Files
drsingh dc4217b498 modified process scheduler, 510 compatibility, explosions moved to process
this is all very alpha please don't hate me too much if i fucked it up
2016-03-12 16:36:00 -08:00

238 lines
7.1 KiB
Plaintext

/*
* Arcade -- An arcade cabinet.
*/
/obj/machinery/computer/arcade
name = "arcade machine"
icon = 'icons/obj/computer.dmi'
icon_state = "arcade"
var/enemy_name = "Space Villian"
var/temp = "Winners Don't Use Spacedrugs" //Temporary message, for attack messages, etc
var/player_hp = 30 //Player health/attack points
var/player_mp = 10
var/enemy_hp = 45 //Enemy health/attack points
var/enemy_mp = 20
var/gameover = 0
var/blocked = 0 //Player cannot attack/heal while set
desc = "An arcade machine, you can win wonderful prizes!"
/obj/machinery/computer/arcade/attackby(I as obj, user as mob)
if(istype(I, /obj/item/screwdriver))
playsound(src.loc, "sound/items/Screwdriver.ogg", 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
boutput(user, "<span style=\"color:blue\">The broken glass falls out.</span>")
var/obj/computerframe/A = new /obj/computerframe( src.loc )
if(src.material) A.setMaterial(src.material)
new /obj/item/raw_material/shard/glass( src.loc )
var/obj/item/circuitboard/arcade/M = new /obj/item/circuitboard/arcade( A )
for (var/obj/C in src)
C.set_loc(src.loc)
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
qdel(src)
else
boutput(user, "<span style=\"color:blue\">You disconnect the monitor.</span>")
var/obj/computerframe/A = new /obj/computerframe( src.loc )
if(src.material) A.setMaterial(src.material)
var/obj/item/circuitboard/arcade/M = new /obj/item/circuitboard/arcade( A )
for (var/obj/C in src)
C.set_loc(src.loc)
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
qdel(src)
else
src.attack_hand(user)
return
/obj/machinery/computer/arcade/New()
..()
var/name_action
var/name_part1
var/name_part2
name_action = pick("Defeat ", "Annihilate ", "Save ", "Strike ", "Stop ", "Destroy ", "Robust ", "Romance ")
name_part1 = pick("the Automatic ", "Farmer ", "Lord ", "Professor ", "the Evil ", "the Dread King ", "the Space ", "Lord ")
name_part2 = pick("Melonoid", "Murdertron", "Sorcerer", "Ruin", "Jeff", "Ectoplasm", "Crushulon")
src.enemy_name = replacetext((name_part1 + name_part2), "the ", "")
src.name = (name_action + name_part1 + name_part2)
/obj/machinery/computer/arcade/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/computer/arcade/attack_hand(mob/user as mob)
if(..())
return
user.machine = src
var/dat = "<a href='byond://?src=\ref[src];close=1'>Close</a>"
dat += "<center><h4>[src.enemy_name]</h4></center>"
dat += "<br><center><h3>[src.temp]</h3></center>"
dat += "<br><center>Health: [src.player_hp] | Magic: [src.player_mp] | Enemy Health: [src.enemy_hp]</center>"
if (src.gameover)
dat += "<center><b><a href='byond://?src=\ref[src];newgame=1'>New Game</a>"
else
dat += "<center><b><a href='byond://?src=\ref[src];attack=1'>Attack</a> | "
dat += "<a href='byond://?src=\ref[src];heal=1'>Heal</a> | "
dat += "<a href='byond://?src=\ref[src];charge=1'>Recharge Power</a>"
dat += "</b></center>"
user << browse(dat, "window=arcade")
onclose(user, "arcade")
return
/obj/machinery/computer/arcade/Topic(href, href_list)
if(..())
return
if (!src.blocked)
if (href_list["attack"])
src.blocked = 1
var/attackamt = rand(2,6)
src.temp = "You attack for [attackamt] damage!"
