/obj/construction_frame icon = 'icons/obj/construction_frame.dmi' anchored = 0 density = 1 proc/updateicon() /obj/item/circuit // not to be confused with /obj/item/circuitboard (i'll merge these someday okay) name = "circuit board" icon = 'icons/obj/module.dmi' smes name = "SMES control circuit" icon_state = "smes" /obj/construction_frame/smes name = "SMES frame" desc = "An unfinished SMES." icon_state = "smes0" var/obj/item/coil/large/coil var/obj/item/circuit/circuitboard var/circuit_secured = 0 var/wired = 0 updateicon() if (!coil) icon_state = "smes0" else if (!circuitboard) icon_state = "smes2" else if (!wired) icon_state = "smes3" else icon_state = "smes4" attackby(obj/item/W, mob/user) if (!coil) if (istype(W, /obj/item/coil/large)) playsound(src.loc, "sound/items/Deconstruct.ogg", 50, 1) user.drop_item() W.loc = src coil = W boutput(user, "You insert the coil.") else if (!circuitboard) if (istype(W, /obj/item/circuit/smes)) playsound(src.loc, "sound/items/Deconstruct.ogg", 50, 1) user.drop_item() W.loc = src circuitboard = W circuit_secured = 0 boutput(user, "You insert the control circuitry.") else if (!circuit_secured) if (isscrewingtool(W)) playsound(src.loc, "sound/items/Screwdriver.ogg", 50, 1) circuit_secured = 1 boutput(user, "You secure the control circuitry.") else if (!wired) if (istype(W, /obj/item/cable_coil)) var/obj/item/cable_coil/coil = W if (coil.amount >= 5) playsound(src.loc, "sound/items/Deconstruct.ogg", 50, 1) coil.amount -= 5 if (!coil.amount) qdel(coil) wired = 1 boutput(user, "You wire up the circuitry.") else boutput(user, "You're going to need more cable for this.") else if (istype(W, /obj/item/sheet)) var/obj/item/sheet/sheet = W if (!sheet.material) boutput(user, "This kind of sheets wont work!") return if (sheet.amount >= 3) playsound(src.loc, "sound/items/Deconstruct.ogg", 50, 1) sheet.amount -= 3 if (!sheet.amount) qdel(sheet) boutput(user, "You add the outer shell.") var/obj/machinery/power/smes/smes = new(src.loc) smes.setMaterial(sheet.material) qdel(src) else boutput(user, "You're going to need more sheets for this.") src.updateicon()