/obj/item/tool name = "tool" desc = "Some sort of tool." icon = 'icons/obj/items/tools/wrench.dmi' inhand_image_icon = 'icons/mob/inhand/tools/wrench.dmi' flags = FPRINT | TABLEPASS | CONDUCT | ONBELT w_class = 2.0 // sensible defaults force = 5.0 throwforce = 5.0 stamina_damage = STAMINA_ITEM_DMG * 5/4 stamina_cost = STAMINA_ITEM_COST * 10/9 stamina_crit_chance = STAMINA_CRIT_CHANCE * 2/5 rand_pos = 1 proc/on_use() return 1