/* Contains: - Uplink parent - Generic Syndicate uplink - Integrated uplink (PDA & headset) - Wizard's spellbook Note: Add new traitor items to syndicate_buylist.dm, not here. Every type of Syndicate uplink now includes support for job- and objective-specific items. */ /////////////////////////////////////////// Uplink parent //////////////////////////////////////////// /obj/item/uplink name = "uplink" stamina_damage = 25 stamina_cost = 25 stamina_crit_chance = 10 var/uses = 12 // Amount of telecrystals. var/list/datum/syndicate_buylist/items_general = list() // See setup(). var/list/datum/syndicate_buylist/items_job = list() var/list/datum/syndicate_buylist/items_objective = list() var/is_VR_uplink = 0 var/lock_code = null var/lock_code_autogenerate = 0 var/locked = 0 var/use_default_GUI = 0 // Use the parent's HTML interface (less repeated code). var/temp = null var/selfdestruct = 0 var/can_selfdestruct = 0 var/datum/syndicate_buylist/reading_about = null // Spawned uplinks for which setup() wasn't called manually only get the standard (generic) items. New() SPAWN_DBG (10) if (src && istype(src) && (!src.items_general.len && !src.items_job.len && !src.items_objective.len)) src.setup() return proc/generate_code() if (!src || !istype(src)) return var/code = "[rand(100,999)] [pick("Alpha","Bravo","Delta","Omega","Gamma","Zeta")]" return code proc/setup(var/datum/mind/ownermind, var/obj/item/device/master) if (!src || !istype(src)) return if (!islist(src.items_general)) src.items_general = list() if (!islist(src.items_job)) src.items_job = list() if (!islist(src.items_objective)) src.items_objective = list() for (var/datum/syndicate_buylist/S in syndi_buylist_cache) if (src.is_VR_uplink) if (!S.vr_allowed) continue if (S.objective) src.items_objective.Add(S) else if (S.job) src.items_job.Add(S) else src.items_general.Add(S) else var/blocked = 0 if (ticker && ticker.mode) if (S.blockedmode && islist(S.blockedmode) && S.blockedmode.len) for (var/V in S.blockedmode) if (ispath(V) && istype(ticker.mode, V)) // No meta by checking VR uplinks. blocked = 1 continue if (S.exclusivemode && islist(S.exclusivemode) && S.exclusivemode.len) for (var/V in S.exclusivemode) if (ispath(V) && !istype(ticker.mode, V)) // No meta by checking VR uplinks. blocked = 1 continue if (blocked) continue if (istype(S, /datum/syndicate_buylist/surplus)) continue if (istype(S, /datum/syndicate_buylist/generic) && !src.items_general.Find(S)) src.items_general.Add(S) if (ownermind || istype(ownermind)) if (ownermind.special_role != "nukeop" && istype(S, /datum/syndicate_buylist/traitor)) if (!S.objective && !S.job && !src.items_general.Find(S)) src.items_general.Add(S) if (S.objective) if (ownermind.objectives) var/has_objective = 0 for (var/datum/objective/O in ownermind.objectives) if (istype(O, S.objective)) has_objective = 1 if (has_objective && !src.items_objective.Find(S)) src.items_objective.Add(S) if (S.job) for (var/allowedjob in S.job) if (ownermind.assigned_role && ownermind.assigned_role == allowedjob && !src.items_job.Find(S)) src.items_job.Add(S) // Sort alphabetically by item name. var/list/names = list() var/list/namecounts = list() if (src.items_general.len) var/list/sort1 = list() for (var/datum/syndicate_buylist/S1 in src.items_general) var/name = S1.name if (name in names) // Should never, ever happen, but better safe than sorry. namecounts[name]++ name = text("[] ([])", name, namecounts[name]) else names.Add(name) namecounts[name] = 1 sort1[name] = S1 src.items_general = sortList(sort1) if (src.items_job.len) var/list/sort2 = list() for (var/datum/syndicate_buylist/S2 in src.items_job) var/name = S2.name if (name in names) namecounts[name]++ name = text("[] ([])", name, namecounts[name]) else names.Add(name) namecounts[name] = 1 sort2[name] = S2 src.items_job = sortList(sort2) if (src.items_objective.len) var/list/sort3 = list() for (var/datum/syndicate_buylist/S3 in src.items_objective) var/name = S3.name if (name in names) namecounts[name]++ name = text("[] ([])", name, namecounts[name]) else names.Add(name) namecounts[name] = 1 sort3[name] = S3 src.items_objective = sortList(sort3) return proc/vr_check(var/mob/user) if (!src || !istype(src) || !user || !ismob(user)) return 0 if (src.is_VR_uplink == 0) return 1 var/area/A = get_area(user) if (!A || !istype(A, /area/sim)) return 0 else return 1 proc/explode() if (!src || !istype(src)) return if (src.can_selfdestruct == 1) var/turf/location = get_turf(src.loc) if (location && isturf(location)) location.hotspot_expose(700,125) explosion(src, location, 0, 0, 2, 4) qdel(src) return attack_self(mob/user as mob) if (src.vr_check(user) != 1) user.show_text("This uplink only works in virtual reality.", "red") else if (src.use_default_GUI == 1) user.machine = src src.generate_menu() return proc/generate_menu() if (src.uses < 0) src.uses = 0 if (src.use_default_GUI == 0) return var/dat if (src.selfdestruct) dat = "Self Destructing..." else if (src.locked && !isnull(src.lock_code)) dat = "The uplink is locked. Enter password.
