mirror of
https://github.com/goonstation/goonstation-2016.git
synced 2026-07-10 16:42:21 +01:00
dc4217b498
this is all very alpha please don't hate me too much if i fucked it up
238 lines
7.1 KiB
Plaintext
238 lines
7.1 KiB
Plaintext
/*
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* Arcade -- An arcade cabinet.
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*/
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/obj/machinery/computer/arcade
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name = "arcade machine"
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icon = 'icons/obj/computer.dmi'
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icon_state = "arcade"
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var/enemy_name = "Space Villian"
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var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
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var/player_hp = 30 //Player health/attack points
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var/player_mp = 10
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var/enemy_hp = 45 //Enemy health/attack points
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var/enemy_mp = 20
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var/gameover = 0
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var/blocked = 0 //Player cannot attack/heal while set
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desc = "An arcade machine, you can win wonderful prizes!"
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/obj/machinery/computer/arcade/attackby(I as obj, user as mob)
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if(istype(I, /obj/item/screwdriver))
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playsound(src.loc, "sound/items/Screwdriver.ogg", 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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boutput(user, "<span style=\"color:blue\">The broken glass falls out.</span>")
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var/obj/computerframe/A = new /obj/computerframe( src.loc )
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if(src.material) A.setMaterial(src.material)
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new /obj/item/raw_material/shard/glass( src.loc )
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var/obj/item/circuitboard/arcade/M = new /obj/item/circuitboard/arcade( A )
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for (var/obj/C in src)
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C.set_loc(src.loc)
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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qdel(src)
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else
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boutput(user, "<span style=\"color:blue\">You disconnect the monitor.</span>")
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var/obj/computerframe/A = new /obj/computerframe( src.loc )
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if(src.material) A.setMaterial(src.material)
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var/obj/item/circuitboard/arcade/M = new /obj/item/circuitboard/arcade( A )
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for (var/obj/C in src)
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C.set_loc(src.loc)
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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qdel(src)
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else
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src.attack_hand(user)
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return
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/obj/machinery/computer/arcade/New()
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..()
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var/name_action
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var/name_part1
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var/name_part2
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name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ")
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name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Evil ", "the Dread King ", "the Space ", "Lord ")
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name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon")
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src.enemy_name = replacetext((name_part1 + name_part2), "the ", "")
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src.name = (name_action + name_part1 + name_part2)
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/obj/machinery/computer/arcade/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/arcade/attack_hand(mob/user as mob)
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if(..())
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return
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user.machine = src
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var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a>"
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dat += "<center><h4>[src.enemy_name]</h4></center>"
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dat += "<br><center><h3>[src.temp]</h3></center>"
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dat += "<br><center>Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]</center>"
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if (src.gameover)
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dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a>"
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else
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dat += "<center><b><a href='byond://?src=\ref[src];attack=1'>Attack</a> | "
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dat += "<a href='byond://?src=\ref[src];heal=1'>Heal</a> | "
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dat += "<a href='byond://?src=\ref[src];charge=1'>Recharge Power</a>"
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dat += "</b></center>"
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user << browse(dat, "window=arcade")
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onclose(user, "arcade")
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return
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/obj/machinery/computer/arcade/Topic(href, href_list)
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if(..())
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return
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if (!src.blocked)
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if (href_list["attack"])
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src.blocked = 1
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var/attackamt = rand(2,6)
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src.temp = "You attack for [attackamt] damage!"
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src.updateUsrDialog()
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sleep(10)
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src.enemy_hp -= attackamt
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src.arcade_action()
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else if (href_list["heal"])
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src.blocked = 1
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var/pointamt = rand(1,3)
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var/healamt = rand(6,8)
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src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
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src.updateUsrDialog()
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sleep(10)
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src.player_mp -= pointamt
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src.player_hp += healamt
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src.blocked = 1
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src.updateUsrDialog()
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src.arcade_action()
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else if (href_list["charge"])
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src.blocked = 1
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var/chargeamt = rand(4,7)
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src.temp = "You regain [chargeamt] points"
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src.player_mp += chargeamt
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src.updateUsrDialog()
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sleep(10)
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src.arcade_action()
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if (href_list["close"])
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usr.machine = null
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usr << browse(null, "window=arcade")
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else if (href_list["newgame"]) //Reset everything
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temp = "New Round"
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player_hp = 30
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player_mp = 10
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enemy_hp = 45
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enemy_mp = 20
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gameover = 0
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/arcade/proc/arcade_action()
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var/mob/living/carbon/human/H = usr
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if (istype(H))
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if (H.sims)
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H.sims.affectMotive("fun", 4)
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if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
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src.gameover = 1
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src.temp = "[src.enemy_name] has fallen! Rejoice!"
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var/obj/item/prize
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var/prizeselect = rand(1,7)
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switch(prizeselect)
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if(1)
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prize = new /obj/item/spacecash(src.loc)
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prize.name = "space ticket"
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prize.desc = "It's almost like actual currency!"
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if(2)
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if (isrestrictedz(z))
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prize = new /obj/item/spacecash(src.loc)
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prize.name = "space ticket"
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prize.desc = "It's almost like actual currency!"
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else
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prize = new /obj/item/device/radio/beacon(src.loc)
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prize.name = "electronic blink toy game"
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prize.desc = "Blink. Blink. Blink."
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if(3)
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prize = new /obj/item/zippo(src.loc)
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prize.name = "Burno Lighter"
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prize.desc = "Almost like a decent lighter!"
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if(4)
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if (prob(5))
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prize = new /obj/item/device/key/virtual(src.loc)
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else
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prize = new /obj/item/toy/sword(src.loc)
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if(5)
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prize = new /obj/item/harmonica(src.loc)
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prize.name = "reverse harmonica"
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prize.desc = "To the untrained eye it is like any other harmonica, but the professional will notice that it is BACKWARDS."
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if(6)
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prize = new /obj/item/wrench(src.loc)
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prize.name = "golden wrench"
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prize.desc = "A generic wrench, but now with gold plating!"
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prize.icon_state = "gold_wrench"
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if(7)
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prize = new /obj/item/firework(src.loc)
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prize.icon = 'icons/obj/device.dmi'
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prize.icon_state = "shield0"
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prize.name = "decloaking device"
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prize.desc = "A device for removing cloaks. Made in Space-Taiwan."
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prize:det_time = 5
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else if ((src.enemy_mp <= 5) && (prob(70)))
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var/stealamt = rand(2,3)
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src.temp = "[src.enemy_name] steals [stealamt] of your power!"
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src.player_mp -= stealamt
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src.updateUsrDialog()
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if (src.player_mp <= 0)
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src.gameover = 1
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sleep(10)
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src.temp = "You have been drained! GAME OVER"
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else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
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src.temp = "[src.enemy_name] heals for 4 health!"
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src.enemy_hp += 4
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src.enemy_mp -= 4
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else
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var/attackamt = rand(3,6)
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src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
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src.player_hp -= attackamt
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if ((src.player_mp <= 0) || (src.player_hp <= 0))
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src.gameover = 1
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src.temp = "You have been crushed! GAME OVER"
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src.blocked = 0
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return
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/obj/machinery/computer/arcade/power_change()
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if(stat & BROKEN)
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icon_state = "arcadeb"
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else
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if( powered() )
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icon_state = initial(icon_state)
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stat &= ~NOPOWER
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else
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spawn(rand(0, 15))
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src.icon_state = "arcade0"
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stat |= NOPOWER |