/obj/item/plank name = "wooden plank" desc = "My best friend plank!" icon = 'icons/obj/hydroponics/hydromisc.dmi' icon_state = "plank" force = 4.0 //cogwerks - burn vars burn_point = 400 burn_output = 1500 burn_possible = 1 health = 50 // stamina_damage = 40 stamina_cost = 40 stamina_crit_chance = 10 attack_self() boutput(usr, "Now building wood wall. You'll need to stand still.") var/turf/T = get_turf(usr) sleep(30) if(usr.loc == T) if(!locate(/obj/structure/woodwall) in T) var/obj/structure/woodwall/N = new /obj/structure/woodwall(T) N.builtby = usr.real_name qdel(src) boutput(usr, "There's already a barricade here!") return else return