/* Contains: - Uplink parent - Generic Syndicate uplink - Integrated uplink (PDA & headset) - Wizard's spellbook Note: Add new traitor items to syndicate_buylist.dm, not here. Every type of Syndicate uplink now includes support for job- and objective-specific items. */ /////////////////////////////////////////// Uplink parent //////////////////////////////////////////// /obj/item/uplink name = "uplink" stamina_damage = 25 stamina_cost = 25 stamina_crit_chance = 10 var/uses = 12 // Amount of telecrystals. var/list/datum/syndicate_buylist/items_general = list() // See setup(). var/list/datum/syndicate_buylist/items_job = list() var/list/datum/syndicate_buylist/items_objective = list() var/is_VR_uplink = 0 var/lock_code = null var/lock_code_autogenerate = 0 var/locked = 0 var/use_default_GUI = 0 // Use the parent's HTML interface (less repeated code). var/temp = null var/selfdestruct = 0 var/can_selfdestruct = 0 var/datum/syndicate_buylist/reading_about = null // Spawned uplinks for which setup() wasn't called manually only get the standard (generic) items. New() spawn (10) if (src && istype(src) && (!src.items_general.len && !src.items_job.len && !src.items_objective.len)) src.setup() return proc/generate_code() if (!src || !istype(src)) return var/code = "[rand(100,999)] [pick("Alpha","Bravo","Delta","Omega","Gamma","Zeta")]" return code proc/setup(var/datum/mind/ownermind, var/obj/item/device/master) if (!src || !istype(src)) return if (!islist(src.items_general)) src.items_general = list() if (!islist(src.items_job)) src.items_job = list() if (!islist(src.items_objective)) src.items_objective = list() for (var/datum/syndicate_buylist/S in syndi_buylist_cache) var/blocked = 0 if (ticker && ticker.mode && S.blockedmode && islist(S.blockedmode) && S.blockedmode.len) for (var/V in S.blockedmode) if (ispath(V) && istype(ticker.mode, V) && !src.is_VR_uplink) // No meta by checking VR uplinks. blocked = 1 break if (blocked == 0) if (istype(S, /datum/syndicate_buylist/surplus)) continue if (istype(S, /datum/syndicate_buylist/generic) && !src.items_general.Find(S)) src.items_general.Add(S) if (ownermind || istype(ownermind)) if (ownermind.special_role != "nukeop" && istype(S, /datum/syndicate_buylist/traitor)) if (!S.objective && !S.job && !src.items_general.Find(S)) src.items_general.Add(S) if (S.objective) if (ownermind.objectives) var/has_objective = 0 for (var/datum/objective/O in ownermind.objectives) if (istype(O, S.objective)) has_objective = 1 if (has_objective && !src.items_objective.Find(S)) src.items_objective.Add(S) if (S.job) for (var/allowedjob in S.job) if (ownermind.assigned_role && ownermind.assigned_role == allowedjob && !src.items_job.Find(S)) src.items_job.Add(S) // Sort alphabetically by item name. var/list/names = list() var/list/namecounts = list() if (src.items_general.len) var/list/sort1 = list() for (var/datum/syndicate_buylist/S1 in src.items_general) var/name = S1.name if (name in names) // Should never, ever happen, but better safe than sorry. namecounts[name]++ name = text("[] ([])", name, namecounts[name]) else names.Add(name) namecounts[name] = 1 sort1[name] = S1 src.items_general = sortList(sort1) if (src.items_job.len) var/list/sort2 = list() for (var/datum/syndicate_buylist/S2 in src.items_job) var/name = S2.name if (name in names) namecounts[name]++ name = text("[] ([])", name, namecounts[name]) else names.Add(name) namecounts[name] = 1 sort2[name] = S2 src.items_job = sortList(sort2) if (src.items_objective.len) var/list/sort3 = list() for (var/datum/syndicate_buylist/S3 in src.items_objective) var/name = S3.name if (name in names) namecounts[name]++ name = text("[] ([])", name, namecounts[name]) else names.Add(name) namecounts[name] = 1 sort3[name] = S3 src.items_objective = sortList(sort3) return proc/vr_check(var/mob/user) if (!src || !istype(src) || !user || !ismob(user)) return 0 if (src.is_VR_uplink == 0) return 1 var/area/A = get_area(user) if (!A || !istype(A, /area/sim)) return 0 else return 1 proc/explode() if (!src || !istype(src)) return if (src.can_selfdestruct == 1) var/turf/location = get_turf(src.loc) if (location && isturf(location)) location.hotspot_expose(700,125) explosion(src, location, 0, 0, 2, 4) qdel(src) return attack_self(mob/user as mob) if (src.vr_check(user) != 1) user.show_text("This uplink only works in virtual reality.", "red") else if (src.use_default_GUI == 1) user.machine = src src.generate_menu() return proc/generate_menu() if (src.uses < 0) src.uses = 0 if (src.use_default_GUI == 0) return var/dat if (src.selfdestruct) dat = "Self Destructing..." else if (src.locked && !isnull(src.lock_code)) dat = "The uplink is locked. Enter password.