" else if (reading_about) var/item_about = "Error: We're sorry, but there is no current entry for this item!
For full information on Syndicate Tools, call 1-555-SYN-DKIT." if(reading_about.desc) item_about = "[reading_about.desc]" dat += "Extended Item Information:
[item_about]
Back" else if (src.temp) dat = "[src.temp]

Clear" else if (src.is_VR_uplink) dat = "Syndicate Simulator 2053!
" dat += "Buy the Cat Armor DLC today! Only 250 Credits!" dat += "
" dat += "Sandbox mode - Spawn item:
" else dat = "Syndicate Uplink Console:
" dat += "[syndicate_currency] left: [src.uses]
" dat += "
" dat += "Request item:
" dat += "Each item costs a number of [syndicate_currency] as indicated by the number following their name.
" if (src.items_objective && islist(src.items_objective) && src.items_objective.len) dat += "
Objective specific:
" for (var/O in src.items_objective) var/datum/syndicate_buylist/I3 = src.items_objective[O] dat += "" if (src.items_job && islist(src.items_job) && src.items_job.len) dat += "
[I3.name] ([I3.cost])About
Job specific:
" for (var/J in src.items_job) var/datum/syndicate_buylist/I2 = src.items_job[J] dat += "" if (src.items_general && islist(src.items_general) && src.items_general.len) dat += "
[I2.name] ([I2.cost])About
Standard Equipment:
" for (var/G in src.items_general) var/datum/syndicate_buylist/I1 = src.items_general[G] dat += "" dat += "
[I1.name] ([I1.cost])About
" var/do_divider = 1 if (istype(src, /obj/item/uplink/integrated/radio)) var/obj/item/uplink/integrated/radio/RU = src if (!isnull(RU.origradio) && istype(RU.origradio, /obj/item/device/radio)) dat += "
Lock
" do_divider = 0 else if (src.is_VR_uplink == 0 && !isnull(src.lock_code)) dat += "
Lock
" do_divider = 0 if (src.can_selfdestruct == 1) dat += "[do_divider == 1 ? "
" : ""]Self-Destruct" usr.Browse(dat, "window=radio") onclose(usr, "radio") return // Validates that the user is not trying to spawn something they should not proc/validate_spawn(var/datum/syndicate_buylist/SB) for(var/S in items_general) if(SB == items_general[S]) return 1 for(var/S in items_job) if(SB == items_job[S]) return 1 for(var/S in items_objective) if(SB == items_objective[S]) return 1 return 0 #define CHECK1 (get_dist(src, usr) > 1 || !usr.contents.Find(src) || !isliving(usr) || iswraith(usr) || isintangible(usr)) #define CHECK2 (usr.getStatusDuration("stunned") > 0 || usr.getStatusDuration("weakened") || usr.getStatusDuration("paralysis") > 0 || !isalive(usr) || usr.restrained()) Topic(href, href_list) ..() if (src.uses < 0) src.uses = 0 if (src.use_default_GUI == 0) return if (CHECK1) return if (CHECK2) return if (src.vr_check(usr) != 1) usr.show_text("This uplink only works in virtual reality.", "red") return usr.machine = src if (href_list["unlock"] && src.locked && !isnull(src.lock_code)) var/the_code = adminscrub(input(usr, "Please enter the password.", "Unlock Uplink", null)) if (!src || !istype(src) || !usr || !ismob(usr) || CHECK1 || CHECK2) return if (isnull(the_code) || !cmptext(the_code, src.lock_code)) usr.show_text("Incorrect password.", "red") return src.locked = 0 usr.show_text("The uplink beeps softly and unlocks.", "blue") else if (href_list["lock"]) if (istype(src, /obj/item/uplink/integrated/radio)) var/obj/item/uplink/integrated/radio/RU = src if (!isnull(RU.origradio) && istype(RU.origradio, /obj/item/device/radio)) usr.machine = null usr.Browse(null, "window=radio") var/obj/item/device/radio/T = RU.origradio RU.set_loc(T) T.set_loc(usr) usr.u_equip(RU) usr.put_in_hand_or_drop(T) RU.set_loc(T) T.set_frequency(initial(T.frequency)) T.attack_self(usr) return else if (src.locked == 0 && src.is_VR_uplink == 0) src.locked = 1 usr.show_text("The uplink is now locked.", "blue") else if (href_list["spawn"]) var/datum/syndicate_buylist/I = locate(href_list["spawn"]) if (!I || !istype(I)) //usr.show_text("Something went wrong (invalid syndicate_buylist reference). Please try again and contact a coder if the problem persists.", "red") return // Trying to spawn