// Note: Don't forget to check and modify /obj/machinery/computer/card (the ID computer) as needed // when you re-enable old credentials or add new ones. // Also check proc/get_access_desc() (ID computer lookup) in access.dm #define access_fuck_all 0 // Because completely empty access lists can make things grump #define access_security 1 #define access_brig 2 #define access_armory 3 // Unused and replaced by maxsec (HoS-exclusive). #define access_forensics_lockers 4 #define access_medical 5 #define access_morgue 6 #define access_tox 7 #define access_tox_storage 8 #define access_medlab 9 #define access_medical_lockers 10 #define access_research_director 11 #define access_maint_tunnels 12 #define access_external_airlocks 13 // Unused. Most are all- or maintenance access these days. #define access_emergency_storage 14 #define access_change_ids 15 #define access_ai_upload 16 #define access_teleporter 17 #define access_eva 18 #define access_heads 19 // Mostly just the bridge. #define access_captain 20 #define access_all_personal_lockers 21 // Unused. Personal lockers are always linked to ID that was swiped first. #define access_chapel_office 22 #define access_tech_storage 23 #define access_research 24 #define access_bar 25 #define access_janitor 26 #define access_crematorium 27 #define access_kitchen 28 #define access_robotics 29 #define access_hangar 30 // Unused. Theoretically the pod hangars, but not implemented as such in practice. #define access_cargo 31 // QM. #define access_construction 32 // Unused. #define access_chemistry 33 #define access_dwaine_superuser 34 // So it's not the same as the RD's office and locker. #define access_hydro 35 #define access_mail 36 // Unused. #define access_maxsec 37 // The HoS' armory. #define access_securitylockers 38 #define access_carrypermit 39 // Are allowed to carry sidearms as far as guardbuddies and secbots are concerned. #define access_engineering 40 // General engineering area and substations. #define access_engineering_storage 41 // Main metal/tool storage things. #define access_engineering_eva 42 // Engineering space suits. Currently unused. #define access_engineering_power 43 // APCs and related supplies. #define access_engineering_engine 44 // Engine room. #define access_engineering_mechanic 45 // Electronics lab. #define access_engineering_atmos 46 // Engineering's supply of gas canisters. #define access_engineering_control 48 // Engine control room. #define access_engineering_chief 49 // CE's office. #define access_mining_shuttle 47 #define access_mining 50 #define access_mining_outpost 51 #define access_syndicate_shuttle 52 // Also to the listening post. #define access_medical_director 53 #define access_head_of_personnel 55 #define access_special_club 54 //Shouldnt be used for general gameplay. Used for adminevents. #define access_ghostdrone 56 // drooooones #define access_centcom 57 // self-explanatory? :v // skipping a few here to reserve a block // for terra 8 and syndicate security clearances #define access_syndicate_4 60 #define access_syndicate_8 61 #define access_syndicate_16 62 #define access_syndicate_32 63 #define access_syndicate_64 64 // level needed for access to terra8 underside #define access_syndicate_128 65 #define access_syndicate_256 66 // highest level documents in terra8 #define access_syndicate_512 67 // allude to this but don't use it except for super special things //Owlzone access #define access_owlerymaint 70 #define access_owlerysec 71 #define access_owlerycommand 72 //Polaris access #define access_polariscargo 73 #define access_polarisimportant 74