/obj/item/goldbar //deprecated, needs getting rid of except the map is being weird about it name = "fool's pyrite bar" desc = "It's gold that isn't. Except it is. MINDFUCK" icon = 'icons/obj/materials.dmi' icon_state = "gold-bar" force = 8 throwforce = 10 //metal = 1 //conductor = 1 New() src.material = getCachedMaterial("gold") return ..() /datum/ore var/name = null var/output = null var/list/events = list() var/list/gems = list() var/rarity_tier = 1 var/amount_per_tile_min = 1 var/amount_per_tile_max = 3 var/tiles_per_rock_min = 7 var/tiles_per_rock_max = 25 var/hardness_mod = 0 var/event_chance = 8 proc/set_up() return 0 proc/onGenerate(var/turf/simulated/wall/asteroid/AST) if (!istype(AST)) return 1 proc/onHit(var/turf/simulated/wall/asteroid/AST) if (!istype(AST)) return 1 proc/onExcavate(var/turf/simulated/wall/asteroid/AST) if (!istype(AST)) return 1 /datum/ore/mauxite name = "mauxite" output = /obj/item/raw_material/mauxite events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/gemstone,/obj/item/raw_material/uqill,/obj/item/raw_material/fibrilith) hardness_mod = 1 /datum/ore/pharosium name = "pharosium" output = /obj/item/raw_material/pharosium events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/gemstone,/obj/item/raw_material/uqill,/obj/item/raw_material/fibrilith) hardness_mod = 1 /datum/ore/molitz name = "molitz" output = /obj/item/raw_material/molitz events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/gemstone,/obj/item/raw_material/uqill,/obj/item/raw_material/fibrilith) hardness_mod = 1 /datum/ore/char name = "char" output = /obj/item/raw_material/char events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/gemstone,/obj/item/raw_material/fibrilith) tiles_per_rock_min = 6 tiles_per_rock_max = 16 amount_per_tile_min = 2 amount_per_tile_max = 6 hardness_mod = -1 /datum/ore/ice name = "ice" output = /obj/item/raw_material/ice hardness_mod = -2 /datum/ore/cobryl name = "cobryl" output = /obj/item/raw_material/cobryl events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/gemstone,/obj/item/raw_material/uqill,/obj/item/raw_material/miracle) tiles_per_rock_min = 4 tiles_per_rock_max = 16 hardness_mod = 2 /datum/ore/bohrum name = "bohrum" output = /obj/item/raw_material/bohrum events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/gemstone,/obj/item/raw_material/telecrystal,/obj/item/raw_material/miracle) tiles_per_rock_min = 4 tiles_per_rock_max = 16 hardness_mod = 3 rarity_tier = 2 /datum/ore/claretine name = "claretine" output = /obj/item/raw_material/claretine events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/gemstone,/obj/item/raw_material/telecrystal,/obj/item/raw_material/miracle) tiles_per_rock_min = 4 tiles_per_rock_max = 16 hardness_mod = 3 rarity_tier = 2 /datum/ore/viscerite name = "viscerite" output = /obj/item/raw_material/martian events = list() gems = list() event_chance = 0 tiles_per_rock_min = 4 tiles_per_rock_max = 16 hardness_mod = 2 rarity_tier = 2 /datum/ore/syreline name = "syreline" output = /obj/item/raw_material/syreline events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/gemstone,/obj/item/raw_material/telecrystal,/obj/item/raw_material/miracle) amount_per_tile_min = 2 amount_per_tile_max = 3 hardness_mod = 4 rarity_tier = 3 tiles_per_rock_min = 4 tiles_per_rock_max = 10 /datum/ore/cerenkite name = "cerenkite" output = /obj/item/raw_material/cerenkite events = list(/datum/ore/event/gem,/datum/ore/event/radioactive) gems = list(/obj/item/raw_material/uqill,/obj/item/raw_material/miracle) hardness_mod = 3 rarity_tier = 3 event_chance = 15 amount_per_tile_min = 1 amount_per_tile_max = 2 tiles_per_rock_min = 2 tiles_per_rock_max = 8 onHit(var/turf/simulated/wall/asteroid/AST) if (..()) return for (var/mob/living/L in range(1,AST)) L.irradiate(5) onExcavate(var/turf/simulated/wall/asteroid/AST) if (..()) return for (var/mob/living/L in range(1,AST)) L.irradiate(10) /datum/ore/plasmastone name = "plasmastone" output = /obj/item/raw_material/plasmastone events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/uqill,/obj/item/raw_material/miracle) hardness_mod = 2 rarity_tier = 3 tiles_per_rock_min = 2 tiles_per_rock_max = 8 amount_per_tile_min = 1 amount_per_tile_max = 2 /datum/ore/koshmarite name = "koshmarite" output = /obj/item/raw_material/eldritch events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/uqill,/obj/item/raw_material/miracle) event_chance = 12 tiles_per_rock_min = 4 tiles_per_rock_max = 16 hardness_mod = 2 rarity_tier = 3 /datum/ore/gold name = "gold" output = /obj/item/raw_material/gold events = list(/datum/ore/event/gem) gems = list(/obj/item/raw_material/gemstone,/obj/item/raw_material/telecrystal,/obj/item/raw_material/miracle) tiles_per_rock_min = 2 tiles_per_rock_max = 8 hardness_mod = 4 rarity_tier = 3