/* * okay yo mutable appearances should be used for non-directional dependent images instead of normal images for overlays and stuff */ //Note: These do not work for containers using fluid_image while equipped on your HUD currently for some reason. //This is a helper proc similar to image() but it's for mutable appearances u dummy /proc/mutable_appearance(icon, icon_state, layer = HUD_LAYER_UNDER_2) var/mutable_appearance/MA = new() MA.icon = icon MA.icon_state = icon_state MA.layer = layer return MA