/* -------------------- Security -------------------- */
/obj/item/storage/box/handcuff_kit
name = "spare handcuff box"
icon_state = "handcuff"
desc = "A box filled with handcuffs for your arresting needs. Or whatever."
spawn_contents = list(/obj/item/handcuffs = 7)
/obj/item/storage/box/id_kit
name = "spare ID box"
icon_state = "id"
desc = "A box filled with blank ID cards for new crewmembers or crewmembers who have lost theirs."
spawn_contents = list(/obj/item/card/id = 7)
/obj/item/storage/box/evidence
name = "evidence box"
icon_state = "evidence"
desc = "A box for collecting forensics evidence."
/* Phased out with the forensic scanner overhaul. Was useless anyway (Convair880).
/obj/item/storage/box/fcard_kit
name = "fingerprint card box"
icon_state = "id"
spawn_contents = list(/obj/item/f_card = 7)
*/
// For sec officers and the HoS. Really love spawning with a full backpack (Convair880).
/obj/item/storage/box/security_starter_kit
name = "security starter kit"
icon_state = "handcuff"
desc = "Essential security supplies. Keep out of reach of the clown."
spawn_contents = list(/obj/item/handcuffs = 3,\
/obj/item/device/flash,\
/obj/item/whistle)
/* -------------------- Guns & Ammo -------------------- */
/obj/item/storage/box/revolver
name = "revolver box"
icon_state = "revolver"
desc = "A box containing a syndicate revolver and ammo."
// cogwerks - i think the ammo boxes are dumb, giving the starting box more ammo
spawn_contents = list(/obj/item/gun/kinetic/revolver,\
/obj/item/ammo/bullets/a357 = 3,\
/obj/item/ammo/bullets/a357/AP = 2)
/obj/item/storage/box/detectivegun
name = ".38 revolver box"
icon_state = "revolver"
desc = "A box containing a .38 caliber revolver and ammunition."
// Reduced the amount of ammo. The detective had four lethal and five stun speedloaders total in his closet, perhaps a bit too much (Convair880).
spawn_contents = list(/obj/item/gun/kinetic/detectiverevolver,\
/obj/item/ammo/bullets/a38 = 2,\
/obj/item/ammo/bullets/a38/stun = 2)
/obj/item/storage/box/ak47 // cogwerks, terrorism update
name = "rifle box"
icon_state = "revolver"
desc = "A box containing a syndicate rifle and some ammo."
// this might be a terrible idea giving them so much ammo, but whatevs
spawn_contents = list(/obj/item/gun/kinetic/ak47,\
/obj/item/ammo/bullets/ak47 = 2)
/obj/item/storage/box/pistol
name = "suppressed pistol box"
icon_state = "revolver"
desc = "A box containing a sneaky pistol and some ammo."
// this might be a terrible idea giving them so much ammo, but whatevs
spawn_contents = list(/obj/item/gun/kinetic/silenced_22,\
/obj/item/ammo/bullets/bullet_22 = 3)
/obj/item/storage/box/derringer
name = "derringer box"
icon_state = "revolver"
desc = "A box containing a derringer and some ammo."
spawn_contents = list(/obj/item/gun/kinetic/derringer,\
/obj/item/ammo/bullets/derringer = 4)
/obj/item/storage/box/shotgun
name = "shotgun box"
icon_state = "revolver"
desc = "A box containing a high-powered shotgun and some ammo."
spawn_contents = list(/obj/item/gun/kinetic/spacker,\
/obj/item/ammo/bullets/a12 = 4)
/obj/item/storage/box/revolver_ammo
name = "revolver ammo box"
icon_state = "revolver"
desc = "A box containing armour-piercing (AP) revolver rounds."
spawn_contents = list(/obj/item/ammo/bullets/a357/AP = 3)
/obj/item/storage/box/revolver_ammo2
name = "revolver ammo box"
icon_state = "revolver"
desc = "A box containing standard revolver rounds."
spawn_contents = list(/obj/item/ammo/bullets/a357 = 3)
/obj/item/storage/box/ammo38AP // 2 TC for 1 speedloader was very poor value compared to other guns and traitor items in general (Convair880).
name = ".38 AP ammo box"
icon_state = "revolver"
desc = "A box containing a couple of AP speedloaders for a .38 Special revolver."
spawn_contents = list(/obj/item/ammo/bullets/a38/AP = 3)
/obj/item/storage/box/flaregun // For surplus crates (Convair880).
name = "flare gun box"
icon_state = "revolver"
desc = "A box containing a flare gun and spare ammo."
spawn_contents = list(/obj/item/gun/kinetic/flaregun,\
/obj/item/ammo/bullets/flare)
/* -------------------- Grenades -------------------- */
/obj/item/storage/box/flashbang_kit
name = "flashbang box"
desc = "WARNING: Do not use without reading these preautions!