things you shouldn't, eh? if(!validate_spawn(I)) trigger_anti_cheat(usr, "tried to href exploit the syndicate buylist") return if (src.is_VR_uplink == 0) if (src.uses < I.cost) boutput(usr, "The uplink doesn't have enough [syndicate_currency] left for that!") return src.uses = max(0, src.uses - I.cost) if (usr.mind) usr.mind.purchased_traitor_items += I if (I.item) var/obj/item = new I.item(get_turf(src)) I.run_on_spawn(item, usr) if (src.is_VR_uplink == 0) statlog_traitor_item(usr, I.name, I.cost) if (I.item2) new I.item2(get_turf(src)) if (I.item3) new I.item3(get_turf(src)) else if (href_list["about"]) reading_about = locate(href_list["about"]) else if (href_list["back"]) reading_about = null else if (href_list["selfdestruct"] && src.can_selfdestruct == 1) src.selfdestruct = 1 SPAWN_DBG (100) if (src) src.explode() else if (href_list["temp"]) src.temp = null src.attack_self(usr) return #undef CHECK1 #undef CHECK2 /////////////////////////////////////////////// Syndicate uplink //////////////////////////////////////////// /obj/item/uplink/syndicate name = "station bounced radio" icon = 'icons/obj/device.dmi' icon_state = "radio" flags = FPRINT | TABLEPASS | CONDUCT | ONBELT w_class = 2.0 item_state = "radio" throw_speed = 4 throw_range = 20 m_amt = 100 use_default_GUI = 1 can_selfdestruct = 1 setup(var/datum/mind/ownermind, var/obj/item/device/master) ..() if (src.lock_code_autogenerate == 1) src.lock_code = src.generate_code() src.locked = 1 return alternate // a version that isn't hidden as a radio. So nukeops can better understand where to click to get guns. name = "syndicate equipment uplink" desc = "An uplink terminal that allows you to order weapons and items." icon_state = "uplink" /obj/item/uplink/syndicate/virtual name = "Syndicate Simulator 2053" desc = "Pretend you are a space terrorist! Harmless VR fun for all the family!" uses = INFINITY is_VR_uplink = 1 can_selfdestruct = 0 explode() src.temp = "Bang! Just kidding." return ///////////////////////////////////////////////// Integrated uplinks (PDA & headset) ////////////////////////////////// /obj/item/uplink/integrated name = "uplink module" desc = "An electronic uplink system of unknown origin." icon = 'icons/obj/module.dmi' icon_state = "power_mod" can_selfdestruct = 0 explode() return /obj/item/uplink/integrated/pda lock_code_autogenerate = 1 var/obj/item/device/pda2/hostpda = null var/orignote = null //Restore original notes when locked. var/active = 0 //Are we currently active?? var/menu_message = "" setup(var/datum/mind/ownermind, var/obj/item/device/master) ..() if (master && istype(master)) if (istype(master, /obj/item/device/pda2)) var/obj/item/device/pda2/P = master P.uplink = src if (src.lock_code_autogenerate == 1) src.lock_code = src.generate_code() src.hostpda = P return proc/unlock() if ((isnull(src.hostpda))) return if(src.active) src.hostpda.host_program:mode = 1 return if(istype(src.hostpda.host_program, /datum/computer/file/pda_program/os/main_os)) src.orignote = src.hostpda.host_program:note src.active = 1 src.hostpda.host_program:mode = 1 //Switch right to the notes program src.generate_menu() src.print_to_host(src.menu_message) return //Communicate with traitor through the PDA's note function. proc/print_to_host(var/text) if (isnull(src.hostpda)) return if (!istype(src.hostpda.host_program, /datum/computer/file/pda_program/os/main_os)) return src.hostpda.host_program:note = text for (var/mob/M in viewers(1, src.hostpda.loc)) if (M.client && M.machine == src.hostpda) src.hostpda.attack_self(M) return //Let's build a menu! generate_menu() if (src.uses < 0) src.uses = 0 if (src.vr_check(usr) != 1) src.menu_message = "This uplink only works in virtual reality." return src.menu_message = "Syndicate Uplink Console:
" src.menu_message += "[syndicate_currency] left: [src.uses]
" src.menu_message += "
" src.menu_message += "Request item:
" src.menu_message += "Each item costs a number of [syndicate_currency] as indicated by the number following their name.
