//A button that kills you if you press it. Used to log out of VR. And definitely not rude varedit trickery. //A button that kills you if you press it. That's pretty much the gist of it. /obj/death_button name = "button that will kill you if you press it" desc = "A button. One that kills you (if you press it)." icon = 'icons/obj/stationobjs.dmi' icon_state = "doorctrl0" layer = EFFECTS_LAYER_UNDER_1 anchored = 1 var/numkills = 0 get_desc() if (numkills > 1) . = "Much like the last [get_english_num(numkills)] people who pressed it." else if (numkills > 0) . = "Like the last jerk that pressed it." attack_hand(mob/user as mob) var/dca = deathConfettiActive //Save the current state of death confetti if (!user.stat) deathConfettiActive = 1 //Yaaaaaaaaaaaaaaaay!! user.death() if(!user || isdead(user)) //User gibbed or actually dead. numkills++ if (numkills == 100) name = "blue ribbon [src.name]" src.overlays += new /image {icon = 'icons/misc/stickers.dmi'; icon_state = "1st_place"; pixel_x = 3; pixel_y = -2} () deathConfettiActive = dca //Restore it. return /obj/racist_button name = "button that will make you racist if you press it" desc = "A button. One that makes you racist (if you press it)." icon = 'icons/obj/stationobjs.dmi' icon_state = "doorctrl0" layer = EFFECTS_LAYER_UNDER_1 anchored = 1 attack_hand(mob/user as mob) var/mob/living/carbon/human/H = user if (istype(H)) if(H.bioHolder) if(!H.bioHolder.HasEffect("accent_wonk")) H.name = "wonk" H.real_name = "wonk" H.bioHolder.AddEffect("accent_wonk", 0, 0, 0, 1) H.update_face() H.update_body() H.update_clothing() else H.visible_message("[H.name] is too racist!", "That's too racist!") H.owlgib()