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2016-03-06 20:52:14 +01:00

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/obj/machinery/mass_driver
name = "mass driver"
icon = 'icons/obj/stationobjs.dmi'
desc = "A device that launches objects on it at great velocity when activated."
icon_state = "mass_driver"
var/power = 1.0
var/code = 1.0
var/id = 1.0
anchored = 1.0
layer = 2.6
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
/obj/machinery/mass_driver/proc/drive(amount)
if(stat & (BROKEN|NOPOWER))
return
use_power(500)
var/O_limit
var/atom/target = get_edge_target_turf(src, src.dir)
for(var/atom/movable/O in src.loc)
if(!O.anchored)
O_limit++
if(O_limit >= 20)
for(var/mob/M in hearers(src, null))
boutput(M, "<span style=\"color:blue\">The mass driver lets out a screech, it mustn't be able to handle any more items.</span>")
break
use_power(500)
spawn( 0 )
O.throw_at(target, drive_range * src.power, src.power)
flick("mass_driver1", src)
return