" if (src.items_general && islist(src.items_general) && src.items_general.len) for (var/G in src.items_general) var/datum/syndicate_buylist/I1 = src.items_general[G] src.menu_message += "" if (src.items_job && islist(src.items_job) && src.items_job.len) src.menu_message += "
[I1.name] ([I1.cost])About
Job specific:
" for (var/J in src.items_job) var/datum/syndicate_buylist/I2 = src.items_job[J] src.menu_message += "" if (src.items_objective && islist(src.items_objective) && src.items_objective.len) src.menu_message += "
[I2.name] ([I2.cost])About
Objective specific:
" for (var/O in src.items_objective) var/datum/syndicate_buylist/I3 = src.items_objective[O] src.menu_message += "" src.menu_message += "
[I3.name] ([I3.cost])About

" return Topic(href, href_list) if (src.uses < 0) src.uses = 0 if (isnull(src.hostpda) || !src.active) return if (get_dist(src.hostpda, usr) > 1 || !usr.contents.Find(src.hostpda) || !isliving(usr) || iswraith(usr) || isintangible(usr)) return if (usr.getStatusDuration("stunned") > 0 || usr.getStatusDuration("weakened") || usr.getStatusDuration("paralysis") > 0 || !isalive(usr) || usr.restrained()) return if (src.vr_check(usr) != 1) usr.show_text("This uplink only works in virtual reality.", "red") return if (href_list["buy_item"]) var/datum/syndicate_buylist/I = locate(href_list["buy_item"]) if (!I || !istype(I)) //usr.show_text("Something went wrong (invalid syndicate_buylist reference). Please try again and contact a coder if the problem persists.", "red") return // Trying to spawn things you shouldn't, eh? if(!validate_spawn(I)) trigger_anti_cheat(usr, "tried to href exploit the syndicate buylist") return if (src.is_VR_uplink == 0) if (src.uses < I.cost) boutput(usr, "The uplink doesn't have enough [syndicate_currency] left for that!") return src.uses = max(0, src.uses - I.cost) if (usr.mind) usr.mind.purchased_traitor_items += I if (I.item) var/obj/item = new I.item(get_turf(src.hostpda)) I.run_on_spawn(item, usr) if (src.is_VR_uplink == 0) statlog_traitor_item(usr, I.name, I.cost) if (I.item2) new I.item2(get_turf(src.hostpda)) if (I.item3) new I.item3(get_turf(src.hostpda)) else if (href_list["abt_item"]) var/datum/syndicate_buylist/I = locate(href_list["abt_item"]) var/item_about = "Error: We're sorry, but there is no current entry for this item!
For full information on Syndicate Tools, call 1-555-SYN-DKIT." if(I.desc) item_about = I.desc src.print_to_host("Extended Item Information:
[item_about]
Back") return /*else if (href_list["back"]) src.generate_menu() src.print_to_host(src.menu_message) return*/ src.generate_menu() src.print_to_host(src.menu_message) return /obj/item/uplink/integrated/radio lock_code_autogenerate = 1 use_default_GUI = 1 var/obj/item/device/radio/origradio = null generate_code() if (!src || !istype(src)) return var/freq = 1441 var/list/freqlist = list() while (freq <= 1489) if (freq < 1451 || freq > 1459) freqlist += freq freq += 2 if ((freq % 2) == 0) freq += 1 freq = freqlist[rand(1, freqlist.len)] return freq setup(var/datum/mind/ownermind, var/obj/item/device/master) ..() if (master && istype(master)) if (istype(master, /obj/item/device/radio)) var/obj/item/device/radio/R = master R.traitorradio = src if (src.lock_code_autogenerate == 1) R.traitor_frequency = src.generate_code() R.protected_radio = 1 src.name = R.name src.icon = R.icon src.icon_state = R.icon_state src.origradio = R return /obj/item/uplink/integrated/pda/spy uses = 5 //amount of times that we can deliver items //When uses hits 0, the spawn will be an ID tracker //at -1 and below, no new item spawns! yer done var/start_uses = 5 var/loops_allowed = 1 var/loops = 0 //allow us to continue getting gear at a slowed rate instead of allowing uses to go to -1! var/max_loops = 8 var/bounty_tally = 0 //during loop, need more bountieas for rewards to fill var/datum/game_mode/spy_theft/game disposing() if (game) game.uplinks -= src ..() setup(var/datum/mind/ownermind, var/obj/item/device/master) ..() if (ticker && ticker.mode) if (istype(ticker.mode, /datum/game_mode/spy_theft)) src.game = ticker.mode else //The gamemode is NOT spy, but we've got one on our hands! Set this badboy up. if (!ticker.mode.spy_market) ticker.mode.spy_market = new /datum/game_mode/spy_theft SPAWN_DBG(5 SECONDS) //Some possible bounty items (like organs) need some time to get set up properly and be assigned names ticker.mode.spy_market.build_bounty_list() ticker.mode.spy_market.update_bounty_readouts() game = ticker.mode.spy_market if (game) game.uplinks += src return proc/req_bounties() if (loops <= 0 || !loops_allowed) .= 1 else .= loops+1 - bounty_tally proc/bounty_is_claimable(var/A) .= 0 if (ismob(A)) var/mob/M = A for (var/obj/possible in M.contents) .= bounty_object_is_claimable(possible) if(.) break else if (isobj(A)) .