/* CONTAINS: CUTLERY MISC KITCHENWARE */ /obj/item/kitchen icon = 'icons/obj/kitchen.dmi' /obj/item/kitchen/rollingpin name = "rolling pin" icon_state = "rolling_pin" inhand_image_icon = 'icons/mob/inhand/hand_food.dmi' force = 8.0 throwforce = 10.0 throw_speed = 2 throw_range = 7 w_class = 3.0 desc = "A wooden tube, used to roll dough flat in order to make various edible objects. It's pretty sturdy." stamina_damage = 40 stamina_cost = 15 stamina_crit_chance = 2 /obj/item/kitchen/utensil inhand_image_icon = 'icons/mob/inhand/hand_food.dmi' force = 5.0 w_class = 1.0 throwforce = 5.0 throw_speed = 3 throw_range = 5 flags = FPRINT | TABLEPASS | CONDUCT stamina_damage = 5 stamina_cost = 10 stamina_crit_chance = 15 New() if (prob(60)) src.pixel_y = rand(0, 4) return /obj/item/kitchen/utensil/fork name = "fork" icon_state = "fork" hit_type = DAMAGE_STAB hitsound = 'sound/effects/bloody_stab.ogg' desc = "A multi-pronged metal object, used to pick up objects by piercing them. Helps with eating some foods." attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if (user && user.bioHolder.HasEffect("clumsy") && prob(50)) user.visible_message("[user] fumbles [src] and stabs \himself.") random_brute_damage(user, 10) if (!saw_surgery(M,user)) // it doesn't make sense, no. but hey, it's something. return ..() suicide(var/mob/user as mob) user.visible_message("[user] stabs [src] right into \his heart!") blood_slash(user, 25) playsound(user.loc, src.hitsound, 50, 1) user.TakeDamage("chest", 150, 0) user.updatehealth() spawn(100) if (user) user.suiciding = 0 return 1 /obj/item/kitchen/utensil/knife name = "knife" icon_state = "knife" hit_type = DAMAGE_CUT hitsound = 'sound/weapons/slashcut.ogg' force = 10.0 throwforce = 10.0 desc = "A long bit metal that is sharpened on one side, used for cutting foods. Also useful for butchering dead animals. And live ones." attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if (user && user.bioHolder.HasEffect("clumsy") && prob(50)) user.visible_message("[user] fumbles [src] and cuts \himself.") random_brute_damage(user, 20) if (!scalpel_surgery(M,user)) return ..() suicide(var/mob/user as mob) user.visible_message("[user] slashes \his own throat with [src]!") blood_slash(user, 25) user.TakeDamage("head", 150, 0) user.updatehealth() spawn(100) if (user) user.suiciding = 0 return 1 /obj/item/kitchen/utensil/spoon name = "spoon" desc = "A metal object that has a handle and ends in a small concave oval. Used to carry liquid objects from the container to the mouth." icon_state = "spoon" attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if (user && user.bioHolder.HasEffect("clumsy") && prob(50)) user.visible_message("[user] fumbles [src] and jabs \himself.") random_brute_damage(user, 5) if (!spoon_surgery(M,user)) return ..() suicide(var/mob/user as mob) user.visible_message("[user] jabs [src] straight through \his eye and into \his brain!") blood_slash(user, 25) playsound(user.loc, src.hitsound, 50, 1) user.TakeDamage("head", 150, 0) user.updatehealth() spawn(100) if (user) user.suiciding = 0 return 1 /obj/item/kitchen/food_box // I came in here just to make donut/egg boxes put the things in your hand when you take one out and I end up doing this instead, kill me. -haine name = "food box" desc = "A box that can hold food! Well, not this one, I mean. You shouldn't be able to see this one." icon = 'icons/obj/foodNdrink/food_related.dmi' icon_state = "donutbox" amount = 6 var/box_type = "donutbox" var/contained_food = /obj/item/reagent_containers/food/snacks/donut var/contained_food_name = "donut" donut_box name = "donut box" desc = "A box for containing and transporting \"dough-nuts\", a popular ethnic food." egg_box name = "egg carton" desc = "A carton that holds a bunch of eggs. What kind of eggs? What grade are they? Are the eggs from space? Space chicken eggs?" icon_state = "eggbox" amount = 12 box_type = "eggbox" contained_food = /obj/item/reagent_containers/food/snacks/ingredient/egg contained_food_name = "egg" lollipop name = "lollipop bowl" desc = "A little bowl of sugar-free lollipops, totally healthy in every way! They're medicinal, after all!" icon_state = "lpop8" amount = 8 box_type = "lpop" contained_food = /obj/item/reagent_containers/food/snacks/lollipop contained_food_name = "lollipop" New() ..