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2016-03-06 20:52:14 +01:00

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/datum/buildmode/spawn_single
name = "Object Spawn"
desc = {"***********************************************************<br>
Right Mouse Button on buildmode button = Set object type<br>
Left Mouse Button on turf/mob/obj = Place objects<br>
Right Mouse Button = Delete objects<br>
<br>
Use the button in the upper left corner to<br>
change the direction of created objects.<br>
***********************************************************"}
icon_state = "buildmode2"
var/objpath = null
click_mode_right(var/ctrl, var/alt, var/shift)
objpath = get_one_match(input("Type path", "Type path", "/obj/closet"), /atom)
click_left(atom/object, var/ctrl, var/alt, var/shift)
if (!objpath)
boutput(usr, "<span style=\"color:red\">No object path!</span>")
return
var/turf/T = get_turf(object)
if(!isnull(T) && objpath)
var/atom/A = new objpath(T)
if (isobj(A) || ismob(A) || isturf(A))
A.dir = holder.dir
A.onVarChanged("dir", SOUTH, A.dir)
blink(T)
click_right(atom/object, var/ctrl, var/alt, var/shift)
if(isobj(object))
qdel(object)