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2016-03-06 20:52:14 +01:00

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/obj/storage/crate
name = "crate"
desc = "A small, cuboid object with a hinged top and empty interior."
is_short = 1
icon_state = "crate"
icon_closed = "crate"
icon_opened = "crateopen"
icon_welded = "welded-crate"
soundproofing = 3
throwforce = 50 //ouch
can_flip_bust = 1
/obj/storage/crate/internals
name = "internals crate"
desc = "An internals crate."
icon_state = "o2crate"
icon_opened = "o2crateopen"
icon_closed = "o2crate"
/obj/storage/crate/medical
name = "medical crate"
desc = "A medical crate."
icon_state = "medicalcrate"
icon_opened = "medicalcrateopen"
icon_closed = "medicalcrate"
/obj/storage/crate/rcd
name = "\improper RCD crate"
desc = "A crate for the storage of the RCD."
spawn_contents = list(/obj/item/rcd_ammo = 5,
/obj/item/rcd)
/obj/storage/crate/abcumarker
name = "\improper ABCU-Marker crate"
desc = "A crate for ABCU marker devices."
spawn_contents = list(/obj/item/blueprint_marker = 5)
/obj/storage/crate/freezer
name = "freezer"
desc = "A freezer."
icon_state = "freezer"
icon_opened = "freezeropen"
icon_closed = "freezer"
/obj/storage/crate/biohazard
name = "biohazard crate"
desc = "A crate for biohazardous materials."
icon_state = "biohazardcrate"
icon_opened = "biohazardcrateopen"
icon_closed = "biohazardcrate"
cdc
name = "CDC pathogen sample crate"
desc = "A crate for sending pathogen or blood samples to the CDC for analysis."
/obj/storage/crate/freezer/milk
spawn_contents = list(/obj/item/reagent_containers/food/drinks/milk = 10, \
/obj/item/gun/russianrevolver)
/obj/storage/crate/bin
name = "large bin"
desc = "A large bin."
icon = 'icons/obj/storage.dmi'
icon_state = "largebin"
icon_opened = "largebinopen"
icon_closed = "largebin"
/obj/storage/crate/bin/lostandfound
name = "\improper Lost and Found bin"
desc = "Theoretically, items that are lost by a person are placed here so that the person may come and find them. This never happens."
spawn_contents = list(/obj/item/gnomechompski)
/obj/storage/crate/adventure
name = "adventure crate"
desc = "Only distantly related to the adventure closet."
spawn_contents = list(/obj/item/device/radio/headset/multifreq = 4,
/obj/item/device/audio_log = 2,
/obj/item/audio_tape = 4,
/obj/item/camera_test = 2,
/obj/item/device/flashlight = 2,
/obj/item/paper/book/critter_compendium,
/obj/item/reagent_containers/food/drinks/milk,
/obj/item/reagent_containers/food/snacks/sandwich/pb,
/obj/item/paper/note_from_mom)
/obj/storage/crate/materials
name = "building materials crate"
spawn_contents = list(/obj/item/sheet/steel/fullstack,
/obj/item/sheet/glass/fullstack)
/obj/storage/crate/furnacefuel
name = "furnace fuel crate"
desc = "A crate with fuel for a furnace."
spawn_contents = list(/obj/item/raw_material/char = 30)
/obj/storage/crate/robotics_supplies
name = "robotics supplies crate"
desc = "A crate containing supplies for Robotics."
spawn_contents = list(/obj/item/sheet/steel/fullstack = 3,
/obj/item/sheet/glass/fullstack,
/obj/item/cell/supercell = 4,
/obj/item/cable_coil = 2)
/obj/storage/crate/robotics_supplies_borg
name = "robotics supplies crate"
desc = "A crate containing supplies for Robotics and an extra set of cyborg parts."
spawn_contents = list(/obj/item/sheet/steel/fullstack = 3,
/obj/item/sheet/glass/fullstack,
/obj/item/ai_interface,
/obj/item/parts/robot_parts/robot_frame,
/obj/item/parts/robot_parts/leg/left,
/obj/item/parts/robot_parts/leg/right,
/obj/item/parts/robot_parts/arm/left,
/obj/item/parts/robot_parts/arm/right,
/obj/item/parts/robot_parts/chest,
/obj/item/parts/robot_parts/head,
/obj/item/cell/supercell = 4,
/obj/item/cable_coil = 2)
/obj/storage/crate/clown
desc = "A small, cuboid object with a hinged top and empty interior. It looks a little funny."
spawn_contents = list(/obj/item/clothing/under/misc/clown/fancy,
/obj/item/clothing/under/misc/clown,
/obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/clown_hat,
/obj/item/storage/box/balloonbox)
/obj/storage/crate/materials
name = "building materials crate"
spawn_contents = list(/obj/item/sheet/steel/fullstack,
/obj/item/sheet/glass/fullstack)
/*
* SPOOKY haunted crate!
*/
/obj/storage/crate/haunted
icon = 'icons/misc/halloween.dmi'
icon_state = "crate"
var/triggered = 0
make_my_stuff()
..()
if(prob(60))
new /obj/critter/spirit( src )
open()
..()
if(!triggered)
triggered = 1
gibs(src.loc)
return
/obj/storage/crate/syndicate_surplus
var/ready = 0
New()
spawn(20)
if (!ready)
spawn_items()
proc/spawn_items(var/mob/owner)
ready = 1
var/telecrystals = 0
var/list/possible_items = list()
if (islist(syndi_buylist_cache))
for (var/datum/syndicate_buylist/S in syndi_buylist_cache)
var/blocked = 0
if (ticker && ticker.mode && S.blockedmode && islist(S.blockedmode) && S.blockedmode.len)
for (var/V in S.blockedmode)
if (ispath(V) && istype(ticker.mode, V))
blocked = 1
break
if (blocked == 0 && !S.not_in_crates)
possible_items += S
if (islist(possible_items) && possible_items.len)
while(telecrystals < 18)
var/datum/syndicate_buylist/item_datum = pick(possible_items)
if(telecrystals + item_datum.cost > 24) continue
var/obj/item/I = new item_datum.item(src)
if (owner)
item_datum.run_on_spawn(I, owner)
if (owner.mind)
owner.mind.traitor_crate_items += item_datum
telecrystals += item_datum.cost