#ifdef CREW_OBJECTIVES /datum/controller/gameticker/proc generate_miscreant_objectives(var/datum/mind/crewMind) set background = 1 #ifdef RP_MODE // no really don't make any on destiny thanks return #else //Requirements for individual objectives: 1) You have a mind (this eliminates 90% of our playerbase ~heh~) //2) You are not a traitor if (!crewMind) return if (!crewMind.current || !crewMind.objectives || crewMind.objectives.len || crewMind.special_role || (crewMind.assigned_role == "MODE")) return if (crewMind.current && (isdead(crewMind.current) || isobserver(crewMind.current) || issilicon(crewMind.current) || isintangible(crewMind.current))) return var/list/objectiveTypes = childrentypesof(/datum/objective/miscreant) if (!objectiveTypes.len) return var/obj_count = 1 var/assignCount = 1 //min(rand(1,3), objectiveTypes.len) while (assignCount && objectiveTypes.len) assignCount-- var/selectedType = pick(objectiveTypes) var/datum/objective/miscreant/newObjective = new selectedType objectiveTypes -= newObjective.type newObjective.owner = crewMind crewMind.objectives += newObjective if (obj_count <= 1) boutput(crewMind.current, "You are a miscreant!") boutput(crewMind.current, "You should try to complete your objectives, but don't commit any traitorous acts.") boutput(crewMind.current, "Your objective is as follows:") boutput(crewMind.current, "[newObjective.explanation_text]") obj_count++ miscreants += crewMind return #endif /datum/objective/miscreant whiny explanation_text = "Complain incessantly about every minor issue you can find." blockade explanation_text = "Try to block off access to something under the pretense that it's too dangerous." bailout explanation_text = "Whenever someone gets arrested, try to bribe, blackmail or convince security to let them go." heirlooms explanation_text = "Steal as many crew members' trinkets and heirlooms as possible." destroy_items explanation_text = "Choose a type of item. Try to destroy every instance of it on the station under the pretense of a market recall." litterbug explanation_text = "Make a huge mess wherever you go." bureaucracy explanation_text = "Enforce as much unwieldy bureaucracy as possible." paranoid explanation_text = "Construct an impenetrable fortress for yourself on the station." creepy explanation_text = "Sneak around looking as suspicious as possible without actually doing anything illegal." graft explanation_text = "See how much money you can amass by charging pointless fees, soliciting bribes or embezzling money from other crewmembers." construction explanation_text = "Perform obnoxious construction and renovation projects. Insist that you're just doing your job." museum explanation_text = "Found and curate a museum." noise explanation_text = "Make as much noise as possible." bonsai explanation_text = "Destroy the Captain's prized bonsai tree." reassign explanation_text = "Try to convince as many crew members as possible to reassign to your department." party explanation_text = "Single out a crew member and throw them a surprise party." mascot explanation_text = "Go on a campaign to establish a station mascot." business explanation_text = "Establish a business and attempt to convince the command staff and security to recognize the legitimacy of your emerging enterprise." pester explanation_text = "Pester people until they let you into their department, then walk away." identity explanation_text = "Frequently change your appearance and identity." names explanation_text = "Call people by the wrong names, and insist that you're correct." petition explanation_text = "Start a petition for a cause you believe in." sacrifice explanation_text = "Sacrifice yourself to save someone who isn't in danger." spy explanation_text = "Become an inter-galactic spy and refer to everyday objects as 'gadgets'." #endif