" else if (reading_about) var/item_about = "Error: We're sorry, but there is no current entry for this item!
For full information on Syndicate Tools, call 1-555-SYN-DKIT." if(reading_about.desc) item_about = "[reading_about.desc]" dat += "Extended Item Information:
[item_about]
Back" else if (src.temp) dat = "[src.temp]

Clear" else if (src.is_VR_uplink) dat = "Syndicate Simulator 2053!
" dat += "Buy the Cat Armor DLC today! Only 250 Credits!" dat += "
" dat += "Sandbox mode - Spawn item:
" else dat = "Syndicate Uplink Console:
" dat += "Tele-Crystals left: [src.uses]
" dat += "
" dat += "Request item:
" dat += "Each item costs a number of tele-crystals as indicated by the number following their name.
" if (src.items_general && islist(src.items_general) && src.items_general.len) for (var/G in src.items_general) var/datum/syndicate_buylist/I1 = src.items_general[G] dat += "" if (src.items_job && islist(src.items_job) && src.items_job.len) dat += "
[I1.name] ([I1.cost])About
Job specific:
" for (var/J in src.items_job) var/datum/syndicate_buylist/I2 = src.items_job[J] dat += "" if (src.items_objective && islist(src.items_objective) && src.items_objective.len) dat += "
[I2.name] ([I2.cost])About
Objective specific:
" for (var/O in src.items_objective) var/datum/syndicate_buylist/I3 = src.items_objective[O] dat += "" dat += "
[I3.name] ([I3.cost])About
" var/do_divider = 1 if (istype(src, /obj/item/uplink/integrated/radio)) var/obj/item/uplink/integrated/radio/RU = src if (!isnull(RU.origradio) && istype(RU.origradio, /obj/item/device/radio)) dat += "
Lock
" do_divider = 0 else if (src.is_VR_uplink == 0 && !isnull(src.lock_code)) dat += "
Lock
" do_divider = 0 if (src.can_selfdestruct == 1) dat += "[do_divider == 1 ? "
" : ""]Self-Destruct" usr << browse(dat, "window=radio") onclose(usr, "radio") return #define CHECK1 (get_dist(src, usr) > 1 || !usr.contents.Find(src) || !isliving(usr) || iswraith(usr) || isintangible(usr)) #define CHECK2 (usr.stunned > 0 || usr.weakened > 0 || usr.paralysis > 0 || usr.stat != 0 || usr.restrained()) Topic(href, href_list) ..() if (src.uses < 0) src.uses = 0 if (src.use_default_GUI == 0) return if (CHECK1) return if (CHECK2) return if (src.vr_check(usr) != 1) usr.show_text("This uplink only works in virtual reality.", "red") return usr.machine = src if (href_list["unlock"] && src.locked && !isnull(src.lock_code)) var/the_code = adminscrub(input(usr, "Please enter the password.", "Unlock Uplink", null)) if (!src || !istype(src) || !usr || !ismob(usr) || CHECK1 || CHECK2) return if (isnull(the_code) || !cmptext(the_code, src.lock_code)) usr.show_text("Incorrect password.", "red") return src.locked = 0 usr.show_text("The uplink beeps softly and unlocks.", "blue") else if (href_list["lock"]) if (istype(src, /obj/item/uplink/integrated/radio)) var/obj/item/uplink/integrated/radio/RU = src if (!isnull(RU.origradio) && istype(RU.origradio, /obj/item/device/radio)) usr.machine = null usr << browse(null, "window=radio") var/obj/item/device/radio/T = RU.origradio RU.set_loc(T) T.set_loc(usr) usr.u_equip(RU) usr.put_in_hand_or_drop(T) RU.set_loc(T) T.set_frequency(initial(T.frequency)) T.attack_self(usr) return else if (src.locked == 0 && src.is_VR_uplink == 0) src.locked = 1 usr.show_text("The uplink is now locked.", "blue") else if (href_list["spawn"]) var/datum/syndicate_buylist/I = locate(href_list["spawn"]) if (!I || !istype(I)) usr.show_text("Something went wrong (invalid syndicate_buylist reference). Please try again and contact a coder if the problem persists.", "red") return if (src.is_VR_uplink == 0) if (src.uses < I.cost) boutput(usr, "The uplink doesn't have enough telecrystals left for that!") return src.uses = max(0, src.uses - I.cost) if (usr.mind) usr.mind.purchased_traitor_items += I if (I.item) var/obj/item = new I.item(get_turf(src)) I.run_on_spawn(item, usr) if (src.is_VR_uplink == 0) statlog_traitor_item(usr, I.name, I.cost) if (I.item2) new I.item2(get_turf(src)) if (I.item3) new I.item3(get_turf(src)) else if (href_list["about"]) reading_about = locate(href_list["about"]) else if (href_list["back"]) reading_about = null else if (href_list["selfdestruct"] && src.can_selfdestruct == 1) src.selfdestruct = 1 spawn (100) if (src) src.explode() else if (href_list["temp"]) src.temp = null src.attack_self(usr) return #undef CHECK1 #undef CHECK2 /////////////////////////////////////////////// Syndicate uplink //////////////////////////////////////////// /obj/item/uplink/syndicate name = "station bounced radio" icon = 'icons/obj/device.dmi' icon_state = "radio" flags = FPRINT | TABLEPASS | CONDUCT | ONBELT w_class = 2.0 item_state = "radio" throw_speed = 4 throw_range = 20 m_amt = 100 use_default_GUI = 1 can_selfdestruct = 1 setup(var/datum/mind/ownermind, var/obj/item/device/master) ..() if (src.lock_code_autogenerate == 1) src.lock_code = src.generate_code() src.locked = 1 return /obj/item/uplink/syndicate/virtual name = "Syndicate Simulator 2053" desc = "Pretend you are a space terrorist! Harmless VR fun for all the family!" uses = INFINITY is_VR_uplink = 1 can_selfdestruct = 0 explode() src.temp = "Bang! Just kidding." return ///////////////////////////////////////////////// Integrated uplinks (PDA & headset) ////////////////////////////////// /obj/item/uplink/integrated name = "uplink module" desc = "An electronic uplink system of unknown origin." icon = 'icons/obj/module.dmi' icon_state = "power_mod" can_selfdestruct = 0 explode() return /obj/item/uplink/integrated/pda lock_code_autogenerate = 1 var/obj/item/device/pda2/hostpda = null var/orignote = null //Restore original notes when locked. var/active = 0 //Are we currently active?? var/menu_message = "" setup(var/datum/mind/ownermind, var/obj/item/device/master) ..() if (master && istype(master)) if (istype(master, /obj/item/device/pda2)) var/obj/item/device/pda2/P = master P.uplink = src if (src.lock_code_autogenerate == 1) src.lock_code = src.generate_code() src.hostpda = P return proc/unlock() if ((isnull(src.hostpda))) return if(src.active) src.hostpda.host_program:mode = 1 return if(istype(src.hostpda.host_program, /datum/computer/file/pda_program/os/main_os)) src.orignote = src.hostpda.host_program:note src.active = 1 src.hostpda.host_program:mode = 1 //Switch right to the notes program src.generate_menu() src.print_to_host(src.menu_message) return //Communicate with traitor through the PDA's note function. proc/print_to_host(var/text) if (isnull(src.hostpda)) return if (!istype(src.hostpda.host_program, /datum/computer/file/pda_program/os/main_os)) return src.hostpda.host_program:note = text for (var/mob/M in viewers(1, src.hostpda.loc)) if (M.client && M.machine == src.hostpda) src.hostpda.attack_self(M) return //Let's build a menu! generate_menu() if (src.uses < 0) src.uses = 0 if (src.vr_check(usr) != 1) src.menu_message = "This uplink only works in virtual reality." return src.menu_message = "Syndicate Uplink Console:
" src.menu_message += "Tele-Crystals left: [src.uses]
" src.menu_message += "
" src.menu_message += "Request item:
" src.menu_message += "Each item costs a number of tele-crystals as indicated by the number following their name.
