/datum/projectile/rad_bolt name = "bolt" icon = 'icons/obj/projectiles.dmi' icon_state = "bullet" // changed from radbolt - cogwerks //How much of a punch this has, tends to be seconds/damage before any resist power = 100 //How much ammo this costs cost = 40 //How fast the power goes away dissipation_rate = 1 //How many tiles till it starts to lose power dissipation_delay = 10 //Kill/Stun ratio ks_ratio = 0.8 //name of the projectile setting, used when you change a guns setting sname = "rad-poison bolt" //file location for the sound you want it to play shot_sound = null // cogwerks edit to make this thing actually vaguely worthwhile //shot_sound = 'sound/weapons/radxbow.ogg' //How many projectiles should be fired, each will cost the full cost shot_number = 1 //What is our damage type /* kinetic - raw power piercing - punches though things slashing - cuts things energy - energy burning - hot radioactive - rips apart cells or some shit toxic - poisons */ damage_type = D_RADIOACTIVE //With what % do we hit mobs laying down hit_ground_chance = 50 //Can we pass windows window_pass = 1 //no visible message upon bullet_act silentshot = 1