src.updateUsrDialog()
sleep(10)
src.enemy_hp -= attackamt
src.arcade_action()
else if (href_list["heal"])
src.blocked = 1
var/pointamt = rand(1,3)
var/healamt = rand(6,8)
src.temp = "You use [pointamt] magic to heal for [healamt] damage!"
src.updateUsrDialog()
sleep(10)
src.player_mp -= pointamt
src.player_hp += healamt
src.blocked = 1
src.updateUsrDialog()
src.arcade_action()
else if (href_list["charge"])
src.blocked = 1
var/chargeamt = rand(4,7)
src.temp = "You regain [chargeamt] points"
src.player_mp += chargeamt
src.updateUsrDialog()
sleep(10)
src.arcade_action()
if (href_list["close"])
usr.machine = null
usr << browse(null, "window=arcade")
else if (href_list["newgame"]) //Reset everything
temp = "New Round"
player_hp = 30
player_mp = 10
enemy_hp = 45
enemy_mp = 20
gameover = 0
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/arcade/proc/arcade_action()
var/mob/living/carbon/human/H = usr
if (istype(H))
if (H.sims)
H.sims.affectMotive("fun", 4)
if ((src.enemy_mp <= 0) || (src.enemy_hp <= 0))
src.gameover = 1
src.temp = "[src.enemy_name] has fallen! Rejoice!"
var/obj/item/prize
var/prizeselect = rand(1,7)
switch(prizeselect)
if(1)
prize = new /obj/item/spacecash(src.loc)
prize.name = "space ticket"
prize.desc = "It's almost like actual currency!"
if(2)
if (isrestrictedz(z))
prize = new /obj/item/spacecash(src.loc)
prize.name = "space ticket"
prize.desc = "It's almost like actual currency!"
else
prize = new /obj/item/device/radio/beacon(src.loc)
prize.name = "electronic blink toy game"
prize.desc = "Blink. Blink. Blink."
if(3)
prize = new /obj/item/zippo(src.loc)
prize.name = "Burno Lighter"
prize.desc = "Almost like a decent lighter!"
if(4)
if (prob(5))
prize = new /obj/item/device/key/virtual(src.loc)
else
prize = new /obj/item/toy/sword(src.loc)
if(5)
prize = new /obj/item/harmonica(src.loc)
prize.name = "reverse harmonica"
prize.desc = "To the untrained eye it is like any other harmonica, but the professional will notice that it is BACKWARDS."
if(6)
prize = new /obj/item/wrench(src.loc)
prize.name = "golden wrench"
prize.desc = "A generic wrench, but now with gold plating!"
prize.icon_state = "gold_wrench"
if(7)
prize = new /obj/item/firework(src.loc)
prize.icon = 'icons/obj/device.dmi'
prize.icon_state = "shield0"
prize.name = "decloaking device"
prize.desc = "A device for removing cloaks. Made in Space-Taiwan."
prize:det_time = 5
else if ((src.enemy_mp <= 5) && (prob(70)))
var/stealamt = rand(2,3)
src.temp = "[src.enemy_name] steals [stealamt] of your power!"
src.player_mp -= stealamt
src.updateUsrDialog()
if (src.player_mp <= 0)
src.gameover = 1
sleep(10)
src.temp = "You have been drained! GAME OVER"
else if ((src.enemy_hp <= 10) && (src.enemy_mp > 4))
src.temp = "[src.enemy_name] heals for 4 health!"
src.enemy_hp += 4
src.enemy_mp -= 4
else
var/attackamt = rand(3,6)
src.temp = "[src.enemy_name] attacks for [attackamt] damage!"
src.player_hp -= attackamt
if ((src.player_mp <= 0) || (src.player_hp <= 0))
src.gameover = 1
src.temp = "You have been crushed! GAME OVER"
src.blocked = 0
return
/obj/machinery/computer/arcade/power_change()
if(stat & BROKEN)
icon_state = "arcadeb"
else
if( powered() )
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "arcade0"
stat |= NOPOWER