/datum/ailment/disease/flu name = "The Flu" max_stages = 3 spread = "Airborne" virulence = 30 // Reduced from 100 %. Station-wide, basically incurable and unavoidable epidemics weren't fun (Convair880). resistance_prob = 25 // Increased from 0 %. cure = "Sleep" associated_reagent = "green mucus" affected_species = list("Human") /datum/ailment/disease/flu/stage_act(var/mob/living/affected_mob,var/datum/ailment_data/D) if (..()) return switch(D.stage) if(2) if(prob(1)) affected_mob.emote("sneeze") if(prob(1)) affected_mob.emote("cough") if(prob(1)) boutput(affected_mob, "Your muscles ache.") if(prob(20)) random_brute_damage(affected_mob, 1) if(prob(1)) boutput(affected_mob, "Your stomach hurts.") if(prob(20)) affected_mob.take_toxin_damage(1) affected_mob.updatehealth() if(3) if(prob(1)) affected_mob.emote("sneeze") if(prob(1)) affected_mob.emote("cough") if(prob(1)) boutput(affected_mob, "Your muscles ache.") if(prob(20)) random_brute_damage(affected_mob, 1) if(prob(1)) boutput(affected_mob, "Your stomach hurts.") if(prob(20)) affected_mob.take_toxin_damage(1) affected_mob.updatehealth()