= bounty_object_is_claimable(A) proc/bounty_object_is_claimable(var/obj/delivery) .= 0 for(var/datum/bounty_item/B in game.active_bounties) if (B.claimed) continue var/organ_succ = (B.item && delivery == B.item) var/everythingelse_succ = ( (B.path && istype(delivery,B.path)) || B.item && delivery == B.item || (B.photo_containing && istype(delivery,/obj/item/photo) && findtext(delivery.name, B.photo_containing)) ) if ((B.organ && organ_succ) || (!B.organ && everythingelse_succ)) if (B.delivery_area && B.delivery_area != get_area(src.hostpda)) return 0 return delivery proc/try_deliver(var/obj/delivery, var/mob/user) if (uses < 0) src.ui_update() return if (user.mind && user.mind.special_role != "spy_thief") user.show_text("You cannot claim a bounty! The PDA doesn't recognize you!", "red") return 0 for(var/datum/bounty_item/B in game.active_bounties) if (B.claimed) continue if ( (B.path && istype(delivery,B.path)) || B.item && delivery == B.item || (B.photo_containing && istype(delivery,/obj/item/photo) && findtext(delivery.name, B.photo_containing)) ) if (B.delivery_area && B.delivery_area != get_area(src.hostpda)) user.show_text("You must stand in the designated delivery zone to send this item!", "red") return 0 B.claimed = 1 for (var/mob/M in delivery.contents) //make sure we dont delete mobs inside the stolen item M.loc = get_turf(delivery) if (istype(delivery.loc, /mob)) var/mob/M = delivery.loc if (istype(delivery,/obj/item/parts/human_parts) && ishuman(M)) var/mob/living/carbon/human/H = M var/obj/item/parts/human_parts/HP = delivery // var/limb_name = HP.holder.real_name + "'s " + HP.name if(HP == B.item) //Uhh idk if this will work HP.remove() take_bleeding_damage(H, null, 10) H.changeStatus("weakened", 3 SECONDS) playsound(H.loc, 'sound/impact_sounds/Flesh_Break_2.ogg', 50, 1) H.emote("scream") else user.show_text("That isn't the right limb!", "red") else M.drop_from_slot(delivery,get_turf(M)) qdel(delivery) if (user.mind && user.mind.special_role == "spy_thief") user.mind.spy_stolen_items += B.name if (req_bounties() > 1) bounty_tally += 1 user.show_text("Your PDA accepts the bounty. Deliver [req_bounties()] more bounties to earn a reward.", "red") else src.spawn_reward(B, user) src.ui_update() return 1 user.show_text("You cannot claim [delivery] for bounty!", "red") src.ui_update() return 0 proc/loop() if (loops_allowed && loops < max_loops) uses = start_uses loops += 1 proc/spawn_reward(var/datum/bounty_item/B, var/mob/user) B.spawn_reward(user,src) if (uses == 0)//Spawn ID tracker. Last item! if (loops <= 0) if (user.mind) var/spawn_tracker = 0 //for (var/datum/objective/objective in user.mind.objectives) // if (istype(objective,/datum/objective_set/spy_theft/vigilante)) // spawn_tracker = 1 if (spawn_tracker) //only aspawn id tracker if we have the proper objective var/obj/item/extra = new /datum/syndicate_buylist/traitor/idtracker/spy user.put_in_hand_or_drop(extra) loop() uses-- bounty_tally = 0 return 1 proc/ui_update() //when the market refreshes or bounties are claimed, everyone needs ta know src.generate_menu() src.print_to_host(src.menu_message) generate_menu() src.menu_message = "Spy Console:
" if (game) //var/datum/game_mode/spy_theft/game = ticker.mode var/refresh_time_formatted = round((game.last_refresh_time + game.bounty_refresh_interval)/10 ,1) refresh_time_formatted = "[round(refresh_time_formatted / 3600)]:[add_zero(round(refresh_time_formatted % 3600 / 60), 2)]:[add_zero(num2text(refresh_time_formatted % 60), 2)]" if (src.uses < 0 && (loops >= max_loops || !loops_allowed)) src.menu_message += "Assasinate the following targets. Be warned, we expect them to be armed and dangerous.
" for (var/datum/mind/M in ticker.mode.traitors) if (M.current) src.menu_message += "[M.current.name]
" else if (loops <= 0) src.menu_message += "" //src.menu_message += "Fulfill [src.uses+1] bounties to track your assasination targets.

" else src.menu_message += "" //src.menu_message += "Fulfill [req_bounties()] bounties receive your next reward. You have already earned your ID tracker.

" src.menu_message += "Current Bounties (Next Refresh at : [refresh_time_formatted]):" for(var/datum/bounty_item/B in game.active_bounties) var/atext = "" if (B.reveal_area && B.item && !B.claimed) atext = "
(Last Seen : [get_area(B.item)])" var/rtext = "" if (B.reward) if (req_bounties() <= 1) rtext = "
Reward : [B.reward.name]" else rtext = "
Reward : Not available. Deliver [req_bounties()] more bounties." src.menu_message += "

[B.name][rtext][atext]
[(B.claimed) ? "(CLAIMED)" : "(Deliver : [B.delivery_area ? B.delivery_area : "Anywhere"])"]
" src.menu_message += "
" src.menu_message += "
Each bounty is open to all spies. Be sure to satisfy the requirements before your enemies.

