_mob,var/datum/ailment_data/D)
if (..())
return
switch(D.stage)
if(2)
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
boutput(affected_mob, "Your muscles ache.")
if(prob(20))
random_brute_damage(affected_mob, 1)
if(prob(1))
boutput(affected_mob, "Your stomach hurts.")
if(prob(20))
affected_mob.take_toxin_damage(1)
affected_mob.updatehealth()
if(3)
if(prob(1))
affected_mob.emote("sneeze")
if(prob(1))
affected_mob.emote("cough")
if(prob(1))
boutput(affected_mob, "Your muscles ache.")
if(prob(20))
random_brute_damage(affected_mob, 1)
if(prob(1))
boutput(affected_mob, "Your stomach hurts.")
if(prob(20))
affected_mob.take_toxin_damage(1)
affected_mob.updatehealth()