/obj/storage/secure/crate desc = "A secure crate." name = "Secure crate" icon_state = "securecrate" icon_opened = "securecrateopen" icon_closed = "securecrate" icon_redlight = "securecrater" icon_greenlight = "securecrateg" icon_sparks = "securecratesparks" //var/emag = "securecrateemag" density = 1 always_display_locks = 1 throwforce = 50 can_flip_bust = 1 /obj/storage/secure/crate/weapon desc = "A secure weapons crate." name = "Weapons crate" icon_state = "weaponcrate" density = 1 icon_opened = "weaponcrateopen" icon_closed = "weaponcrate" confiscated_items name = "confiscated items crate" desc = "Secure storage for confiscated contraband." req_access = list(access_brig) armory name = "secure weapons crate" req_access = list(access_maxsec) tranquilizer name = "tranquilizer crate" spawn_contents = list(/obj/item/gun/kinetic/dart_rifle = 2,\ /obj/item/ammo/bullets/tranq_darts = 2,\ /obj/item/ammo/bullets/tranq_darts/anti_mutant) phaser name = "phaser crate" spawn_contents = list(/obj/item/gun/energy/phaser_gun = 4) shotgun name = "shotgun crate" spawn_contents = list(/obj/item/gun/kinetic/riotgun = 4,\ /obj/item/ammo/bullets/abg = 4) pod_weapons name = "pod weapons crate" spawn_contents = list(/obj/item/shipcomponent/mainweapon/disruptor_light = 2,\ /obj/item/shipcomponent/mainweapon/laser = 2) /obj/storage/secure/crate/plasma desc = "A secure plasma crate." name = "Plasma crate" icon_state = "plasmacrate" density = 1 icon_opened = "plasmacrateopen" icon_closed = "plasmacrate" armory name = "secure weapons crate" req_access = list(access_maxsec) anti_biological name = "anti-biological crate" spawn_contents = list(/obj/item/storage/box/flaregun = 2,\ /obj/item/flamethrower/loaded) /obj/storage/secure/crate/gear desc = "A secure gear crate." name = "Gear crate" icon_state = "secgearcrate" density = 1 icon_opened = "secgearcrateopen" icon_closed = "secgearcrate" armory name = "secure weapons crate" req_access = list(access_maxsec) grenades name = "special grenades crate" spawn_contents = list(/obj/item/storage/box/QM_grenadekit_security = 2,\ /obj/item/storage/box/QM_grenadekit_experimentalweapons) sarin_grenades name = "nerve agent crate (DANGER)" req_access = list(access_syndicate_shuttle) spawn_contents = list(/obj/item/reagent_containers/syringe/atropine = 3,\ /obj/item/chem_grenade/sarin = 3) /obj/storage/secure/crate/bee name = "Bee crate" desc = "A crate with a picture of a bee on it. Buzz." icon_state = "beecrate" density = 1 icon_opened = "beecrateopen" icon_closed = "beecrate" loaded req_access = list(access_hydro) spawn_contents = list(/obj/item/bee_egg_carton = 5)