#ifdef CREW_OBJECTIVES /datum/controller/gameticker/proc generate_miscreant_objectives(var/datum/mind/crewMind) set background = 1 if (map_setting == "DESTINY") // no really don't make any on destiny thanks return //Requirements for individual objectives: 1) You have a mind (this eliminates 90% of our playerbase ~heh~) //2) You are not a traitor if (!crewMind) return if (!crewMind.current || !crewMind.objectives || crewMind.objectives.len || crewMind.special_role || (crewMind.assigned_role == "MODE")) return if (crewMind.current && (crewMind.current.stat == 2 || isobserver(crewMind.current) || issilicon(crewMind.current) || isintangible(crewMind.current))) return var/list/objectiveTypes = typesof(/datum/objective/miscreant) - /datum/objective/miscreant if (!objectiveTypes.len) return var/obj_count = 1 var/assignCount = 1 //min(rand(1,3), objectiveTypes.len) while (assignCount && objectiveTypes.len) assignCount-- var/selectedType = pick(objectiveTypes) var/datum/objective/miscreant/newObjective = new selectedType objectiveTypes -= newObjective.type newObjective.owner = crewMind crewMind.objectives += newObjective if (obj_count <= 1) boutput(crewMind.current, "You are a miscreant!") boutput(crewMind.current, "You should try to complete your objectives, but don't commit any traitorous acts.") boutput(crewMind.current, "Your objective is as follows:") boutput(crewMind.current, "[newObjective.explanation_text]") obj_count++ miscreants += crewMind return /datum/objective/miscreant protest explanation_text = "Try to incite a protest or riot." damage explanation_text = "Cause as much property damage as possible without killing anyone." troll explanation_text = "Try to get as many people as possible out for your blood." whiny explanation_text = "Complain incessantly about every minor issue you can find." blockade explanation_text = "Try to block off access to something under the pretense that it's too dangerous." bailout explanation_text = "Whenever someone gets arrested, try to bribe, blackmail or convince security to let them go." vigilante explanation_text = "Whenever someone gets arrested, try to bribe, blackmail or convince security to execute them." murder explanation_text = "Without touching or harming them, annoy someone so much that they murder you." heirlooms explanation_text = "Steal as many crew members' trinkets and heirlooms as possible." destroy_items explanation_text = "Choose a type of item. Try to destroy every instance of it on the station under the pretense of a market recall." litterbug explanation_text = "Make a huge mess wherever you go." stalk explanation_text = "Single out a crew member and stalk them everywhere." incompetent explanation_text = "Be as useless and incompetent as possible without getting killed." bureaucracy explanation_text = "Enforce as much unwieldy bureaucracy as possible." access explanation_text = "Make as much of the station as possible accessible to the public." paranoid explanation_text = "Construct an impenetrable fortress for yourself on the station." creepy explanation_text = "Sneak around looking as suspicious as possible without actually doing anything illegal." strike explanation_text = "Try to convince your department to go on strike and refuse to do any work." graft explanation_text = "See how much money you can amass by charging pointless fees, soliciting bribes or embezzling money from other crewmembers." steal_and_sell explanation_text = "Steal things from crew members and attempt to auction them off for profit." construction explanation_text = "Perform obnoxious construction and renovation projects. Insist that you're just doing your job." #endif