" if (src.items_general && islist(src.items_general) && src.items_general.len) for (var/G in src.items_general) var/datum/syndicate_buylist/I1 = src.items_general[G] src.menu_message += "" if (src.items_job && islist(src.items_job) && src.items_job.len) src.menu_message += "
[I1.name] ([I1.cost])About
Job specific:
" for (var/J in src.items_job) var/datum/syndicate_buylist/I2 = src.items_job[J] src.menu_message += "" if (src.items_objective && islist(src.items_objective) && src.items_objective.len) src.menu_message += "
[I2.name] ([I2.cost])About
Objective specific:
" for (var/O in src.items_objective) var/datum/syndicate_buylist/I3 = src.items_objective[O] src.menu_message += "" src.menu_message += "
[I3.name] ([I3.cost])About

" return Topic(href, href_list) if (src.uses < 0) src.uses = 0 if (isnull(src.hostpda) || !src.active) return if (get_dist(src.hostpda, usr) > 1 || !usr.contents.Find(src.hostpda) || !isliving(usr) || iswraith(usr) || isintangible(usr)) return if (usr.stunned > 0 || usr.weakened > 0 || usr.paralysis > 0 || usr.stat != 0 || usr.restrained()) return if (src.vr_check(usr) != 1) usr.show_text("This uplink only works in virtual reality.", "red") return if (href_list["buy_item"]) var/datum/syndicate_buylist/I = locate(href_list["buy_item"]) if (!I || !istype(I)) usr.show_text("Something went wrong (invalid syndicate_buylist reference). Please try again and contact a coder if the problem persists.", "red") return if (src.is_VR_uplink == 0) if (src.uses < I.cost) boutput(usr, "The uplink doesn't have enough telecrystals left for that!") return src.uses = max(0, src.uses - I.cost) if (usr.mind) usr.mind.purchased_traitor_items += I if (I.item) var/obj/item = new I.item(get_turf(src.hostpda)) I.run_on_spawn(item, usr) if (src.is_VR_uplink == 0) statlog_traitor_item(usr, I.name, I.cost) if (I.item2) new I.item2(get_turf(src.hostpda)) if (I.item3) new I.item3(get_turf(src.hostpda)) else if (href_list["abt_item"]) var/datum/syndicate_buylist/I = locate(href_list["abt_item"]) var/item_about = "Error: We're sorry, but there is no current entry for this item!
For full information on Syndicate Tools, call 1-555-SYN-DKIT." if(I.desc) item_about = I.desc src.print_to_host("Extended Item Information:
[item_about]
Back") return /*else if (href_list["back"]) src.generate_menu() src.print_to_host(src.menu_message) return*/ src.generate_menu() src.print_to_host(src.menu_message) return /obj/item/uplink/integrated/radio lock_code_autogenerate = 1 use_default_GUI = 1 var/obj/item/device/radio/origradio = null generate_code() if (!src || !istype(src)) return var/freq = 1441 var/list/freqlist = list() while (freq <= 1489) if (freq < 1451 || freq > 1459) freqlist += freq freq += 2 if ((freq % 2) == 0) freq += 1 freq = freqlist[rand(1, freqlist.len)] return freq setup(var/datum/mind/ownermind, var/obj/item/device/master) ..() if (master && istype(master)) if (istype(master, /obj/item/device/radio)) var/obj/item/device/radio/R = master R.traitorradio = src if (src.lock_code_autogenerate == 1) R.traitor_frequency = src.generate_code() R.protected_radio = 1 src.name = R.name src.icon = R.icon src.icon_state = R.icon_state src.origradio = R return ///////////////////////////////////////// Wizard's spellbook /////////////////////////////////////////////////// /obj/item/SWF_uplink name = "Spellbook" icon = 'icons/obj/wizard.dmi' icon_state = "spellbook" item_state = "spellbook" var/wizard_key = "" var/temp = null var/uses = 4 var/selfdestruct = 0 var/traitor_frequency = 0 var/obj/item/device/radio/origradio = null var/list/spells = list() flags = FPRINT | ONBELT | TABLEPASS throwforce = 5 w_class = 2 throw_speed = 4 throw_range = 20 m_amt = 100 New() ..