/* * 90 101 87 97 107 97 39 115 83 116 117 102 102 */ //foo //everything here is wip, this can also be ascertained by the location of this file /////////////////////// Greek Adventurezone Thingy /turf/unsimulated/greek/ name = "Greek Adventurezone Sprites" icon = 'icons/turf/adventure_gannets.dmi' /turf/unsimulated/wall/greek/ name = "Greek Adventurezone Sprites" icon = 'icons/turf/adventure_gannets.dmi' /area/greek skip_sims = 1 sims_score = 30 ///////////////////////////////////// Beach Stuff /area/greek/beach name = "Strange Beach" icon_state = "yellow" force_fullbright = 1 sound_environment = 19 /turf/unsimulated/greek/grass name = "grass" desc = "Some bright green grass on the ground." icon_state = "grass" /obj/decal/fakeobjects/greekgrass name = "grass" icon = 'icons/turf/adventure_gannets.dmi' icon_state = "grass" mouse_opacity = 0 curve icon_state = "grass-curve" diag icon_state = "grass-diag" /turf/unsimulated/greek/beach name = "beach" desc = "A very strange beach, almost artificial somehow." icon_state = "sand" curve icon_state = "beach-curve" bodge //yes, i needed this icon_state = "island-1" /turf/unsimulated/greek/water name = "water" desc = "Splish splash, it's water." icon_state = "water" ///////////////////////////////////// Cave Stuff /area/greek/caves name = "Strange Caves" icon_state = "green" sound_environment = 8 /area/greek/cliffs name = "Strange Cliffs" icon_state = "blue" sound_environment = 8 force_fullbright = 1 /turf/unsimulated/greek/cave name = "rock" desc = "A rocky floor, carved from the cave." icon_state = "rock-floor" floor icon_state = "cave-floor" rockwall icon_state = "rock-wall" /turf/unsimulated/wall/greek/cave //flat rock wall name = "rock" desc = "A flat rocky surface." icon_state = "rock" /obj/greek/rockwall //the rocky cliff objects name = "rocky cliff" desc = "A sharp cliff face formed by rocks" icon = 'icons/turf/adventure_gannets.dmi' icon_state = "cave-wall" anchored = 1 density = 1 opacity = 1 alt icon_state = "cave-wall-2" meteorhit() return ex_act() return blob_act() return bullet_act() return /obj/decal/fakeobjects/rockpile //small rock pile decor name = "rock pile" desc = "Some rocks that tumbled off of the cliff walls." icon = 'icons/turf/adventure_gannets.dmi' icon_state = "smallrock" big icon_state = "bigrock" /obj/critter/cyclops name = "cyclops" real_name = "cyclops" desc = "The Eye stares straight into your soul. Creepy." density = 1 icon_state = "greek-cyclops" health = 70 wanderer = 0 aggressive = 1 defensive = 1 atkcarbon = 1 atksilicon = 1 seek_target() src.anchored = 0 for (var/mob/living/C in hearers(src.seekrange,src)) if ((C.name == src.oldtarget_name) && (world.time < src.last_found + 100)) continue if (iscarbon(C) && !src.atkcarbon) continue if (issilicon(C) && !src.atksilicon) continue if (C.health < 0) continue if (C in src.friends) continue if (C.name == src.attacker) src.attack = 1 if (iscarbon(C) && src.atkcarbon) src.attack = 1 if (issilicon(C) && src.atksilicon) src.attack = 1 if (src.attack) src.target = C src.oldtarget_name = C.name src.visible_message("[src] charges at [C:name]!") playsound(src.loc, 'sound/voice/MEraaargh.ogg', 40, 0) src.task = "chasing" break else continue ChaseAttack(mob/M) src.visible_message("[src] viciously lunges at [M]!") if (prob(20)) M.changeStatus("stunned", 2 SECONDS) random_brute_damage(M, rand(5,20)) CritterAttack(mob/M) src.attacking = 1 src.visible_message("[src] bites [src.target] viciously!") random_brute_damage(src.target, rand(5,15)) SPAWN_DBG(1 SECOND) src.attacking = 0 ////////////////////////////// Underworld Stuff /area/greek/underworld name = "Strange Depths" icon_state = "purple" sound_environment = 25 /area/greek/underworld/pit icon_state = "white" /turf/unsimulated/greek/underworld name = "brick" desc = "Some old and strange weathered bricks, with a bit of dust for good measure." icon_state = "under-floor" half icon_state = "under-halfwall" /turf/unsimulated/wall/greek/underwall name = "brick" desc = "A sharp wall composed of old funky bricks." icon_state = "under-wall" /turf/unsimulated/greek/pit name = "darkness" desc = "You can't see the bottom." icon_state = "pit" carbon_dioxide = 100 nitrogen = 0 oxygen = 0 temperature = 100 fullbright = 0 pathable = 0 Entered(atom/A as mob|obj) //stolen from ice moon abyss code if (isobserver(A)) return ..() if (greekfall.len) var/turf/T = pick(greekfall) fall_to(T, A) return else ..() /////////////////////////////////// Misc Stuff /obj/decal/lightshaft/rainbow name = "rainbow" desc = "Oh wow, you finally found the end of the rainbow." icon_state = "rainbow" /obj/greek/rockwall/strange //th3*vqoE name = "strange rocky cliff" desc = "The cliff has a pictogram of a clock pointed to 4 on it, along with an inscription that says: Tsam... inam... inaz... anga... lewa. It looks like there is a empty space below it." anchored = 1 density = 1 opacity = 1 var/activated = 0 attackby(var/obj/item/W, var/mob/user) if (istype(W, /obj/item/pen)) var/obj/item/pen/P = W if (!user || P.in_use || isghostdrone(user) || src.activated) return P.in_use = 1 var/T = input(user, "What is the time for?") as text if (!T) P.in_use = 0 return T = copytext(html_encode(T), 1, MAX_MESSAGE_LEN) if (T == ("Africa" || "africa")) boutput(user, "When you get down get up, eh eh!") src.opacity = 0 src.set_density(0) src.alpha = 125 var/datum/effects/system/harmless_smoke_spread/smoke = new /datum/effects/system/harmless_smoke_spread() smoke.set_up(3, 0, src.loc) smoke.start() src.activated = 1 P.in_use = 0 return