/obj/access_spawn name = "access spawn" desc = "Sets access of machines on the same turf as it to its access, then destroys itself." icon = 'icons/effects/mapeditor.dmi' icon_state = "access_spawn" New() ..() spawn(1) src.setup() spawn(10) qdel(src) /* * loop through valid objects in the same location and, if they have no access set, set it to this one */ proc/setup() for (var/obj/machinery/M in src.loc) if (!M.req_access) M.req_access = src.req_access else M.req_access += src.req_access //todo : autoname doors here too. var editing is illegal! #define MEDICAL "#3daff7" #define SECURITY "#f73d3d" #define MORGUE_BLACK "#002135" #define TOXINS "#a3f73d" #define RESEARCH "#b23df7" #define ENGINEERING "#f7af3d" #define CARGO "#f7e43d" #define MAINT "#e5ff32" #define COMMAND "#00783c" /obj/access_spawn/security name = "security access spawn" req_access = list(access_security) color = SECURITY /obj/access_spawn/forensics name = "forensics access spawn" req_access = list(access_forensics_lockers) color = SECURITY /obj/access_spawn/brig name = "brig access spawn" req_access = list(access_brig) color = SECURITY /obj/access_spawn/medical name = "medical access spawn" req_access = list(access_medical) color = MEDICAL /obj/access_spawn/morgue name = "morgue access spawn" req_access = list(access_morgue) color = MORGUE_BLACK /obj/access_spawn/tox name = "tox access spawn" req_access = list(access_tox) color = TOXINS /obj/access_spawn/tox_storage name = "tox access spawn" req_access = list(access_tox_storage) color = TOXINS /obj/access_spawn/medlab name = "medlab access spawn" req_access = list(access_medlab) color = MEDICAL /obj/access_spawn/research_director name = "RD access spawn" req_access = list(access_research_director) color = RESEARCH /obj/access_spawn/maint name = "maint access spawn" req_access = list(access_maint_tunnels) color = MAINT /obj/access_spawn/emergency_storage name = "emergency storage access spawn" req_access = list(access_emergency_storage) color = MAINT /obj/access_spawn/emergency_storage name = "emergency storage access spawn" req_access = list(access_emergency_storage) color = MAINT /obj/access_spawn/ai_upload name = "ai upload access spawn" req_access = list(access_ai_upload) color = COMMAND /obj/access_spawn/teleporter name = "teleporter access spawn" req_access = list(access_teleporter) color = COMMAND /obj/access_spawn/eva name = "eva access spawn" req_access = list(access_eva) color = COMMAND /obj/access_spawn/heads name = "heads access spawn" req_access = list(access_heads) color = COMMAND /obj/access_spawn/captain name = "captain access spawn" req_access = list(access_captain) color = COMMAND /obj/access_spawn/medical_director name = "MD access spawn" req_access = list(access_medical_director) color = MEDICAL /obj/access_spawn/head_of_personnel name = "HOP access spawn" req_access = list(access_head_of_personnel) color = COMMAND /obj/access_spawn/chapel_office name = "chapel office access spawn" req_access = list(access_chapel_office) color = MAINT /obj/access_spawn/tech_storage name = "tech storage access spawn" req_access = list(access_tech_storage) color = MAINT /obj/access_spawn/research name = "research access spawn" req_access = list(access_research) color = RESEARCH /obj/access_spawn/bar name = "bar access spawn" req_access = list(access_bar) color = MAINT /obj/access_spawn/janitor name = "janitor access spawn" req_access = list(access_janitor) color = MAINT /obj/access_spawn/crematorium name = "crematorium access spawn" req_access = list(access_crematorium) color = MAINT /obj/access_spawn/kitchen name = "kitchen access spawn" req_access = list(access_kitchen) color = MAINT /obj/access_spawn/robotics name = "robotics access spawn" req_access = list(access_robotics) color = MEDICAL /obj/access_spawn/hangar name = "hangar access spawn" req_access = list(access_hangar) color = CARGO /obj/access_spawn/cargo name = "cargo access spawn" req_access = list(access_cargo) color = CARGO /obj/access_spawn/chemistry name = "chem access spawn" req_access = list(access_chemistry) color = RESEARCH /obj/access_spawn/hydro name = "hydro access spawn" req_access = list(access_hydro) color = MAINT /obj/access_spawn/hos name = "HOS access spawn" req_access = list(access_maxsec) color = SECURITY /obj/access_spawn/sec_lockers name = "security weapons access spawn" req_access = list(access_securitylockers) color = SECURITY /obj/access_spawn/carry_permit name = "carry permit access spawn" req_access = list(access_carrypermit) color = SECURITY /obj/access_spawn/engineering name = "engineering access spawn" req_access = list(access_engineering) color = ENGINEERING /obj/access_spawn/engineering_storage name = "engineering storage access spawn" req_access = list(access_engineering_storage) color = ENGINEERING /obj/access_spawn/engineering_eva name = "engineering EVA access spawn" req_access = list(access_engineering_eva) color = ENGINEERING /obj/access_spawn/engineering_power name = "engineering power access spawn" req_access = list(access_engineering_power) color = ENGINEERING /obj/access_spawn/engineering_engine name = "engineering engine access spawn" req_access = list(access_engineering_engine) color = ENGINEERING /obj/access_spawn/engineering_power name = "engineering power access spawn" req_access = list(access_engineering_power) color = ENGINEERING /obj/access_spawn/engineering_mechanic name = "engineering mechanics access spawn" req_access = list(access_engineering_mechanic) color = ENGINEERING /obj/access_spawn/engineering_atmos name = "engineering atmos access spawn" req_access = list(access_engineering_atmos) color = ENGINEERING /obj/access_spawn/engineering_control name = "engineering control access spawn" req_access = list(access_engineering_control) color = ENGINEERING /obj/access_spawn/engineering_chief name = "CE access spawn" req_access = list(access_engineering_chief) color = ENGINEERING /obj/access_spawn/mining_shuttle name = "mining_shuttle access spawn" req_access = list(access_mining_shuttle) color = CARGO /obj/access_spawn/mining name = "mining EVA access spawn" req_access = list(access_mining) color = CARGO /obj/access_spawn/mining_outpost name = "mining_outpost access spawn" req_access = list(access_mining_outpost) color = CARGO /obj/access_spawn/syndie_shuttle name = "syndie_shuttle access spawn" req_access = list(access_syndicate_shuttle) color = SECURITY #undef MEDICAL #undef SECURITY #undef MORGUE_BLACK #undef TOXINS #undef RESEARCH #undef ENGINEERING #undef CARGO #undef MAINT #undef COMMAND