/obj/item/plank
name = "wooden plank"
desc = "My best friend plank!"
icon = 'icons/obj/hydroponics/hydromisc.dmi'
icon_state = "plank"
force = 4.0
//cogwerks - burn vars
burn_point = 400
burn_output = 1500
burn_possible = 1
health = 50
//
stamina_damage = 40
stamina_cost = 40
stamina_crit_chance = 10
attack_self()
boutput(usr, "Now building wood wall. You'll need to stand still.")
var/turf/T = get_turf(usr)
sleep(30)
if(usr.loc == T)
if(!locate(/obj/structure/woodwall) in T)
var/obj/structure/woodwall/N = new /obj/structure/woodwall(T)
N.builtby = usr.real_name
qdel(src)
boutput(usr, "There's already a barricade here!")
return
else
return