These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.
The chemicals contained in these devices have been tuned for maximal effectiveness and due to
extreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN
FLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.
Make attemtps not to detonate withing range of 2 meters of the intended target. It is imperative
that the targets visit a medical professional after usage. Damage to eyes increases extremely per
use and according to range. Glasses with flash resistant filters DO NOT always work on high powered
flash devices such as this. EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES
SOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.
There is a slight chance per use of complete deafness. Exercise caution and restraint.
STUN WARNING: If the intended or unintended target is too close to detonation the resulting sound
and flash have been known to cause extreme sensory overload resulting in temporary
incapacitation.
DO NOT USE CONTINUALLY
Operating Directions:
1. Pull detonnation pin. ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!
2. Throw grenade. NEVER HOLD A LIVE FLASHBANG
3. The grenade will detonste 10 seconds hafter being primed. EXCERCISE CAUTION
-Never prime another grenade until after the first is detonated
Note: Usage of this pyrotechnic device without authorization is an extreme offense and can
result in severe punishment upwards of 10 years in prison per use.
Default 3 second wait till from prime to detonation. This can be switched with a screwdriver
to 10 seconds.
Copyright of Nanotrasen Industries- Military Armnaments Division
This device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
icon_state = "flashbang"
spawn_contents = list(/obj/item/chem_grenade/flashbang = 7)
/obj/item/storage/box/emp_kit
name = "\improper EMP grenade box"
desc = "A box with 5 EMP grenades."
icon_state = "flashbang"
spawn_contents = list(/obj/item/old_grenade/emp = 5)
/obj/item/storage/box/tactical_kit // cogwerks - tactical as heck
name = "tactical grenade box"
desc = "A box of assorted special-ops grenades."
icon_state = "flashbang"
spawn_contents = list(/obj/item/chem_grenade/incendiary = 2,\
/obj/item/chem_grenade/shock,\
/obj/item/old_grenade/smoke = 2,\
/obj/item/chem_grenade/flashbang,\
/obj/item/old_grenade/gravaton)
/obj/item/storage/box/f_grenade_kit
name = "cleaner grenade box"
icon_state = "flashbang"
spawn_contents = list(/obj/item/chem_grenade/fcleaner = 5)
/obj/item/storage/box/grenade_fuses
name = "grenade fuse box"
desc = "Contains fuses for constructing grenades."
icon_state = "grenade_fuses"
spawn_contents = list(/obj/item/grenade_fuse = 7)
/obj/item/storage/box/grenade_starter_kit
name = "grenade starter kit"
icon_state = "flashbang"
desc = "Contains grenade cases and fuses for creating grenades."
spawn_contents = list(/obj/item/grenade_fuse = 3,\
/obj/item/chem_grenade = 3)
/obj/item/storage/box/sonic_grenade_kit
name = "sonic grenade kit"
icon_state = "flashbang"
desc = "Contains five (5) sonic grenades, and a set of earplugs. Wear the earplugs before arming the grenades."
spawn_contents = list(/obj/item/old_grenade/sonic = 5,\
/obj/item/clothing/ears/earmuffs/earplugs)
/obj/item/storage/box/banana_grenade_kit
name = "banana grenade box"
icon_state = "flashbang"
spawn_contents = list(/obj/item/old_grenade/banana = 5)
// For QM crate "Security Equipment" (Convair880).
/obj/item/storage/box/QM_grenadekit_security
name = "security-issue grenade box"
desc = "A box of standard-issue grenades for NT security personnel."
icon_state = "flashbang"
spawn_contents = list(/obj/item/chem_grenade/pepper = 2,\
/obj/item/old_grenade/smoke = 2,\
/obj/item/chem_grenade/flashbang = 2,\
/obj/item/chem_grenade/shock)
// For QM crate "Experimental Weapons" (Convair880).
