mirror of
https://github.com/goonstation/goonstation-2016.git
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225 lines
8.1 KiB
Plaintext
225 lines
8.1 KiB
Plaintext
// TO DO:
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/*
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epilepsy flash on lights
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delay round message
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microwave makes robots
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dampen radios
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reactivate cameras - done
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eject engine
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core sheild
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cable stun
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rcd light flash thingy on matter drain
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*/
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/datum/game_mode/malfunction/AI_Module
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var/uses = 0
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var/module_name
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var/mod_pick_name
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var/description = ""
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var/engaged = 0
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/datum/game_mode/malfunction/AI_Module/large/
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uses = 1
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/datum/game_mode/malfunction/AI_Module/small/
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uses = 5
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//
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/datum/game_mode/malfunction/AI_Module/large/fireproof_core
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module_name = "Core upgrade"
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mod_pick_name = "coreup"
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/client/proc/fireproof_core()
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set category = "AI Modules"
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set name = "Fireproof Core"
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for(var/mob/living/silicon/ai/ai in mobs)
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ai.fire_res_on_core = 1
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usr.verbs -= /client/proc/fireproof_core
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boutput(usr, "<span style=\"color:red\">Core fireproofed.</span>")
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/datum/game_mode/malfunction/AI_Module/large/upgrade_turrets
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module_name = "AI Turret upgrade"
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mod_pick_name = "turret"
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/client/proc/upgrade_turrets()
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set category = "AI Modules"
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set name = "Upgrade Turrets"
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usr.verbs -= /client/proc/upgrade_turrets
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for(var/obj/machinery/turret/turret in machines)
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turret.health += 30
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turret.shot_delay = 20
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/datum/game_mode/malfunction/AI_Module/large/disable_rcd
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module_name = "RCD disable"
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mod_pick_name = "rcd"
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/client/proc/disable_rcd()
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set category = "AI Modules"
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set name = "Disable RCDs"
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for(var/obj/item/weapon/rcd/rcd in world)
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rcd = new /obj/item/weapon/rcd_fake(rcd)
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usr.verbs -= /client/proc/disable_rcd
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/datum/game_mode/malfunction/AI_Module/small/overload_machine
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module_name = "Machine overload"
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mod_pick_name = "overload"
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uses = 2
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/client/proc/overload_machine(obj/machinery/M in world)
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set category = null
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set name = "Overload Machine"
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for(var/datum/game_mode/malfunction/AI_Module/small/overload_machine/overload in usr:current_modules)
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if(overload.uses > 0)
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overload.uses --
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for(var/mob/V in hearers(7, M))
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V.show_message(text("<span style=\"color:blue\">You hear a loud electrical buzzing sound!</span>"))
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spawn(50)
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explosion(M, get_turf(M), 0,1,1,0)
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if(overload.uses <= 0)
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usr.verbs -= /client/proc/overload_machine
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/datum/game_mode/malfunction/AI_Module/small/blackout
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module_name = "Blackout"
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mod_pick_name = "blackout"
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uses = 3
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/client/proc/blackout()
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set category = "AI Modules"
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set name = "Blackout"
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for(var/datum/game_mode/malfunction/AI_Module/small/blackout/blackout in usr:current_modules)
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if(blackout.uses > 0)
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blackout.uses --
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for(var/obj/machinery/power/apc/apc in machines)
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if(prob(30))
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apc.overload_lighting()
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if(blackout.uses <= 0)
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usr.verbs -= /client/proc/blackout
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/datum/game_mode/malfunction/AI_Module/small/interhack
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module_name = "Hack intercept"
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mod_pick_name = "interhack"
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/client/proc/interhack()
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set category = "AI Modules"
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set name = "Hack intercept"
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usr.verbs -= /client/proc/interhack
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ticker.mode:hack_intercept()
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/datum/game_mode/malfunction/AI_Module/small/reactivate_camera
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module_name = "Recam"
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mod_pick_name = "recam"
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uses = 10
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/client/proc/reactivate_camera(obj/machinery/camera/C in world)
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set name = "Reactivate Camera"
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for(var/datum/game_mode/malfunction/AI_Module/small/reactivate_camera/camera in usr:current_modules)
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if(camera.uses > 0)
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if(!C.status)
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C.status = !C.status
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camera.uses --
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for(var/mob/V in hearers(3, C))
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V.show_message(text("<span style=\"color:blue\">You hear a quiet click.</span>"))
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else
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boutput(usr, "This camera is either active, or not repairable.")
