// GIFTS /obj/item/wrapping_paper name = "wrapping paper" icon = 'icons/obj/items.dmi' icon_state = "wrap_paper-r" amount = 20.0 desc = "Used for wrapping gifts. Its got a neat design!" stamina_damage = 1 stamina_cost = 1 stamina_crit_chance = 1 var/style = "r" New() ..() src.style = pick("r", "rs", "g", "gs") src.icon_state = "wrap_paper-[src.style]" /obj/item/wrapping_paper/attackby(obj/item/W as obj, mob/user as mob) if (!( locate(/obj/table, src.loc) )) boutput(user, "You MUST put the paper on a table!") return if (W.w_class < 4) if (user.find_type_in_hand(/obj/item/wirecutters) || user.find_type_in_hand(/obj/item/scissors)) var/a_used = 2 ** (src.w_class - 1) if (src.amount < a_used) boutput(user, "You need more paper!") return else src.amount -= a_used user.drop_item() var/obj/item/gift/G = new /obj/item/gift(src.loc) G.size = W.w_class G.w_class = G.size + 1 G.icon_state = "gift[minmax(G.size, 1, 3)]-[src.style]" G.gift = W W.set_loc(G) G.add_fingerprint(user) W.add_fingerprint(user) src.add_fingerprint(user) modify_christmas_cheer(1) user.put_in_hand_or_drop(G) if (src.amount <= 0) user.u_equip(src) var/obj/item/c_tube/C = new /obj/item/c_tube(src.loc) user.put_in_hand_or_drop(C) qdel(src) return else boutput(user, "You need something to cut [src] with!") else boutput(user, "The object is FAR too large!") return /obj/item/wrapping_paper/get_desc(dist) if (dist > 2) return . += "There is about [src.amount] square units of paper left!" /obj/item/wrapping_paper/attack(mob/target as mob, mob/user as mob) if (!ishuman(target)) return if (target.stat == 2) if (src.amount > 2) var/obj/spresent/present = new /obj/spresent (target.loc) present.icon_state = "strange-[src.style]" src.amount -= 2 target.set_loc(present) else boutput(user, "You need more paper.") else boutput(user, "They're moving around too much.") /obj/item/gift desc = "For me!?" name = "gift" icon = 'icons/obj/items.dmi' icon_state = "gift2-r" item_state = "gift" var/size = 3.0 var/obj/item/gift = null w_class = 4.0 stamina_damage = 1 stamina_cost = 1 stamina_crit_chance = 0 /obj/item/gift/attack_self(mob/user as mob) if(!src.gift) boutput(user, "The gift was empty!") qdel(src) return user.u_equip(src) user.put_in_hand_or_drop(src.gift) modify_christmas_cheer(2) qdel(src) return /obj/item/a_gift name = "gift" icon = 'icons/obj/items.dmi' icon_state = "gift2-r" item_state = "gift" pressure_resistance = 70 desc = "I wonder what's inside!?" var/list/giftpaths = list() New() ..() src.icon_state = "gift[rand(1,3)]-[pick("r", "rs", "g", "gs")]" dangerous giftpaths = list(/obj/item/device/flash, /obj/item/gun/energy/taser_gun, /obj/item/sword, /obj/item/axe, /obj/item/knife_butcher, /obj/item/old_grenade/light_gimmick) festive giftpaths = list(/obj/item/basketball, /obj/item/clothing/head/cakehat, /obj/item/clothing/mask/melons, /obj/item/old_grenade/banana, /obj/item/bikehorn, /obj/item/luggable_computer, /obj/item/horseshoe, /obj/item/clothing/suit/sweater/red, /obj/item/clothing/suit/sweater, /obj/item/clothing/suit/sweater/green, /obj/item/clothing/glasses/monocle) easter name = "easter egg" icon_state = "easter_egg" giftpaths = list(/obj/item/bikehorn, /obj/item/vuvuzela, /obj/item/horseshoe, /obj/item/clothing/glasses/monocle, /obj/item/coin, /obj/item/clothing/gloves/fingerless, /obj/item/clothing/mask/spiderman, /obj/item/clothing/shoes/flippers, /obj/item/clothing/under/gimmick/cosby, /obj/item/clothing/head/waldohat, /obj/item/emeter, /obj/item/football, /obj/item/skull, /obj/racing_clowncar/kart, /obj/item/old_grenade/moustache, /obj/item/implanter/microbomb, /obj/item/reagent_containers/food/snacks/cereal_box, /obj/item/reagent_containers/food/snacks/candy/wrapped_pbcup) New() return easter/duck giftpaths = list(/obj/item/bikehorn, /obj/item/vuvuzela, /obj/item/horseshoe, /obj/item/clothing/glasses/monocle, /obj/item/coin, /obj/item/clothing/gloves/fingerless, /obj/item/saxophone, /obj/item/clothing/mask/cursedclown_hat, /obj/item/clothing/mask/spiderman, /obj/item/clothing/shoes/flippers, /obj/item/clothing/under/gimmick/cosby, /obj/item/clothing/head/waldohat, /obj/item/emeter, /obj/item/skull, /obj/item/reagent_containers/food/snacks/cereal_box, /obj/item/reagent_containers/food/snacks/candy/wrapped_pbcup) /obj/item/a_gift/attack_self(mob/M as mob) if (!giftpaths.len) boutput(M, "The gift was empty!") qdel(src) return var/prizepath = pick(giftpaths) var/obj/item/prize = new prizepath if (!istype(prize) && prize) prize.set_loc(get_turf(M)) qdel(src) return M.u_equip(src) M.put_in_hand_or_drop(prize) modify_christmas_cheer(2) qdel(src) /obj/item/a_gift/ex_act() qdel(src) return /obj/spresent // bandaid fix for presents having no icon or name other than "spresent" name = "present" desc = "What could it be?" icon = 'icons/obj/items.dmi' icon_state = "strange-r" /obj/spresent/relaymove(mob/user as mob) if (user.stat) return boutput(user, "You can't move.") /obj/spresent/attackby(obj/item/W as obj, mob/user as mob) if (!istype(W, /obj/item/wirecutters)) boutput(user, "I need wirecutters for that.") return boutput(user, "You cut open the present.") for(var/mob/M in src) //Should only be one but whatever. M.set_loc(src.loc) qdel(src)