/datum/dialogueMaster/traderGeneric dialogueName = "Trader" start = /datum/dialogueNode/traderStartGeneric New(var/atom/M) ..() dialogueName = master.name /datum/dialogueNode/traderStartGeneric nodeImage = "generic.png" linkText = "..." links = list(/datum/dialogueNode/traderWho, /datum/dialogueNode/traderStartTrade) getNodeImage(var/client/C) var/atom/A = master.master if(istype(A, /obj/npc/trader)) var/obj/npc/trader/T = A return resource("images/traders/[((T.picture != null && T.picture != "") ? T.picture : "generic.png")]") else return resource("images/traders/[nodeImage]") getNodeText(var/client/C) var/atom/A = master.master if(istype(A, /obj/npc/trader)) var/obj/npc/trader/T = A return T.greeting else return "Yes?" return /datum/dialogueNode/traderWho nodeImage = "generic.png" linkText = "Who are you?" nodeText = "Just a trader." getNodeImage(var/client/C) var/atom/A = master.master if(istype(A, /obj/npc/trader)) var/obj/npc/trader/T = A return resource("images/traders/[((T.picture != null && T.picture != "") ? T.picture : "generic.png")]") else return resource("images/traders/[nodeImage]") getNodeText(var/client/C) var/atom/A = master.master if(istype(A, /obj/npc/trader)) var/obj/npc/trader/T = A if(T.whotext != "") return T.whotext else return nodeText else return nodeText /datum/dialogueNode/traderStartTrade nodeImage = "generic.png" linkText = "I want to trade ..." getNodeImage(var/client/C) var/atom/A = master.master if(istype(A, /obj/npc/trader)) var/obj/npc/trader/T = A return resource("images/traders/[((T.picture != null && T.picture != "") ? T.picture : "generic.png")]") else return resource("images/traders/[nodeImage]") getNodeText(var/client/C) var/atom/A = master.master if(istype(A, /obj/npc/trader)) var/obj/npc/trader/T = A if(T.angry) return T.angrynope else return nodeText else return nodeText onActivate(var/client/C) var/atom/A = master.master if(istype(A, /obj/npc/trader) && C.mob != null) var/obj/npc/trader/T = A if(!T.angry) T.openTrade(C.mob, windowName = "trader", windowSize = "400x700") return DIALOGUE_CLOSE