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if(camera.uses == 0)
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usr.verbs -= /client/proc/reactivate_camera
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/datum/game_mode/malfunction/AI_Module/small/attack_shuttle
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module_name = "Attack Shuttle"
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mod_pick_name = "attsh"
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uses = 1
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/client/proc/attack_shuttle()
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for (var/obj/landmark/A in world)
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if (A.name == "AIgunbotshuttle")
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new /obj/critter/gunbot(A.loc)
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qdel(A)
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usr.verbs -= /client/proc/attack_shuttle
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/datum/game_mode/malfunction/AI_Module/module_picker
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var/temp = null
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var/processing_time = 100
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var/list/possible_modules = list()
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/datum/game_mode/malfunction/AI_Module/module_picker/New()
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// src.possible_modules += new /datum/game_mode/malfunction/AI_Module/large/fireproof_core
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src.possible_modules += new /datum/game_mode/malfunction/AI_Module/large/upgrade_turrets
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src.possible_modules += new /datum/game_mode/malfunction/AI_Module/large/disable_rcd
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src.possible_modules += new /datum/game_mode/malfunction/AI_Module/small/overload_machine
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// src.possible_modules += new /datum/game_mode/malfunction/AI_Module/small/interhack
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src.possible_modules += new /datum/game_mode/malfunction/AI_Module/small/blackout
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src.possible_modules += new /datum/game_mode/malfunction/AI_Module/small/reactivate_camera
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src.possible_modules += new /datum/game_mode/malfunction/AI_Module/small/attack_shuttle
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/datum/game_mode/malfunction/AI_Module/module_picker/proc/use(user as mob)
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var/dat
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
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else if(src.processing_time <= 0)
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dat = "<B> No processing time is left available. No more modules are able to be chosen at this time."
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else
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dat = "<B>Select use of processing time: (currently [src.processing_time] left.)</B><BR>"
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dat += "<HR>"
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dat += "<B>Install Module:</B><BR>"
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dat += "<I>The number afterwards is the amount of processing time it consumes.</I><BR>"
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for(var/datum/game_mode/malfunction/AI_Module/large/module in src.possible_modules)
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dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A> (50)<BR>"
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for(var/datum/game_mode/malfunction/AI_Module/small/module in src.possible_modules)
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dat += "<A href='byond://?src=\ref[src];[module.mod_pick_name]=1'>[module.module_name]</A> (15)<BR>"
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dat += "<HR>"
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user << browse(dat, "window=modpicker")
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onclose(user, "modpicker")
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return
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/datum/game_mode/malfunction/AI_Module/module_picker/Topic(href, href_list)
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..()
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// if (href_list["coreup"])
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// usr.verbs += /client/proc/fireproof_core
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// src.temp = "An upgrade to improve core resistance, making it immune to fire and heat. This effect is permanent. One use."
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// src.processing_time -= 50
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if (href_list["turret"])
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usr.verbs += /client/proc/upgrade_turrets
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src.temp = "Improves the firing speed and health of all AI turrets. This effect is permanent. One use."
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src.processing_time -= 50
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else if (href_list["rcd"])
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usr.verbs += /client/proc/disable_rcd
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src.temp = "Send a specialised pulse to break all RCD devices on the station. One use."
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src.processing_time -= 50
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else if (href_list["overload"])
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usr.verbs += /client/proc/overload_machine
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usr:current_modules += new /datum/game_mode/malfunction/AI_Module/small/overload_machine
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src.temp = "Overloads an electrical machine, causing a small explosion. 2 uses."
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src.processing_time -= 15
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else if (href_list["blackout"])
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usr.verbs += /client/proc/blackout
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src.temp = "Attempts to overload the lighting circuits on the station, destroying some bulbs. 3 uses."
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usr:current_modules += new /datum/game_mode/malfunction/AI_Module/small/blackout
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src.processing_time -= 15
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// else if (href_list["interhack"])
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// usr.verbs += /client/proc/interhack
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// src.temp = "Hacks the status upgrade from Cent. Com, removing any information about malfunctioning electrical systems. One use."
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// usr:current_modules += new /datum/game_mode/malfunction/AI_Module/small/interhack
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// src.processing_time -= 15
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else if (href_list["recam"])
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usr.verbs += /client/proc/reactivate_camera
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src.temp = "Reactivates a currently disabled camera. 10 uses."
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usr:current_modules += new /datum/game_mode/malfunction/AI_Module/small/reactivate_camera
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src.processing_time -= 15
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else if (href_list["attsh"])
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usr.verbs += /client/proc/attack_shuttle
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src.temp = "A killbot boards the attack shuttle. 1 use."
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usr:current_modules += new /datum/game_mode/malfunction/AI_Module/small/attack_shuttle
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src.processing_time -= 15
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else
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if (href_list["temp"])
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src.temp = null
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src.use(usr)
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return
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