() src.spells += new /datum/SWFuplinkspell/soulguard(src) src.spells += new /datum/SWFuplinkspell/staffofcthulhu(src) src.spells += new /datum/SWFuplinkspell/fireball(src) src.spells += new /datum/SWFuplinkspell/shockingtouch(src) src.spells += new /datum/SWFuplinkspell/iceburst(src) src.spells += new /datum/SWFuplinkspell/blind(src) src.spells += new /datum/SWFuplinkspell/clownsrevenge(src) src.spells += new /datum/SWFuplinkspell/rathensecret(src) src.spells += new /datum/SWFuplinkspell/forcewall(src) src.spells += new /datum/SWFuplinkspell/blink(src) src.spells += new /datum/SWFuplinkspell/teleport(src) src.spells += new /datum/SWFuplinkspell/warp(src) src.spells += new /datum/SWFuplinkspell/spellshield(src) src.spells += new /datum/SWFuplinkspell/doppelganger(src) src.spells += new /datum/SWFuplinkspell/knock(src) src.spells += new /datum/SWFuplinkspell/empower(src) src.spells += new /datum/SWFuplinkspell/summongolem(src) src.spells += new /datum/SWFuplinkspell/animatedead(src) src.spells += new /datum/SWFuplinkspell/pandemonium(src) //src.spells += new /datum/SWFuplinkspell/shockwave(src) src.spells += new /datum/SWFuplinkspell/bull(src) /datum/SWFuplinkspell var/name = "Spell" var/eqtype = "Spell" var/desc = "This is a spell." var/cost = 1 var/cooldown = null var/assoc_spell = null var/obj/item/assoc_item = null proc/SWFspell_CheckRequirements(var/mob/living/carbon/human/user,var/obj/item/SWF_uplink/book) if (!user || !book) return 999 // unknown error if (book.uses < src.cost) return 1 // ran out of points if (src.assoc_spell) if (user.abilityHolder.getAbility(assoc_spell)) return 2 proc/SWFspell_Purchased(var/mob/living/carbon/human/user,var/obj/item/SWF_uplink/book) if (!user || !book) return if (src.assoc_spell) user.abilityHolder.addAbility(src.assoc_spell) if (src.assoc_item) var/obj/item/I = new src.assoc_item(usr.loc) if (istype(I, /obj/item/staff) && usr.mind) var/obj/item/staff/S = I S.wizard_key = usr.mind.key book.uses -= src.cost /datum/SWFuplinkspell/soulguard name = "Soulguard" eqtype = "Enchantment" desc = "Soulguard is basically a one-time do-over that teleports you back to the wizard shuttle and restores your life in the event that you die. However, the enchantment doesn't trigger if your body has been gibbed or otherwise destroyed. Also note that you will respawn completely naked." SWFspell_CheckRequirements(var/mob/living/carbon/human/user,var/obj/item/SWF_uplink/book) . = ..() if (user.spell_soulguard) return 2 SWFspell_Purchased(var/mob/living/carbon/human/user,var/obj/item/SWF_uplink/book) ..() user.spell_soulguard = 1 /datum/SWFuplinkspell/staffofcthulhu name = "Staff of Cthulhu" eqtype = "Equipment" desc = "The crew will normally steal your staff and run off with it to cripple your casting abilities, but that doesn't work so well with this version. Any non-wizard dumb enough to touch or pull the Staff of Cthulhu takes massive brain damage and is knocked down for quite a while, and hiding the staff in a closet or somewhere else is similarly ineffective given that you can summon it to your active hand at will. It also makes a much better bludgeoning weapon than the regular staff, hitting harder and occasionally inflicting brain damage." assoc_spell = /datum/targetable/spell/summon_staff assoc_item = /obj/item/staff/cthulhu /datum/SWFuplinkspell/bull name = "Bull's Charge" eqtype = "Offensive" desc = "Records your movement for 4 seconds, after which a massive bull charges along the recorded path, smacking anyone unfortunate to get in its way (excluding yourself) and dealing a significant amount of brute damage in the process. Watch your head for loose items, they are thrown around too." cooldown = 15 assoc_spell = /datum/targetable/spell/bullcharge /datum/SWFuplinkspell/shockwave name = "Shockwave" eqtype = "Offensive" desc = "This spell will violently throw back any nearby objects or people.