" src.menu_message += "
A **HOT** bounty indicates that the payout will be higher in value.

" src.menu_message += "Stand in the Deliver Area and touch a bountied item (or use click + drag) to this PDA. Our fancy wormhole tech can take care of the rest. Your efforts will be rewarded.
" return Topic(href, href_list) if (isnull(src.hostpda) || !src.active) return if (get_dist(src.hostpda, usr) > 1 || !usr.contents.Find(src.hostpda) || !isliving(usr) || iswraith(usr) || isintangible(usr)) return if (usr.getStatusDuration("stunned") > 0 || usr.getStatusDuration("weakened") || usr.getStatusDuration("paralysis") > 0 || !isalive(usr) || usr.restrained()) return src.generate_menu() src.print_to_host(src.menu_message) return ///////////////////////////////////////// Wizard's spellbook /////////////////////////////////////////////////// /obj/item/SWF_uplink name = "Spellbook" icon = 'icons/obj/wizard.dmi' icon_state = "spellbook" item_state = "spellbook" var/wizard_key = "" var/temp = null var/uses = 4 var/selfdestruct = 0 var/traitor_frequency = 0 var/obj/item/device/radio/origradio = null var/list/spells = list() flags = FPRINT | ONBELT | TABLEPASS throwforce = 5 w_class = 2 throw_speed = 4 throw_range = 20 m_amt = 100 var/vr = 0 New(var/in_vr = 0) ..() if (in_vr) vr = 1 uses *= 2 //Kubius spellbook upgrade: autonomous compendium of SWF uplink datums for(var/D in (typesof(/datum/SWFuplinkspell) - /datum/SWFuplinkspell)) src.spells += new D(src) /datum/SWFuplinkspell var/name = "Spell" var/eqtype = "Spell" var/desc = "This is a spell." var/cost = 1 var/cooldown = null var/assoc_spell = null var/vr_allowed = 1 var/obj/item/assoc_item = null proc/SWFspell_CheckRequirements(var/mob/living/carbon/human/user,var/obj/item/SWF_uplink/book) if (!user || !book) return 999 // unknown error if (book.vr && !src.vr_allowed) return 3 if (src.assoc_spell) if (user.abilityHolder.getAbility(assoc_spell)) return 2 if (book.uses < src.cost) return 1 // ran out of points proc/SWFspell_Purchased(var/mob/living/carbon/human/user,var/obj/item/SWF_uplink/book) if (!user || !book) return if (src.assoc_spell) user.abilityHolder.addAbility(src.assoc_spell) user.abilityHolder.updateButtons() if (src.assoc_item) var/obj/item/I = new src.assoc_item(usr.loc) if (istype(I, /obj/item/staff) && usr.mind) var/obj/item/staff/S = I S.wizard_key = usr.mind.key book.uses -= src.cost /datum/SWFuplinkspell/soulguard name = "Soulguard" eqtype = "Enchantment" vr_allowed = 0 desc = "Soulguard is basically a one-time do-over that teleports you back to the wizard shuttle and restores your life in the event that you die. However, the enchantment doesn't trigger if your body has been gibbed or otherwise destroyed. Also note that you will respawn completely naked." SWFspell_CheckRequirements(var/mob/living/carbon/human/user,var/obj/item/SWF_uplink/book) . = ..() if (user.spell_soulguard) return 2 SWFspell_Purchased(var/mob/living/carbon/human/user,var/obj/item/SWF_uplink/book) ..() user.spell_soulguard = 1 /datum/SWFuplinkspell/staffofcthulhu name = "Staff of Cthulhu" eqtype = "Equipment" desc = "The crew will normally steal your staff and run off with it to cripple your casting abilities, but that doesn't work so well with this version. Any non-wizard dumb enough to touch or pull the Staff of Cthulhu takes massive brain damage and is knocked down for quite a while, and hiding the staff in a closet or somewhere else is similarly ineffective given that you can summon it to your active hand at will. It also makes a much better bludgeoning weapon than the regular staff, hitting harder and occasionally inflicting brain damage." assoc_spell = /datum/targetable/spell/summon_staff assoc_item = /obj/item/staff/cthulhu /datum/SWFuplinkspell/bull name = "Bull's Charge" eqtype = "Offensive" desc = "Records your movement for 4 seconds, after which a massive bull charges along the recorded path, smacking anyone unfortunate to get in its way (excluding yourself) and dealing a significant amount of brute damage in the process. Watch your head for loose items, they are thrown around too." cooldown = 15 assoc_spell = /datum/targetable/spell/bullcharge /* /datum/SWFuplinkspell/shockwave name = "Shockwave" eqtype = "Offensive" desc = "This spell will violently throw back any nearby objects or people.