() spawn(10) if (!ispath(src.contained_food)) logTheThing("debug", src, null, "has a non-path contained_food, \"[src.contained_food]\", and is being disposed of to prevent errors") qdel(src) return get_desc(dist) if (dist <= 1) . += "There's [(src.amount > 0) ? src.amount : "no" ] [src.contained_food_name][s_es(src.amount)] in \the [src]." attackby(obj/item/W as obj, mob/user as mob) if (istype(W, src.contained_food)) user.drop_item() W.set_loc(src) src.amount ++ boutput(user, "You place \the [src.contained_food_name] back into \the [src].") src.update() else return ..() MouseDrop(mob/user as mob) // no I ain't even touchin this mess it can keep doin whatever it's doin if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) if (usr.hand) if (!( usr.l_hand )) spawn( 0 ) src.attack_hand(usr, 1, 1) return else if (!( usr.r_hand )) spawn( 0 ) src.attack_hand(usr, 0, 1) return return attack_hand(mob/user as mob, unused, flag) if (flag) return ..() src.add_fingerprint(user) var/obj/item/reagent_containers/food/snacks/myFood = locate(src.contained_food) in src if (myFood) if (src.amount >= 1) src.amount-- user.put_in_hand_or_drop(myFood) boutput(user, "You take \an [src.contained_food_name] out of \the [src].") else if (src.amount >= 1) src.amount-- var/obj/item/reagent_containers/food/snacks/newFood = new src.contained_food(src.loc) user.put_in_hand_or_drop(newFood) boutput(user, "You take \an [src.contained_food_name] out of \the [src].") src.update() proc/update() src.icon_state = "[src.box_type][src.amount]" return /obj/item/plate name = "plate" desc = "It's like a frisbee, but more dangerous!" icon = 'icons/obj/foodNdrink/food_related.dmi' icon_state = "plate" item_state = "zippo" throwforce = 3.0 throw_speed = 3 throw_range = 8 force = 2 rand_pos = 0 /obj/item/plate/attack(mob/M as mob, mob/user as mob) if (user.a_intent == INTENT_HARM) if (M == user) boutput(user, "You smash the plate over your own head!") else M.visible_message("[user] smashes [src] over [M]'s head!") logTheThing("combat", user, M, "smashes [src] over %target%'s head! ") random_brute_damage(M, force) M.weakened += rand(0,2) M.updatehealth() playsound(src, "shatter", 70, 1) var/obj/O = new /obj/item/raw_material/shard/glass(get_turf(M)) if (src.material) O.setMaterial(copyMaterial(src.material)) qdel(src) else M.visible_message("[user] taps [M] over the head with [src].") logTheThing("combat", user, M, "taps %target% over the head with [src].") /obj/item/fish throwforce = 3 force = 5 icon = 'icons/obj/foodNdrink/food_related.dmi' inhand_image_icon = 'icons/mob/inhand/hand_food.dmi' w_class = 3 var/fillet_type = /obj/item/reagent_containers/food/snacks/ingredient/meat/fish salmon name = "salmon" desc = "A commercial saltwater fish prized for its flavor." icon_state = "salmon" fillet_type = /obj/item/reagent_containers/food/snacks/ingredient/meat/fish/salmon carp name = "carp" desc = "A common run-of-the-mill carp." icon_state = "carp" bass name = "largemouth bass" desc = "A freshwater fish native to North America." icon_state = "bass" fillet_type = /obj/item/reagent_containers/food/snacks/ingredient/meat/fish/white red_herring name = "peculiarly coloured clupea pallasi" desc = "What is this? Why is this here? WHAT IS THE PURPOSE OF THIS?" icon_state = "red_herring" /obj/item/fish/attack(mob/M as mob, mob/user as mob) if (user && user.bioHolder.HasEffect("clumsy") && prob(50)) user.visible_message("[user] swings [src] and hits \himself in the face!.") user.weakened = max(2 * src.force, user.weakened) return else playsound(src.loc, pick('sound/weapons/slimyhit1.ogg', 'sound/weapons/slimyhit2.ogg'), 50, 1, -1) user.visible_message("[user] slaps [M] with [src]!.") /obj/item/fish/attackby(var/obj/item/W as obj, var/mob/user as mob) if (istype(W, /obj/item/kitchen/utensil/knife)) if (fillet_type) var/obj/fillet = new fillet_type(src.loc) user.put_in_hand_or_drop(fillet) boutput(user, "You skin and gut [src] using your knife.") qdel(src) return ..() return