//It pressurizes areas. - from halloween.dm /obj/effects/pressurizer invisibility = 100 New() ..() SPAWN_DBG(1 DECI SECOND) src.do_pressurize() sleep(10) qdel(src) proc/do_pressurize() var/turf/simulated/T = src.loc if (!istype(T)) return var/datum/gas_mixture/GM = T.return_air() if (!istype(GM)) return GM.oxygen *= 1000 GM.nitrogen *= 1000 T.process_cell()