Cooldown:" cooldown = 40 assoc_spell = /datum/targetable/spell/shockwave */ /datum/SWFuplinkspell/fireball name = "Fireball" eqtype = "Offensive" desc = "This spell allows you to fling a fireball at a nearby target of your choice. The fireball will explode, knocking down and burning anyone too close, including you." cooldown = 20 assoc_spell = /datum/targetable/spell/fireball /datum/SWFuplinkspell/prismatic_spray name = "Prismatic Spray" eqtype = "Offensive" desc = "This spell allows you to launch a spray of colorful and wildly innaccurate projectiles outwards in a cone aimed roughly at a nearby target." cooldown = 25 assoc_spell = /datum/targetable/spell/prismatic_spray /* /datum/SWFuplinkspell/shockinggrasp name = "Shocking Grasp" eqtype = "Offensive" desc = "This spell cannot be used on a moving target due to the need for a very short charging sequence, but will instantly kill them, destroy everything they're wearing, and vaporize their body." cooldown = 60 assoc_spell = /datum/targetable/spell/kill */ /datum/SWFuplinkspell/shockingtouch name = "Shocking Touch" eqtype = "Offensive" desc = "This spell cannot be used on a moving target due to the need for a very short charging sequence, but will instantly put them in critical condition, and shock and stun anyone close to them." cooldown = 80 assoc_spell = /datum/targetable/spell/shock /datum/SWFuplinkspell/iceburst name = "Ice Burst" eqtype = "Offensive" desc = "This spell fires freezing cold projectiles that will temporarily freeze the floor beneath them, and slow down targets on contact." cooldown = 20 assoc_spell = /datum/targetable/spell/iceburst /datum/SWFuplinkspell/blind name = "Blind" eqtype = "Offensive" desc = "This spell temporarily blinds and stuns a target of your choice." cooldown = 10 assoc_spell = /datum/targetable/spell/blind /datum/SWFuplinkspell/clownsrevenge name = "Clown's Revenge" eqtype = "Offensive" desc = "This spell turns an adjacent target into an obese, idiotic, horrible, and useless clown." cooldown = 125 assoc_spell = /datum/targetable/spell/cluwne /datum/SWFuplinkspell/balefulpolymorph name = "Baleful Polymorph" eqtype = "Offensive" desc = "This spell turns an adjacent target into some kind of an animal." cooldown = 125 vr_allowed = 0 assoc_spell = /datum/targetable/spell/animal /datum/SWFuplinkspell/rathensecret name = "Rathen's Secret" eqtype = "Offensive" desc = "This spell summons a shockwave that rips the arses off of your foes. If you're lucky, the shockwave might even sever an arm or leg." cooldown = 50 assoc_spell = /datum/targetable/spell/rathens /*/datum/SWFuplinkspell/lightningbolt name = "Lightning Bolt" eqtype = "Offensive" desc = "Fires a bolt of electricity in a cardinal direction. Causes decent damage, and can go through thin walls and solid objects. You need special HAZARDOUS robes to cast this!" cooldown = 20 assoc_verb = */ /datum/SWFuplinkspell/forcewall name = "Forcewall" eqtype = "Defensive" desc = "This spell creates an unbreakable wall from where you stand that extends to your sides. It lasts for 30 seconds." cooldown = 10 assoc_spell = /datum/targetable/spell/forcewall /datum/SWFuplinkspell/blink name = "Blink" eqtype = "Defensive" desc = "This spell teleports you a short distance forwards. Useful for evasion or getting into areas." cooldown = 10 assoc_spell = /datum/targetable/spell/blink /datum/SWFuplinkspell/teleport name = "Teleport" eqtype = "Defensive" desc = "This spell teleports you to an area of your choice, but requires a short time to charge up." vr_allowed = 0 cooldown = 45 assoc_spell = /datum/targetable/spell/teleport /datum/SWFuplinkspell/warp name = "Warp" eqtype = "Defensive" desc = "This spell teleports a visible foe away from you." vr_allowed = 0 cooldown = 10 assoc_spell = /datum/targetable/spell/warp /datum/SWFuplinkspell/spellshield name = "Spell Shield" eqtype = "Defensive" desc = "This spell encases you in a magical shield that protects you from melee attacks and projectiles for 10 seconds. It also absorbs some of the blast of explosions." cooldown = 30 assoc_spell = /datum/targetable/spell/magshield /datum/SWFuplinkspell/doppelganger name = "Doppelganger" eqtype = "Defensive" desc = "This spell projects a decoy in the direction you were moving while rendering you invisible and capable of moving through solid matter for a few moments." cooldown = 30 assoc_spell = /datum/targetable/spell/doppelganger /datum/SWFuplinkspell/knock