/obj/item/storage/box/QM_grenadekit_experimentalweapons
name = "experimental grenade box"
desc = "A box of experimental grenades."
icon_state = "flashbang"
spawn_contents = list(/obj/item/chem_grenade/very_incendiary,\
/obj/item/chem_grenade/incendiary = 3,\
/obj/item/chem_grenade/cryo = 3)
/* -------------------- Traitor Gear -------------------- */
/obj/item/storage/bowling
name = "bowling bag"
icon_state = "bowling_bag"
item_state = "bowling"
max_wclass = 3 // The bowling ball won't fit into the bowling bag!
spawn_contents = list(/obj/item/clothing/under/gimmick/bowling,\
/obj/item/bowling_ball = 4)
/obj/item/storage/box/syndibox
name = "stealth storage"
desc = "Can take on the appearance of another item. Creates a small dimensional rift in space-time, allowing it to hold multiple items."
icon_state = "box"
sneaky = 1
var/cloaked = 0
flags = FPRINT | TABLEPASS | NOSPLASH
w_class = 2
max_wclass = 3
New()
..()
src.cloaked = 0
UpdateName()
src.name = "[name_prefix(null, 1)][src.real_name][name_suffix(null, 1)]"
attackby(obj/item/W as obj, mob/user as mob)
if(src.cloaked == 1)
..()
else
if (!istype(W, /obj/item) || isnull(initial(W.icon)) || isnull(initial(W.icon_state)) || !W.icon || !W.icon_state)
user.show_text("The [W.name] is not compatible with this device.", "red")
return
src.name = W.name
src.real_name = W.name
src.desc = "[W.desc] It looks heavy, somehow."
src.real_desc = "[W.desc] It looks heavy, somehow."
src.icon = W.icon
src.icon_state = W.icon_state
src.item_state = W.item_state
src.inhand_image = W.inhand_image
boutput(user, "The secret storage changes form to look like [W.name]!
Use the reset command to change it back.")
src.cloaked = 1
return
verb/reset()
set src in usr
if (src.cloaked)
src.name = initial(src.name)
src.real_name = initial(src.real_name)
src.desc = initial(src.desc)
src.real_desc = initial(src.real_desc)
src.icon = initial(src.icon)
src.icon_state = initial(src.icon_state)
src.item_state = initial(src.item_state)
src.inhand_image = initial(src.inhand_image)
boutput(usr, "You reset the [src.name].")
src.cloaked = 0
src.add_fingerprint(usr)
/obj/item/storage/box/donkpocket_w_kit
name = "\improper Donk-Pockets box"
desc = "This box feels slightly warm."
icon_state = "donk_kit"
spawn_contents = list(/obj/item/reagent_containers/food/snacks/donkpocket_w = 7)
/obj/item/storage/box/donkpocket_w_kit/vr
icon = 'icons/effects/VR.dmi'
/obj/item/storage/box/fakerevolver
name = "\improper Russian surplus munitions box"
icon_state = "fakerevolver"
desc = "A box containing an old SSSSR-manufactured revolver."
spawn_contents = list(/obj/item/gun/russianrevolver/fake357,\
/obj/item/paper/fakerevolver)
/obj/item/paper/fakerevolver
name = "Menacing note"
desc = "There's a few lines of important-looking text here."
New()
..()
var/gender = prob(50) ? 0 : 1
var/name = gender ? pick(first_names_female) : pick(first_names_male)
src.info = {"Hey, you.
Look, we got this thing cheap from some Russkie. So let me write this down for you clearly:
IT. AIN'T. SAFE.
[name] tested this fucking gun and it blew [gender ? "her" : "his"] goddamn brains out. I dunno why we're even sending this shit to you.
Don't use it. Fuck.
/[prob(50)? pick(first_names_male):pick(first_names_female)]
"}
/obj/item/storage/box/costume/safari
name = "safari costume"
spawn_contents = list(/obj/item/clothing/head/safari,\
/obj/item/clothing/under/gimmick/safari,\
/obj/item/boomerang,\
/obj/item/ammo/bullets/tranq_darts/syndicate = 4)
// Starter kit used in the conspiracy/spy game mode.
/obj/item/storage/box/spykit
name = "spy starter kit"
icon_state = "implant"
spawn_contents = list(/obj/item/dagger/syndicate,\
/obj/item/gun/kinetic/silenced_22,\
/obj/item/ammo/bullets/bullet_22,\
/obj/item/card/id/syndicate,\
/obj/item/device/spy_implanter)