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2016-03-06 20:52:14 +01:00

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/datum/targetable/vampire/call_bats
name = "Call bats"
desc = "Calls a swarm of bats to attack your foes."
targeted = 0
target_nodamage_check = 0
max_range = 0
cooldown = 1200
pointCost = 150
when_stunned = 0
not_when_handcuffed = 1
unlock_message = "You have gained call bats, which summons bats to fight for you."
cast(mob/target)
if (!holder)
return 1
var/mob/living/M = holder.owner
var/datum/abilityHolder/vampire/H = holder
if (!M)
return 1
if (M.wear_mask && istype(M.wear_mask, /obj/item/clothing/mask/muzzle))
boutput(M, __red("How do you expect this to work? You're muzzled!"))
M.visible_message("<span style=\"color:red\"><b>[M]</b> makes a loud noise.</span>")
if (istype(H)) H.blood_tracking_output(src.pointCost)
return 0 // Cooldown because spam is bad.
var/turf/T = get_turf(M)
if (T && isturf(T))
M.say("BATT PHAR")
new /obj/critter/bat/buff(T)
new /obj/critter/bat/buff(T)
new /obj/critter/bat/buff(T)
for (var/obj/critter/bat/buff/B in range(M, 1))
B.friends += M
else
boutput(M, __red("The bats did not respond to your call!"))
return 1 // No cooldown here, though.
if (istype(H)) H.blood_tracking_output(src.pointCost)
logTheThing("combat", M, null, "uses call bats at [log_loc(M)].")
return 0