/obj/item/cell/artifact name = "artifact power cell" icon = 'icons/obj/artifacts/artifactsitemS.dmi' maxcharge = 10000 genrate = 50 specialicon = 1 artifact = 1 module_research_no_diminish = 1 mat_changename = 0 mat_changedesc = 0 New(var/loc, var/forceartitype) //src.artifact = new /datum/artifact/powercell(src) var/datum/artifact/powercell/AS = new /datum/artifact/powercell(src) if (forceartitype) AS.validtypes = list("[forceartitype]") src.artifact = AS spawn(0) src.ArtifactSetup() var/datum/artifact/A = src.artifact src.maxcharge = rand(15,1000) src.maxcharge *= 100 A.react_elec[2] = src.maxcharge ..() examine() set src in oview() boutput(usr, "You have no idea what this thing is!") if (!src.ArtifactSanityCheck()) return var/datum/artifact/A = src.artifact if (istext(A.examine_hint)) boutput(usr, "[A.examine_hint]") UpdateName() src.name = "[name_prefix(null, 1)][src.real_name][name_suffix(null, 1)]" attackby(obj/item/W as obj, mob/user as mob) if (src.Artifact_attackby(W,user)) ..() /datum/artifact/powercell associated_object = /obj/item/cell/artifact rarity_class = 1 validtypes = list("ancient","martian","wizard","precursor") automatic_activation = 1 react_elec = list("equal",0,10) react_xray = list(10,80,95,11,"SEGMENTED") examine_hint = "It kinda looks like it's supposed to be inserted into something." module_research = list("energy" = 15, "miniaturization" = 20) module_research_insight = 1 New() ..() src.react_heat[2] = "VOLATILE REACTION DETECTED"