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48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
/datum/hud/vision // generic overlays for modifying the mobs vision
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var/obj/screen/hud
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scan
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color_mod
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dither
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flash
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New()
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scan = create_screen("", "", 'icons/mob/hud_common.dmi', "scan", "WEST, SOUTH to EAST, NORTH", HUD_LAYER_UNDER_1)
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scan.mouse_opacity = 0
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scan.alpha = 0
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color_mod = create_screen("", "", 'icons/mob/hud_common.dmi', "white", "WEST, SOUTH to EAST, NORTH", HUD_LAYER_UNDER_2)
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color_mod.mouse_opacity = 0
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color_mod.blend_mode = BLEND_MULTIPLY
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dither = create_screen("", "", 'icons/mob/hud_common.dmi', "dither", "WEST, SOUTH to EAST, NORTH", HUD_LAYER_UNDER_3)
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dither.mouse_opacity = 0
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dither.alpha = 0
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flash = create_screen("", "", 'icons/mob/hud_common.dmi', "white", "WEST, SOUTH to EAST, NORTH", HUD_LAYER_UNDER_3)
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flash.mouse_opacity = 0
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flash.alpha = 0
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proc
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flash(duration)
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flash.alpha = 255
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animate(flash, alpha = 0, time = duration, easing = SINE_EASING)
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noise(duration)
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// hacky and incorrect but I didnt want to introduce another object just for this
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flash.icon_state = "noise"
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src.flash(duration)
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spawn(duration)
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flash.icon_state = "white"
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set_scan(scanline)
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scan.alpha = scanline ? 255 : 0
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set_color_mod(color)
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color_mod.color = color
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animate_color_mod(color, duration)
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animate(color_mod, color = color, time = duration)
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set_dither_alpha(alpha)
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dither.alpha = alpha
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animate_dither_alpha(alpha, duration)
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animate(dither, alpha = alpha, time = duration)
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