// fart /obj/machinery/bot/skullbot name = "skullbot" desc = "A skull on a leg. Useful, somehow. I guess." icon = 'icons/obj/aibots.dmi' icon_state = "skullbot" layer = 5.0 //TODO LAYER density = 0 anchored = 0 on = 1 health = 5 no_camera = 1 process() if (prob(10) && src.on == 1) SPAWN_DBG(0) var/message = pick("clak clak", "clak") speak(message) if (prob(33) && src.emagged == 1) SPAWN_DBG(0) var/message = pick("i have a bone to pick with you", "make no bones about it", "this is very humerus", "my favorite singer is pelvis presley", "im going to give you a sternum talking to", "i play the trombone", "don't be a coccyx", "this is sacrum ground", "im only ribbing you", "this is going tibia fun experience", "ill vertabreak you in two", "im the skeleton crew", "you're bone-idle", "my favourite drink is bone jack, but it goes right through me", "i can't feel my head, im a numbskull", "once i get to you, youre boned", "id eat you, but i don't have the stomach for it", "im just skullking around", "can i thorax you a question", "thats a load of mandibleshit", "reticulataing spines...") playsound(src.loc, "sound/items/Scissor.ogg", 50, 1) speak(message) emag_act(var/mob/user, var/obj/item/card/emag/E) if (!src.emagged) if (user) user.show_text("You short out the vocal emitter on [src].", "red") SPAWN_DBG(0) src.visible_message("[src] buzzes oddly!") playsound(src.loc, "sound/items/Scissor.ogg", 50, 1) src.emagged = 1 return 1 return 0 demag(var/mob/user) if (!src.emagged) return 0 if (user) user.show_text("You repair [src]'s vocal emitter.", "blue") src.emagged = 0 return 1 attackby(obj/item/W as obj, mob/user as mob) src.visible_message("[user] hits [src] with [W]!") switch (W.damtype) if ("fire") src.health -= W.force * 0.5 if ("brute") src.health -= W.force * 0.5 else if (src.health <= 0) src.explode() hear_talk(var/mob/living/carbon/speaker, messages, real_name, lang_id) if (!messages || !src.on) return var/m_id = (lang_id == "english" || lang_id == "") ? messages[1] : messages[2] if (prob(25)) var/list/speech_list = splittext(messages[m_id], " ") if(!speech_list || !speech_list.len) return var/num_claks = rand(1,4) var/counter = 0 while (num_claks) counter++ num_claks-- speech_list[rand(1,speech_list.len)] = "clak" if (counter >= (speech_list.len / 2) ) num_claks = 0 src.speak( jointext(speech_list, " ") ) return gib() return src.explode() explode() src.on = 0 src.visible_message("[src] blows apart!") var/datum/effects/system/spark_spread/s = unpool(/datum/effects/system/spark_spread) s.set_up(3, 1, src) s.start() qdel(src) return /obj/machinery/bot/skullbot/crystal name = "crystal skullbot" icon_state = "skullbot-crystal" /obj/machinery/bot/skullbot/strange name = "strange skullbot" icon_state = "skullbot-P" /obj/machinery/bot/skullbot/peculiar name = "peculiar skullbot" icon_state = "skullbot-strange" /obj/machinery/bot/skullbot/odd name = "odd skullbot" icon_state = "skullbot-A" /obj/machinery/bot/skullbot/faceless name = "faceless skullbot" icon_state = "skullbot-noface" /obj/machinery/bot/skullbot/gold name = "golden skullbot" icon_state = "skullbot-gold" /obj/machinery/bot/skullbot/ominous name = "ominous skullbot" icon_state = "skullbot-ominous"