Cooldown:" cooldown = 40 assoc_spell = /datum/targetable/spell/shockwave /datum/SWFuplinkspell/fireball name = "Fireball" eqtype = "Offensive" desc = "This spell allows you to fling a fireball at a nearby target of your choice. The fireball will explode, knocking down and burning anyone too close, including you." cooldown = 20 assoc_spell = /datum/targetable/spell/fireball /* /datum/SWFuplinkspell/shockinggrasp name = "Shocking Grasp" eqtype = "Offensive" desc = "This spell cannot be used on a moving target due to the need for a very short charging sequence, but will instantly kill them, destroy everything they're wearing, and vaporize their body." cooldown = 60 assoc_spell = /datum/targetable/spell/kill */ /datum/SWFuplinkspell/shockingtouch name = "Shocking Touch" eqtype = "Offensive" desc = "This spell cannot be used on a moving target due to the need for a very short charging sequence, but will instantly put them in critical condition, and shock and stun anyone close to them." cooldown = 80 assoc_spell = /datum/targetable/spell/shock /datum/SWFuplinkspell/iceburst name = "Ice Burst" eqtype = "Offensive" desc = "This spell fires freezing cold projectiles that will temporarily freeze the floor beneath them, and slow down targets on contact." cooldown = 20 assoc_spell = /datum/targetable/spell/iceburst /datum/SWFuplinkspell/blind name = "Blind" eqtype = "Offensive" desc = "This spell temporarily blinds and stuns a target of your choice." cooldown = 10 assoc_spell = /datum/targetable/spell/blind /datum/SWFuplinkspell/clownsrevenge name = "Clown's Revenge" eqtype = "Offensive" desc = "This spell turns an adjacent target into an obese, idiotic, horrible, and useless clown." cooldown = 125 assoc_spell = /datum/targetable/spell/cluwne /datum/SWFuplinkspell/rathensecret name = "Rathen's Secret" eqtype = "Offensive" desc = "This spell summons a shockwave that rips the arses off of your foes. If you're lucky, the shockwave might even sever an arm or leg." cooldown = 50 assoc_spell = /datum/targetable/spell/rathens /*/datum/SWFuplinkspell/lightningbolt name = "Lightning Bolt" eqtype = "Offensive" desc = "Fires a bolt of electricity in a cardinal direction. Causes decent damage, and can go through thin walls and solid objects. You need special HAZARDOUS robes to cast this!" cooldown = 20 assoc_verb = */ /datum/SWFuplinkspell/forcewall name = "Forcewall" eqtype = "Defensive" desc = "This spell creates an unbreakable wall from where you stand that extends to your sides. It lasts for 30 seconds." cooldown = 10 assoc_spell = /datum/targetable/spell/forcewall /datum/SWFuplinkspell/blink name = "Blink" eqtype = "Defensive" desc = "This spell teleports you a short distance forwards. Useful for evasion or getting into areas." cooldown = 10 assoc_spell = /datum/targetable/spell/blink /datum/SWFuplinkspell/teleport name = "Teleport" eqtype = "Defensive" desc = "This spell teleports you to an area of your choice, but requires a short time to charge up." cooldown = 45 assoc_spell = /datum/targetable/spell/teleport /datum/SWFuplinkspell/warp name = "Warp" eqtype = "Defensive" desc = "This spell teleports a visible foe away from you." cooldown = 10 assoc_spell = /datum/targetable/spell/warp /datum/SWFuplinkspell/spellshield name = "Spell Shield" eqtype = "Defensive" desc = "This spell encases you in a magical shield that protects you from melee attacks and projectiles for 10 seconds. It also absorbs some of the blast of explosions." cooldown = 30 assoc_spell = /datum/targetable/spell/magshield /datum/SWFuplinkspell/doppelganger name = "Doppelganger" eqtype = "Defensive" desc = "This spell projects a decoy in the direction you were moving while rendering you invisible and capable of moving through solid matter for a few moments." cooldown = 30 assoc_spell = /datum/targetable/spell/doppelganger /datum/SWFuplinkspell/knock name = "Knock" eqtype = "Utility" desc = "This spell opens all doors, lockers, and crates up to five tiles away. It also blows open cyborg head compartments, damaging them and exposing their brains." cooldown = 10 assoc_spell = /datum/targetable/spell/knock /datum/SWFuplinkspell/empower name = "Empower" eqtype = "Utility" desc = "This spell causes you to turn into a hulk, and gain telekinesis for a short while." cooldown = 40 assoc_spell = /datum/targetable/spell/mutate /datum/SWFuplinkspell/summongolem name = "Summon Golem" eqtype = "Utility" desc = "This spell allows you to turn a reagent you currently hold (in a jar, bottle or other container) into a golem. Golems will attack your enemies, and release their contents as chemical smoke when destroyed." cooldown = 50 assoc_spell = /datum/targetable/spell/golem /datum/SWFuplinkspell/animatedead name = "Animate Dead" eqtype = "Utility" desc = "This spell infuses an adjacent human corpse with necromantic energy, creating a durable skeleton minion that seeks to pummel your enemies into oblivion." cooldown = 85 assoc_spell = /datum/targetable/spell/animatedead /datum/SWFuplinkspell/pandemonium name = "Pandemonium" eqtype = "Miscellaneous" desc = "This spell causes random effects to happen. Best used only by skilled wizards." cooldown = 40 assoc_spell = /datum/targetable/spell/pandemonium /obj/item/SWF_uplink/proc/explode() var/turf/location = get_turf(src.loc) location.hotspot_expose(700, 125) explosion(src, location, 0, 0, 2, 4) qdel(src.master) qdel(src) return /obj/item/SWF_uplink/attack_self(mob/user as mob) if(!user.mind || (user.mind && user.mind.key != src.wizard_key)) boutput(user, "The spellbook is magically attuned to someone else!") return user.machine = src var/dat if (src.selfdestruct) dat = "Self Destructing..." else if (src.temp) dat = "[src.temp]

Clear" else dat = "The Book of Spells
" dat += "Magic Points left: [src.uses]
" dat += "
" dat += "Request item:
" for (var/datum/SWFuplinkspell/SP in src.spells) dat += "[SP.name] ([SP.eqtype]) (?)
" dat += "
" /* if (src.origradio) dat += "Lock
" dat += "
" dat += "Self-Destruct" */ user << browse(dat, "window=radio") onclose(user, "radio") return /obj/item/SWF_uplink/Topic(href, href_list) ..() if (usr.stat || usr.restrained()) return var/mob/living/carbon/human/H = usr if (!( istype(H, /mob/living/carbon/human))) return 1 if ((usr.contents.Find(src) || (in_range(src,usr) && istype(src.loc, /turf)))) usr.machine = src if (href_list["buyspell"]) var/datum/SWFuplinkspell/SP = locate(href_list["buyspell"]) switch(SP.SWFspell_CheckRequirements(usr,src)) if(1) boutput(usr, "You have no more magic points to spend.") if(2) boutput(usr, "You already have this spell.") if(999) boutput(usr, "Unknown Error.") else SP.SWFspell_Purchased(usr,src) else if (href_list["aboutspell"]) var/datum/SWFuplinkspell/SP = locate(href_list["aboutspell"]) src.temp = "[SP.desc]" if (SP.cooldown) src.temp += "
It takes [SP.cooldown] seconds to recharge after use." else if (href_list["lock"] && src.origradio) // presto chango, a regular radio again! (reset the freq too...) usr.machine = null usr << browse(null, "window=radio") var/obj/item/device/radio/T = src.origradio var/obj/item/SWF_uplink/R = src R.set_loc(T) T.set_loc(usr) // R.layer = initial(R.layer) R.layer = 0 usr.u_equip(R) usr.put_in_hand_or_drop(T) R.set_loc(T) T.set_frequency(initial(T.frequency)) T.attack_self(usr) return else if (href_list["selfdestruct"]) src.temp = "Self-Destruct" else if (href_list["selfdestruct2"]) src.selfdestruct = 1 spawn (100) explode() return else if (href_list["temp"]) src.temp = null if (istype(src.loc, /mob)) attack_self(src.loc) else for(var/mob/M in viewers(1, src)) if (M.client) src.attack_self(M) //if (istype(H.wear_suit, /obj/item/clothing/suit/wizrobe)) // H.wear_suit.check_abilities() return