name = "Knock" eqtype = "Utility" desc = "This spell opens all doors, lockers, and crates up to five tiles away. It also blows open cyborg head compartments, damaging them and exposing their brains." cooldown = 10 assoc_spell = /datum/targetable/spell/knock /datum/SWFuplinkspell/empower name = "Empower" eqtype = "Utility" desc = "This spell causes you to turn into a hulk, and gain telekinesis for a short while." cooldown = 40 assoc_spell = /datum/targetable/spell/mutate /datum/SWFuplinkspell/summongolem name = "Summon Golem" eqtype = "Utility" desc = "This spell allows you to turn a reagent you currently hold (in a jar, bottle or other container) into a golem. Golems will attack your enemies, and release their contents as chemical smoke when destroyed." cooldown = 50 assoc_spell = /datum/targetable/spell/golem /datum/SWFuplinkspell/animatedead name = "Animate Dead" eqtype = "Utility" desc = "This spell infuses an adjacent human corpse with necromantic energy, creating a durable skeleton minion that seeks to pummel your enemies into oblivion." cooldown = 85 assoc_spell = /datum/targetable/spell/animatedead /datum/SWFuplinkspell/pandemonium name = "Pandemonium" eqtype = "Miscellaneous" desc = "This spell causes random effects to happen. Best used only by skilled wizards." vr_allowed = 0 cooldown = 40 assoc_spell = /datum/targetable/spell/pandemonium /obj/item/SWF_uplink/proc/explode() var/turf/location = get_turf(src.loc) location.hotspot_expose(700, 125) explosion(src, location, 0, 0, 2, 4) qdel(src.master) qdel(src) return /obj/item/SWF_uplink/attack_self(mob/user as mob) if(!user.mind || (user.mind && user.mind.key != src.wizard_key)) boutput(user, "The spellbook is magically attuned to someone else!") return user.machine = src var/html = {" [(user.client && !user.client.use_chui) ? "\nWizard Spellbook" : ""]

[user.real_name]'s Spellbook

Spell slots remaining: [src.uses] "} var/list/spell_group = list() var/rowclass = "" var/rowtext = "" var/link = "" var/unusable = 0 for (var/datum/SWFuplinkspell/SP in src.spells) unusable = SP.SWFspell_CheckRequirements(user, src) switch (unusable) if (1) rowclass = "cantbuy" rowtext = "" if (2) rowclass = "owned" rowtext = "Acquired!" if (3) rowclass = "vr" rowtext = "Unavailable in VR" if (999) rowclass = "cantbuy" rowtext = "Error???" else rowclass = "buyme" rowtext = "" if (!spell_group[SP.eqtype]) spell_group[SP.eqtype] = list("
[SP.eqtype]
") if (!unusable) link = "[SP.name]" else link = "[SP.name]" spell_group[SP.eqtype] += "
[link][rowtext]
[SP.desc][SP.cooldown ? "
Cooldown: [SP.cooldown / 10] sec." : ""]
" for (var/L in spell_group) html += jointext(spell_group[L], "") user.Browse(jointext(html, ""), "window=radio") onclose(user, "radio") return /obj/item/SWF_uplink/Topic(href, href_list) ..() if (usr.stat || usr.restrained()) return var/mob/living/carbon/human/H = usr if (!( ishuman(H))) return 1 if ((usr.contents.Find(src) || (in_range(src,usr) && istype(src.loc, /turf)))) usr.machine = src if (href_list["buyspell"]) var/datum/SWFuplinkspell/SP = locate(href_list["buyspell"]) switch(SP.SWFspell_CheckRequirements(usr,src)) if(1) boutput(usr, "You have no more magic points to spend.") if(2) boutput(usr, "You already have this spell.") if(3) boutput(usr, "This spell isn't availble in VR.") if(999) boutput(usr, "Unknown Error.") else SP.SWFspell_Purchased(usr,src) else if (href_list["aboutspell"]) var/datum/SWFuplinkspell/SP = locate(href_list["aboutspell"]) src.temp = "[SP.desc]" if (SP.cooldown) src.temp += "
It takes [SP.cooldown] seconds to recharge after use." else if (href_list["lock"] && src.origradio) // presto chango, a regular radio again! (reset the freq too...) usr.machine = null usr.Browse(null, "window=radio") var/obj/item/device/radio/T = src.origradio var/obj/item/SWF_uplink/R = src R.set_loc(T) T.set_loc(usr) // R.layer = initial(R.layer) R.layer = 0 usr.u_equip(R) usr.put_in_hand_or_drop(T) R.set_loc(T) T.set_frequency(initial(T.frequency)) T.attack_self(usr) return else if (href_list["selfdestruct"]) src.temp = "Self-Destruct" else if (href_list["selfdestruct2"]) src.selfdestruct = 1 SPAWN_DBG (100) explode() return else if (href_list["temp"]) src.temp = null if (ismob(src.loc)) attack_self(src.loc) else for(var/mob/M in viewers(1, src)) if (M.client) src.attack_self(M) //if (istype(H.wear_suit, /obj/item/clothing/suit/wizrobe)) // H.wear_suit.check_abilities() return